BL00XER
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| Joined: 25 Oct 2008 |
| Total Posts: 14939 |
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| 30 May 2013 06:10 PM |
| Since I am apparently one of the best builders, I was asked what 3 things that would benefit the site for people like me. And... so... since I don't really play ROBLOX anymore, I would like to here what suggestions you have to make ROBLOX better for the builders. |
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| 30 May 2013 06:11 PM |
shutdown roblox
remove currency
remove hats |
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Litemare
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| Joined: 10 Jul 2011 |
| Total Posts: 50666 |
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reddanger
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| Joined: 27 May 2009 |
| Total Posts: 38075 |
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shadow97
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| Joined: 03 Sep 2007 |
| Total Posts: 42693 |
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| 30 May 2013 06:12 PM |
| the ability to change our roblox site version again |
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| 30 May 2013 06:13 PM |
I would like them to bring back classic studio.
"Whoops, zat vas not medicine" - Blu Medic |
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| 30 May 2013 06:14 PM |
More crap for NBC.
Less expensive Hats, more hats for NBC.
5 Robux income for NBCs. |
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| 30 May 2013 06:14 PM |
Here are mine:
1.) A better decal system, that sets a quota on the megabites per week you can upload, but doesn't have any size limits, and allows you to delete images.
2.) Rotating image labels, and loading gui
3.) Practical things, like giving the cylinder its own map, and taking away the silly 'x' on the end of it. |
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| 30 May 2013 06:14 PM |
| Better stamper tools and easier studio editing. |
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| 30 May 2013 06:14 PM |
One thing I always found to be annoying was how often two bricks would come so close to connecting, but would be just barely separated, enough to notice. Not sure if it is fixed or not, I haven't done too much in Studio in a while.
What about integrated tools to ease the process of coordinate positioning?
Possibly a way to click, maybe right click on a physical block in the game window, and inspect properties like children, if a script, allow to open it right there. Would be a great alternative to the sometimes cumbersome list that is the explorer right now. |
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Codypwnz
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| Joined: 17 Jul 2009 |
| Total Posts: 704 |
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| 30 May 2013 06:14 PM |
| User created meshes allowed again. |
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Corridan
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| Joined: 23 Nov 2012 |
| Total Posts: 7344 |
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| 30 May 2013 06:15 PM |
| bring back all those user made meshes |
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| 30 May 2013 06:15 PM |
@mad Same thing happens to me, I would clone a model and drag it down onto the baseplate, only to notice it's slightly elevated for no reason.
"Whoops, zat vas not medicine" - Blu Medic |
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| 30 May 2013 06:16 PM |
| Oh yes, and bring back user made meshes. That should be number 1. |
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BlastB00M
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| Joined: 11 Nov 2011 |
| Total Posts: 25555 |
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| 30 May 2013 06:16 PM |
| Release those new bricks they promised years ago that we never got. |
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| 30 May 2013 06:16 PM |
Block-based scripting for some basic events (such as Scratch or Stencyl) Tools for making 3D models for smaller objects (such as tools) Ability for the user to adjust render distance Improvements for running on non DX-11 graphics cards Animation control for models (such as if you want to make a zombie move more realisticly) |
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reddanger
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| Joined: 27 May 2009 |
| Total Posts: 38075 |
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