odard
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| Joined: 16 Jun 2012 |
| Total Posts: 785 |
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| 02 Jun 2013 05:49 PM |
Here are the open positions:
Scripter (needs 1,2 optional, 0/2) GUI Maker (taken) Tester (needs 10 0/10) Designer (taken) Builder (needs 5 0/5)
PM me if you would like one of these positions! Post in forums if you think of any other positions I should add to the list. |
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| 02 Jun 2013 05:51 PM |
| Meelo's law. Plus, if you cannot script yourself, you will get no where. |
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| 02 Jun 2013 08:11 PM |
@destroyer
Although I agree that not contributing yourself will get you nowhere, Meelo's Law has no data to back it up + the fact that there are many games made by big teams. I say, down with Meelo's Law.
Disregard females, acquire currency. |
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| 02 Jun 2013 08:41 PM |
@GreenDay Have you ever seen Team Rudimentality complete a project? StudioMM is taking a few years too... |
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| 02 Jun 2013 08:42 PM |
http://www.roblox.com/Slender-Season-place?id=114459901
It's still a WIP, but my team got 80% of it done in 2 days.
Disregard females, acquire currency. |
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| 02 Jun 2013 08:46 PM |
| Okay, that's quite basic compared to something like an FPS. How many team members (scripters) were working on it? |
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| 02 Jun 2013 08:52 PM |
2.
And then I made the GUIs, my friend Drew made the graphics and my friend GuestCapone made the map.
Disregard females, acquire currency. |
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| 02 Jun 2013 08:52 PM |
And I know its basic, but remember it isn't finished. The complete idea is far more advanced, we just haven't worked on it in a while. I forgot the account credentials. ;_;
Disregard females, acquire currency. |
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| 02 Jun 2013 08:53 PM |
| Okay, two scripters will succeed. Four to five scripters will likely not complete a project. |
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| 02 Jun 2013 08:57 PM |
It depends on your organization, tbh.
In this thread: http://www.roblox.com/Forum/ShowPost.aspx?PostID=99852072
I separate my team to work on different aspects of the game. Notice I have max 2 people in one aspect that involves code.
Disregard females, acquire currency. |
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| 02 Jun 2013 08:59 PM |
@Green Yes, but as Scripters, we are developers, and each developer has a different vision of the game. So that leads to problems. |
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| 02 Jun 2013 09:01 PM |
Also notice I have a "project manager" there. If the PM makes sure he forces in HIS vision of the game to each developer, there should be minor problems. As well as that, I based my game off of a real game, so there isn't many issues with different ideas.
Disregard females, acquire currency. |
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| 02 Jun 2013 09:03 PM |
Then with the following details:
Only two scripters. A project manager. A pre-made object that represents guidelines.
I am positive it would succeed.
Now, deviating from my other point, you need to learn Lua to be able to direct Scripters. |
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| 02 Jun 2013 09:26 PM |
Yeah, you have a point there. Thats probably why the OP wouldn't be able to command a team anyway.
Disregard females, acquire currency. |
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odard
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| Joined: 16 Jun 2012 |
| Total Posts: 785 |
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| 03 Jun 2013 08:20 AM |
| So I'm confused....greenday are you on my side or his side? And I am helping with the game alot. I will help with testing,building,and designing. And for both genres of a game I am deciding between I have a vision for both and I will tell the scripters what to script.....how would i need to know LUA to tell them what to script? |
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odard
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| Joined: 16 Jun 2012 |
| Total Posts: 785 |
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| 03 Jun 2013 09:28 AM |
| Due to not getting enough workers I am no longer hiring devs. |
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| 03 Jun 2013 11:46 AM |
"how would i need to know LUA to tell them what to script?"
That statement made me positively assured that this will fail/ |
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| 03 Jun 2013 11:48 AM |
| I was going to script for you until. "how would I need lua to tell them what to script." |
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