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Re: Gravity

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AquaRaider1 is not online. AquaRaider1
Joined: 22 Nov 2009
Total Posts: 3399
28 May 2013 08:51 PM
I find Roblox's gravity system to be a bit limiting when creating a game. The gravity is a set constant, and is always pullling items down. Why not allow game creators to change the gravity properties? Such properties would include:

-Direction: X, Y, and Z values
-Magnitude: The strength of the gravity

Also note, that by setting magnitude to 0, gravity could even be disabled, great for outer space games, where falling objects just wouldn't make sense. As for integration into current games, the default gravity settings would be the classic ones that are in use now, so there shouldn't be any issues there.
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comet28 is not online. comet28
Joined: 25 Jul 2011
Total Posts: 1692
28 May 2013 09:03 PM
Support.
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AquaRaider1 is not online. AquaRaider1
Joined: 22 Nov 2009
Total Posts: 3399
30 May 2013 09:23 PM
Bump
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blazerlink is not online. blazerlink
Joined: 18 Mar 2012
Total Posts: 406
30 May 2013 09:28 PM
ok, i want to make it to certain parts of the place have different gravity than others, so i can make a one way tunnel, or a warp maze
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comet28 is not online. comet28
Joined: 25 Jul 2011
Total Posts: 1692
30 May 2013 09:32 PM
Blaze made my IQ drop down a little.... AGAIN.
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niceguy1001 is not online. niceguy1001
Joined: 13 Aug 2010
Total Posts: 717
30 May 2013 09:34 PM
Support.
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RubiksCubix is not online. RubiksCubix
Joined: 04 Dec 2009
Total Posts: 4243
30 May 2013 10:03 PM
This is totally necessary. Support.
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kiratron is not online. kiratron
Joined: 20 Dec 2010
Total Posts: 468
30 May 2013 10:06 PM
Support.


But, you know, there is scripts that allow this. Not everything you're suggesting, but some. This would still be awesome and easier to have, though, so I support 110%
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blazerlink is not online. blazerlink
Joined: 18 Mar 2012
Total Posts: 406
31 May 2013 01:55 PM
bump if this isn't on the front page ( i went here from my forums )
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blazerlink is not online. blazerlink
Joined: 18 Mar 2012
Total Posts: 406
31 May 2013 01:56 PM
also, when magnitude is set to 0 than the player gets free movement like much like the flying tool on many games. or did you already think that
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Zarrebauk is not online. Zarrebauk
Joined: 22 Apr 2011
Total Posts: 100
31 May 2013 02:01 PM
120% Support.

Plus, this way, you can make it have some gravity, but also allow you to jump higher... Like on the moon! That'd be cool.
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RubiksCubix is not online. RubiksCubix
Joined: 04 Dec 2009
Total Posts: 4243
31 May 2013 02:53 PM
Found this really old post suggesting the same thing:


http://www.roblox.com/Forum/ShowPost.aspx?PostID=839168
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AquaRaider1 is not online. AquaRaider1
Joined: 22 Nov 2009
Total Posts: 3399
31 May 2013 04:53 PM
@Rubiks

Similar, but not exactly the same thing that I'm proposing. My idea gives complete control over the universal gravity for a place. Also, it could be implemented into scripts.

Imagine a sword fighting game where you're fighting on the ground, then suddenly, the world flips, and you're fighting on upside-down clouds. Truly, the possibilities here are endless.
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dog456pop248 is not online. dog456pop248
Joined: 24 Aug 2008
Total Posts: 3977
31 May 2013 04:57 PM
You know, using BodyGyro, BodyVelocity, other body forces etc, you can simulate your own 'gravity' in any direction if you have an intermediate scripting knowledge.
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Sinblade is not online. Sinblade
Joined: 14 Aug 2010
Total Posts: 2782
31 May 2013 04:58 PM
http://turntable.fm/vortex_security
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Bergan is not online. Bergan
Joined: 23 Nov 2007
Total Posts: 4942
31 May 2013 05:16 PM
Support.
Gravity by other forces is...unstable. Updates to physics also make their effect vary. Thus, it's unreliable.
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AquaRaider1 is not online. AquaRaider1
Joined: 22 Nov 2009
Total Posts: 3399
01 Jun 2013 02:22 PM
@dog

Bergan is correct, it's highly unstable. I've messed with it a bit myself, and it's just not as reliable. Acheiving true anti-gravity is next to impossible on Roblox. Sure, an object can appear to be floating, but it will either be slowly rising or falling at some rate. Why not remove all uncertainty and just give the game creators control over this vital aspect of game creation?
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800imawesome is not online. 800imawesome
Joined: 28 Mar 2010
Total Posts: 2520
01 Jun 2013 02:50 PM
130% support.
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deathray50 is not online. deathray50
Joined: 15 Feb 2010
Total Posts: 284
01 Jun 2013 03:52 PM
500% Support.
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BlueYin is not online. BlueYin
Joined: 11 Dec 2012
Total Posts: 1425
01 Jun 2013 03:55 PM
I don't know anything about what you said besides gravity and stuff, but support =D
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al648 is not online. al648
Joined: 29 Jun 2008
Total Posts: 21067
01 Jun 2013 03:58 PM
Ever played with velocity,
You can even have something freeze in place.



The Chezburger Lover, ♥❶❸❸❼♥
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krotomo1 is not online. krotomo1
Joined: 08 Jan 2012
Total Posts: 270
01 Jun 2013 04:09 PM
I support this so much.
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rowdyriot is not online. rowdyriot
Joined: 12 Feb 2012
Total Posts: 1718
01 Jun 2013 05:10 PM
Support.

But what about giving objects their own gravity field?
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Bergan is not online. Bergan
Joined: 23 Nov 2007
Total Posts: 4942
01 Jun 2013 09:41 PM
Oh, and I was talking about upside down gravity, actually. But the floating also is unstable, and physics updates can mess it up.
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AquaRaider1 is not online. AquaRaider1
Joined: 22 Nov 2009
Total Posts: 3399
02 Jun 2013 06:44 AM
@rowdy

Interesting idea. I suppose that that could be added by adding an option gave game makers an option to use the universal gravity values set for the workspace, or to use the local values for a specific part.
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