MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 01 Jun 2013 07:13 PM |
Can someone tell me why the Humanoids do this, and how their stand-height works? My issue is that my Rainbow Monkeys (it's for a Ludum Dare, I'm not on fire or anything), when I insert a Humanoid into them and the server/client begins, are lifted above the ground a bit and, when walking, seem to be floating in air.
Here's some pictures (imgur)
Before start /UWtYoJ7.jpg
After /F2ZlPFI.jpg |
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| 01 Jun 2013 07:18 PM |
| Does adding a constant downward force fix the problem? |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 01 Jun 2013 07:20 PM |
"Does adding a constant downward force fix the problem?"
No, they still end up above the ground. Their bounding box is, no matter how much force I push on them, above the ground where they should physically be standing on. |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 01 Jun 2013 07:32 PM |
| Humanoids need an overhaul because they are an absolute pain to work with. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 01 Jun 2013 07:33 PM |
| I don't find them a pain. I'm also beginning to notice some sort of connection with the leg sizes and the height of the Humanoid stand. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 01 Jun 2013 07:41 PM |
| Never mind, I figured this out. |
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| 01 Jun 2013 07:44 PM |
| Explain the problem and solution please. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 01 Jun 2013 07:49 PM |
| Humanoid torso are place exactly above any ground level at the height of their legs. My monkey's legs are pushed just about halfway inside the torso, which explains why they are floating about halfway leg-size above the ground. |
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129K
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| Joined: 23 Aug 2011 |
| Total Posts: 19010 |
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| 01 Jun 2013 08:57 PM |
| If you don't mind me going a little off topic here, why am I constantly seeing this new alienwarish theme? |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 01 Jun 2013 09:01 PM |
@129k
i don't think it's official... is it? |
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| 01 Jun 2013 09:29 PM |
| That answers the question of why characters can walk without pinching the ground and falling over. Thanks. |
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