kiratron
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| Joined: 20 Dec 2010 |
| Total Posts: 468 |
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| 30 May 2013 09:57 PM |
Wouldn't it be neat if you could make a block levitate and move around? I am suggesting the ability to do that. To make a single block, or more, float around in the air on a given path. Without the use of a complicated script (Scripts limits the ability of moving, it would be easiest and more options with this)
The player could go into a path screen or such thing. They could move a specific block around using their cframing or selecting. They could pause and play and adjust the speed of the movement with a small toolbar. They then could save and then watch the (if wanted) repeat of the path.
This is like animating something on those high-tech things (Not sure what it is exactly). You control what the object does and where it goes and when it does all that.
This idea is underdevoloped in my mind, but I'm sure I got it across. If you understand what I mean, please tell me what you think and if it is any good of an idea, help me make it real :) |
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| 30 May 2013 09:59 PM |
| You mean like a built in Roblox animation program? This is a great idea. |
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kiratron
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| Joined: 20 Dec 2010 |
| Total Posts: 468 |
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| 30 May 2013 10:00 PM |
Rubicks,
Yeah like that.
Zac,
Thank you :) |
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kiratron
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| Joined: 20 Dec 2010 |
| Total Posts: 468 |
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| 01 Jun 2013 12:55 AM |
Scriptable but Scripts keep on broke everytime when I attempt to do the Torso.
Support. |
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| 01 Jun 2013 02:30 AM |
Eh, I've been tempted to do something like this before, it's just that there's so many other things that can be done...
For the torso problem, you're going to have to use a fake torso and welds if you want to be able to rotate/move the torso. |
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kiratron
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| Joined: 20 Dec 2010 |
| Total Posts: 468 |
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| 01 Jun 2013 12:26 PM |
Thank you all for the support!
EchoReaper, What do you mean? |
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| 03 Jun 2013 01:09 PM |
If you mean what I did when I "attempted" to make this: Have a tool the can CFrame a part, and then store it's CFrame in a Table Value(modified String Value), and it allows you to start a new step, and save another one. So basically, when you're done, you'll be able to start it with the tool or a script, and it'll run through each Table Value and set the part's CFrame accordingly.
If you mean the fake torso: Basically you clone the torso and weld it to the current one, and make the original invisible. Then you can modify the weld to rotate the "torso" |
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| 03 Jun 2013 05:27 PM |
| I am supporting you supportingly and I support you. |
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kiratron
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| Joined: 20 Dec 2010 |
| Total Posts: 468 |
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| 07 Jun 2013 11:19 PM |
Sorry, Echo, I don't understand.
Thank you deathray! |
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