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Re: Moving Head.

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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 04:20 PM
I think that when you are in first person, your head should move according to where you are aiming at.

Right now it rotates the entire body left or right, so doing this would disable that, interfering with a lot of games, so, if you are not currently holding a tool, and your mouselock is off will be the only time only your head moves.

Obviously, there would be a limit to how far of an angle your head can go up or down, as your head being 180 degrees would look odd.


If you turn your head 90 degrees to the left or right, moving it any further will move your entire body that direction.

Support?
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person748 is not online. person748
Joined: 12 Sep 2010
Total Posts: 760
02 Jun 2013 04:21 PM
Exorcist!
"If you turn your head 90 degrees to the left or right, moving it any further will move your entire body that direction."
oh
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person748 is not online. person748
Joined: 12 Sep 2010
Total Posts: 760
02 Jun 2013 04:22 PM
This would glitch up a bunch of hats
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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 04:22 PM
How?
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EcoMagic is not online. EcoMagic
Joined: 13 Jun 2011
Total Posts: 940
02 Jun 2013 04:23 PM
Half support.

I like on how instead of moving my whole body, I only mode my head. Perfect for role playing games.
On the other hand, though, this will still make some things impossible, as it requires going into first person to move your body and go through cracks. Maybe this can be an option when your scripting your game so it won't be a huge problem.


"The tables flop vacuums into my birds."
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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 04:24 PM
Oh, and if you're sitting, you are limited to looking 90 degrees to the left or right. In order to see what is behind you in first person, you'd have to get up.
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person748 is not online. person748
Joined: 12 Sep 2010
Total Posts: 760
02 Jun 2013 04:24 PM
If hats moved with the head, then what would Swordpack/Wings do?
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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 04:25 PM
Hmm, you're right abut the cracks in walls, so this could be a menu setting.
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kmaheynoway is not online. kmaheynoway
Joined: 28 Jun 2010
Total Posts: 7563
02 Jun 2013 04:26 PM
No support

my friend can only shift lock on his iPad in first person
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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 04:27 PM
As I said, this would be configurable in the menu, so your friend will not have this problem.

Perhaps the feature could even not be available for iPad at all.
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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 05:12 PM
Bumper cars.
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iFlavored is not online. iFlavored
Joined: 19 Mar 2013
Total Posts: 895
02 Jun 2013 05:14 PM
You can script that.

~> iF
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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 05:16 PM
You can script about 99% of the things written in S&I.

Why have a good feature only in one game?

Based on your point's perspective, we don't need anything in roblox.

-

We don't need FF's. It can be scripted.
We don't need health. It can be scripted.
We don't need hats. It can be scripted.
We don't need to be able to control our characters. It can be scripted.
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iFlavored is not online. iFlavored
Joined: 19 Mar 2013
Total Posts: 895
02 Jun 2013 05:21 PM
All I am saying that it is a very easy script, the ones you have posted above are more complex, other than the health.

~> iF
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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 05:26 PM
It probably is, but I'd like this to be in more games than just the people who choose to take the time to script it.
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iFlavored is not online. iFlavored
Joined: 19 Mar 2013
Total Posts: 895
02 Jun 2013 05:46 PM
Like an option?

~> iF
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BaconSoap is not online. BaconSoap
Joined: 12 Sep 2010
Total Posts: 1882
02 Jun 2013 05:48 PM
Yes, an option in the menu settings.
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