117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 02 Jun 2013 06:48 PM |
So this is an ISRP which I will use Fallout: New Vegas mechanics for. Such as the leveling system, perks, skills, etc. So here's the story.
STORY--- It is the year 2086. America has been going down hill for decades. You are an assassin. Abandoned by your family at an early age for unknown reasons, you have grown up on the streets. You are agile, strong, intelligent, silver tongued, have a better view of things than most people, and most of all, you know how to survive. Three years ago, a strange man offered you a job. He said you would get a large sum of money, which you really needed at the time. You agreed, and went to a school for assassins. While there, you saw different types of assassins. Ones who used brute force, ones who took their targets out at a range, ones who sneaked up and slit their throat, and more. You had to decide which course you would go on. Now, you are out of the school. You are about to receive your first job. You step into the office, which is hidden in an old abandoned warehouse. He gives you a paper, and asks you to fill it out
If you would like to fill out a paper and do this ISRP, reply and tell me so, and I will make a thread for you. |
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 02 Jun 2013 07:02 PM |
| Bump. You'll see the CS and rules and stuff as soon as you ask for me to post one for you. |
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generalp7
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| Joined: 07 Oct 2006 |
| Total Posts: 1783 |
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 02 Jun 2013 07:12 PM |
| MrSuperSpace, I'll make one for you. Generalp7, do you want one? |
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generalp7
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| Joined: 07 Oct 2006 |
| Total Posts: 1783 |
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| 02 Jun 2013 07:36 PM |
gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme gimme
To sum it up, gimme.
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 02 Jun 2013 07:49 PM |
| I'll get one to you guys as soon as possible. I'mm writing it up now, and researching some Fallout: New Vegas mechanics I'll be using. |
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 02 Jun 2013 08:08 PM |
So here's what I have now, tell me if I left something out. And MrSuperSpace, I just posted yours.
STORY--- It is the year 2086. America has been going down hill for decades. You are an assassin. Abandoned by your family at an early age for unknown reasons, you have grown up on the streets. You are agile, strong, intelligent, silver tongued, have a better view of things than most people, and most of all, you know how to survive. Three years ago, a strange man offered you a job. He said you would get a large sum of money, which you really needed at the time. You agreed, and went to a school for assassins. While there, you saw different types of assassins. Ones who used brute force, ones who took their targets out at a range, ones who sneaked up and slit their throat, and more. You had to decide which course you would go on. Now, you are out of the school. You are about to receive your first job. You step into the office, which is hidden in an old abandoned warehouse. He gives you a paper, and asks you to fill it out.
PAPER--- First and last name:
Age:
Personality:
Appearance:
Bio:
Put a maximum of ten points in each. You have a total of 40 points: (See below) Strength: Perception: Endurance: Charisma: Intelligence: Agility: Luck:
Skills: (Choose three skills to increase. See below)
Perks: (Choose three, see below)
INFO--- SPECIAL skills: Strength: How strong you are (Affects Melee, How much weight you can lift) Perception: Allows you to spot enemies easier (Affects Explosives, Lockpick) Endurance: How well you can survive. Gives you more HP (Affects Survival, Unarmed) Charisma: How well you appeal to others (Affects Barter, Speech) Intelligence: How smart you are (Affects Medicine, Repair, Science) Agility: How well you can move around and climb (Affects Guns, Sneak) Luck: How lucky you are (Affects all skills)
Skills: Guns: Accuracy and damage with guns Explosives: Handling and effectiveness with explosives Unarmed: Tactics and damage done with only your body Melee: Tactics and damage done with melee weapons Lockpick: What types of locks you can pick and how well you can pick them Medicine: Effectiveness of medicine if you need to heal yourself Repair: How well you can repair vehicles to escape and other items Science: Lets you hack, and make more technology oriented weapons Sneak: How silent you can make your steps Survival: Your HP Barter: How well you can barter to buy things and get money Speech: How well you can persuade somebody to do something
Perks: Silent Assassin: Do more damage with small melee weapons, especially when you are hidden Brutal Killer: Do more damage with large melee weapons, especially when you are in battle Bullseye: Have more accuracy and damage with long ranged weapons Cowboy: Have more accuracy and damage with small guns, especially pistols Parkour Master: Lets you climb buildings easier Survivalist: Gain better affects from consumables, and have more health Sly Tongue: You are better at talking your way out of things Demolitionist: Do more damage and destruction, and be safer with explosives Thief: Pick pockets and locks easier Suggest-A-Perk: Suggest a Perk to me, and see if I'll let you have it
If you feel like I left something out, please tell me!!! |
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MrStilts
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| Joined: 07 Nov 2012 |
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| 02 Jun 2013 09:29 PM |
PAPER--- First and last name: Joseph Adams
Age: 27
Personality: He doesn't say much, but he does what he has to, he's never afraid to kill and he's seen a lot. He's mysterious, but he's straight-forward.
Appearance: A hood usually covers his face, but under it, he has fairly tanned skin, short black hair, and a scar on his forehead.
Bio: He doesn't say much, so not much is known by others. He lived off of the streets, he mugged people and robbed stores, he's had his fair share of crime. His mother and father? Not much is known. His mother died from cancer and his father was murdered, Joseph followed his father's path and became an assassin.
Put a maximum of ten points in each. You have a total of 40 points: (See below) Strength: 4 Perception: 5 Endurance: 5 Charisma: 5 Intelligence: 5 Agility: 6 Luck: 10
Skills: Sneak, Lockpick, Melee.
Perks: Silent Assassin, Parkour Master, Thief.
INFO--- SPECIAL skills: Strength: How strong you are (Affects Melee, How much weight you can lift) Perception: Allows you to spot enemies easier (Affects Explosives, Lockpick) Endurance: How well you can survive. Gives you more HP (Affects Survival, Unarmed) Charisma: How well you appeal to others (Affects Barter, Speech) Intelligence: How smart you are (Affects Medicine, Repair, Science) Agility: How well you can move around and climb (Affects Guns, Sneak) Luck: How lucky you are (Affects all skills)
Skills: Guns: Accuracy and damage with guns Explosives: Handling and effectiveness with explosives Unarmed: Tactics and damage done with only your body Melee: Tactics and damage done with melee weapons Lockpick: What types of locks you can pick and how well you can pick them Medicine: Effectiveness of medicine if you need to heal yourself Repair: How well you can repair vehicles to escape and other items Science: Lets you hack, and make more technology oriented weapons Sneak: How silent you can make your steps Survival: Your HP Barter: How well you can barter to buy things and get money Speech: How well you can persuade somebody to do something
Perks: Silent Assassin: Do more damage with small melee weapons, especially when you are hidden Brutal Killer: Do more damage with large melee weapons, especially when you are in battle Bullseye: Have more accuracy and damage with long ranged weapons Cowboy: Have more accuracy and damage with small guns, especially pistols Parkour Master: Lets you climb buildings easier Survivalist: Gain better affects from consumables, and have more health Sly Tongue: You are better at talking your way out of things Demolitionist: Do more damage and destruction, and be safer with explosives Thief: Pick pockets and locks easier Suggest-A-Perk: Suggest a Perk to me, and see if I'll let you have it
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generalp7
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| Joined: 07 Oct 2006 |
| Total Posts: 1783 |
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| 02 Jun 2013 10:02 PM |
First and last name: Leonard Granbel
Age: 32
Personality: Charismatic, gets to know you, then kills you ruthlessly.
Appearance: Short Brown hair, Blue eyes, pale skin.
Bio: Lived on the street since he was 16, lived by mugging and thievery.
Put a maximum of ten points in each. You have a total of 40 points: (See below) Strength: 7 Perception: 3 Endurance: 5 Charisma: 10 Intelligence: 7 Agility: 4 Luck: 4
Skills: (Choose three skills to increase. See below) Melee Speech Lockpick
Perks: (Choose three, see below) Brutal Killer Sly Tongue Survivalist
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MrStilts
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| Joined: 07 Nov 2012 |
| Total Posts: 3729 |
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| 02 Jun 2013 11:17 PM |
PAPER--- First and last name: First named 'Jimmy' with an unkown last name. Dubs himself 'the Gunslinger'
Age: 21
Personality: Talkative, streetwise, flirtatious(In the way he talks to most women)
Appearance: Light skinned, blue eyes, brown hair, normal heighted, slim body build, wears a western styled beige coat with blue jeans and a cowboy-like hat
Bio: During his time at the school, Jimmy never did pay full attention during stealth classes, nor did he knew how to properly execute a target with just a few wrist moves. But his love for long-ranged weaponry and exceptional marksmanship skills has helped him pass most of his tests, and granted him as a contract-killer when he graduated from the school.
Put a maximum of ten points in each. You have a total of 40 points: (See below) Strength: 2 Perception: 13 Endurance: 2 Charisma: 10 Intelligence: 3 Agility: 5 Luck: 5
Skills: Guns - Lockpick - Speech
Perks: Bullseye - Cowboy - Sly Tongue |
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 03 Jun 2013 07:05 AM |
| So far I have firefly107, generalp7, and MrStilts. MrSuperSpace and MarkJarkson, I'll get yours' going as soon as you post a CS here. |
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| 03 Jun 2013 07:44 AM |
i want one hang on
[<~ Licensed stuffed animal amusement park operator. ~>] |
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| 03 Jun 2013 07:59 AM |
First and last name: Luke Arcanum Age: 21 Personality: kind, smart but yet, dangerous Appearence:Male, Brown hair, yellow shirt, black jeans and yellow shoes Bio: Luke got dropped off as you know, but later he found someone killed his parents and he felt bad, but not too bad concidering how they dropped him off. After hearing the news he thought nad decided that he would'n't want anybody to have the same fate. Luke took the job because he thought he would only hurt bad people. Strength: 3 Perception: 7 Endurance: 4 Charisma: 6 Intelligence: 8 Agility: 6 Luck: 6 Special skills: intelligence, agility and perception Skills: Lockpicking, science and sneak Perks: Parkour master, theif and sly tounge
[<~ Licensed stuffed animal amusement park operator. ~>] |
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| 03 Jun 2013 08:16 AM |
I also have an idea for a perk: Scientist: Helps you discover "sciency" weapons faster
[<~ Licensed stuffed animal amusement park operator. ~>] |
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 03 Jun 2013 02:38 PM |
New Perk! Scientist: Allows you to discover and create "sciency" weapons and devices easier (Credit to damagingdaredevilman) |
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| 03 Jun 2013 02:46 PM |
| (How about a perk named "Jittery" that lets you draw weapons/shoot/etc. slightly faster?) |
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 03 Jun 2013 03:40 PM |
New Perk! Hyper: Allows you to do everything slightly faster. This includes drawing your weapons, shooting semi-auto weapons, running, climbing, etc. (Credit to firefly107) And firefly, you are first on my list for the roleplay as soon as I get all of your stats done and such. |
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 03 Jun 2013 03:46 PM |
| firefly, yours is up now. Check out your stats and tell me if you would like to change anything before you receive the first mission. |
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117derek
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| Joined: 23 May 2010 |
| Total Posts: 3415 |
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| 03 Jun 2013 04:14 PM |
| So I think I have an idea. This story is going to have a twist near the end, and I might tie all of your stories together, giving you different missions, etc. If I decide to do this, I am going to ask you to please NOT read anybody else's Assasin thread. It will spoil the story. I may even have you all roleplaying together on a separate thread for the ending, as long as all of your paces are similar. |
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generalp7
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| Joined: 07 Oct 2006 |
| Total Posts: 1783 |
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