Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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| 31 May 2013 02:37 PM |
| I think you would make us scripters happy if you told us more details of moving the Health Bar to the CoreUI. We're somewhat outraged, if you haven't noticed, and it would be quite nice of you to share some of this. |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 31 May 2013 02:38 PM |
"Moving the Health Bar to CoreGui" = moving the health bar to coregui what more are you asking for? |
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Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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| 31 May 2013 02:40 PM |
| Things like if it's going to be removable, if the HealthScript inside characters will also be moving, etc |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 31 May 2013 02:42 PM |
"removable" All objects in CoreGui are either RobloxLocked or automatically RobloxLocked. "HealthScript inside characters" No, he made no mention of it. |
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nairod7
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| Joined: 26 Mar 2010 |
| Total Posts: 869 |
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| 31 May 2013 02:44 PM |
"Things like if it's going to be removable" Since it'd be a child of your CoreGui, it shouldn't.
"if the HealthScript inside characters will also be moving" Of course, otherwise, you couldn't change your health. |
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Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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| 31 May 2013 02:45 PM |
| I really want to know if it would be inside the character, or somehow turn into a corescript. To be honest, I see no actual constructive purpose of this. |
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nairod7
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| Joined: 26 Mar 2010 |
| Total Posts: 869 |
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| 31 May 2013 02:45 PM |
| "you couldn't change your health" on the healthbar. |
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| 31 May 2013 02:47 PM |
On the subject of removing it, I'm pretty sure he means as a setting. We all know CoreGuis are RobloxLocked, that's why he's wondering.
~Rainbow Dash is best pony~ |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 31 May 2013 02:53 PM |
What about a property in the Player allowing us to turn the HealthGUI invisible then?
- As, heywhatwhoAREYOUASKINGIRLPERSON?! |
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Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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| 31 May 2013 03:05 PM |
| That's a pretty good idea @ as8D |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 31 May 2013 03:09 PM |
| ZOMG ALSO MAKE BANNED FRIENDS UNDELETEABLE!!! |
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Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 31 May 2013 03:54 PM |
| Make all banned friends deleted with a click of a button |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 31 May 2013 03:58 PM |
| I think banned people should keep their profile, but their blurb is hidden and the profile will have a banner across the top that notes "This user is frozen/banned". |
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cntkillme
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| Joined: 07 Apr 2008 |
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nairod7
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| Joined: 26 Mar 2010 |
| Total Posts: 869 |
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| 31 May 2013 04:27 PM |
@coplox Don't dream much ;)
@As8D The way they'll implement that property in the player object can open the doors to new glitches/exploits. Also, if they move the healthGUI in the CoreGui, that's not for making a new property which will allow us to make it visible or not, otherwise they can let it in our PlayerGui. |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 31 May 2013 05:23 PM |
Nairnod...
Please explain how it could open doors for exploiting?
Really, if we just get a Boolean property that toggles the .Visible state of the HealthGUI, maybe controlled using a CoreScript like the MarketplaceService (Admins, to a decent work and make it unbreakable then... which everyone here should be able to)
Also, the purpose of moving it to the CoreGUI is to avoid having it to re-generate every time you respawn... for me, it's simply some kind of joke... really, a complete waste of work and not good at all. Okay, a slight change, nothing else. Even the character respawning costs more.
- As, ohhhhh, what's that? o_o |
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