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Re: Can you save game-wide in data persistence?

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bibbs123 is not online. bibbs123
Joined: 03 Jun 2008
Total Posts: 24994
30 May 2013 07:37 PM
Like you can save something to the game that can be accessed in all other servers. Example: Everyone time someone gets a kill, it adds it to the game-wide count.
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Desperian is not online. Desperian
Joined: 07 Feb 2012
Total Posts: 3371
30 May 2013 07:38 PM
No, you cannot.
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bibbs123 is not online. bibbs123
Joined: 03 Jun 2008
Total Posts: 24994
30 May 2013 07:39 PM
grrrr
I thought I've seen it done before.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 May 2013 07:40 PM
Yes, well maybe.

You could mayby use Insert Service and Marketplace service to do it.

http://www.roblox.com/My/Groups.aspx?gid=66545
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Desperian is not online. Desperian
Joined: 07 Feb 2012
Total Posts: 3371
30 May 2013 07:41 PM
@Unholy,
How so? You cannot upload models, thus removing the possibility for automatically updating scores server wide.
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unholysoda is not online. unholysoda
Joined: 15 May 2010
Total Posts: 9024
30 May 2013 07:42 PM
Hmm. Well maybe not then.

http://www.roblox.com/My/Groups.aspx?gid=66545
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bibbs123 is not online. bibbs123
Joined: 03 Jun 2008
Total Posts: 24994
30 May 2013 07:44 PM
Curses.

Ah okay then. I had a great idea for a game, but whatever.
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lordrambo is not online. lordrambo
Joined: 16 Jun 2009
Total Posts: 20628
30 May 2013 08:35 PM
Well you can't It's PPUG. Per player per game or something like that.

I thought of an idea though. I call it virus saving because it would spread kind of like a virus.

So you get the data of one player. Then his data gets saved by all of the other players in the server. They all save each other's data. Then, when they go into a new game, they share the data they have with each other. I would suggest using tick() and have the higher value there be the data recorded so it would be the latest data available.

What do you think? I don't know if it would work or not to be honest. You have 46000 bytes to work with.

~ The ATR Fishie ~
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blackshockwave is not online. blackshockwave
Joined: 16 Mar 2012
Total Posts: 1381
30 May 2013 08:49 PM
You can with the insert service I've seen it in skateboards its possible...
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bibbs123 is not online. bibbs123
Joined: 03 Jun 2008
Total Posts: 24994
30 May 2013 08:54 PM
Virus saving wouldn't work for my idea. I was going to make it so my game is basically endless, and the farther people go, the more terrain gets loaded, but it's the same terrain for each player so it saves to the game.
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Desperian is not online. Desperian
Joined: 07 Feb 2012
Total Posts: 3371
30 May 2013 08:59 PM
If you're going to state that you can with 'InsertService' at least put a good argument, or proof to it. Personally, I'm skeptical since you can't upload models which removes the point of saving across servers.
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