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| 03 Jun 2013 10:28 AM |
| Do you use Torso.Velocity, or would you have to manually create something? |
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| 03 Jun 2013 10:34 AM |
Well...
using humanoid, you would use the running event
game.Workspace.Player.Humanoid.Running:connect(function(blah) ... end) |
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| 03 Jun 2013 10:35 AM |
| Thank you, I'll try it out and come back with my results. |
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| 03 Jun 2013 10:35 AM |
Remember though, this event also fires when you stop. The variable is the walkspeed so... lets say you add
game.Workspace.Player.Humanoid.Running:connect(function(blah) if blah > 0 then ... end end) |
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