bibbs123
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| Joined: 03 Jun 2008 |
| Total Posts: 24994 |
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| 30 May 2013 07:37 PM |
| Like you can save something to the game that can be accessed in all other servers. Example: Everyone time someone gets a kill, it adds it to the game-wide count. |
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Desperian
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| Joined: 07 Feb 2012 |
| Total Posts: 3371 |
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bibbs123
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| Joined: 03 Jun 2008 |
| Total Posts: 24994 |
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| 30 May 2013 07:39 PM |
grrrr I thought I've seen it done before. |
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| 30 May 2013 07:40 PM |
Yes, well maybe.
You could mayby use Insert Service and Marketplace service to do it.
http://www.roblox.com/My/Groups.aspx?gid=66545 |
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Desperian
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| Joined: 07 Feb 2012 |
| Total Posts: 3371 |
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| 30 May 2013 07:41 PM |
@Unholy, How so? You cannot upload models, thus removing the possibility for automatically updating scores server wide. |
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| 30 May 2013 07:42 PM |
Hmm. Well maybe not then.
http://www.roblox.com/My/Groups.aspx?gid=66545 |
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bibbs123
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| Joined: 03 Jun 2008 |
| Total Posts: 24994 |
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| 30 May 2013 07:44 PM |
Curses.
Ah okay then. I had a great idea for a game, but whatever. |
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lordrambo
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| Joined: 16 Jun 2009 |
| Total Posts: 20628 |
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| 30 May 2013 08:35 PM |
Well you can't It's PPUG. Per player per game or something like that.
I thought of an idea though. I call it virus saving because it would spread kind of like a virus.
So you get the data of one player. Then his data gets saved by all of the other players in the server. They all save each other's data. Then, when they go into a new game, they share the data they have with each other. I would suggest using tick() and have the higher value there be the data recorded so it would be the latest data available.
What do you think? I don't know if it would work or not to be honest. You have 46000 bytes to work with.
~ The ATR Fishie ~ |
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| 30 May 2013 08:49 PM |
| You can with the insert service I've seen it in skateboards its possible... |
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bibbs123
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| Joined: 03 Jun 2008 |
| Total Posts: 24994 |
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| 30 May 2013 08:54 PM |
| Virus saving wouldn't work for my idea. I was going to make it so my game is basically endless, and the farther people go, the more terrain gets loaded, but it's the same terrain for each player so it saves to the game. |
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Desperian
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| Joined: 07 Feb 2012 |
| Total Posts: 3371 |
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| 30 May 2013 08:59 PM |
| If you're going to state that you can with 'InsertService' at least put a good argument, or proof to it. Personally, I'm skeptical since you can't upload models which removes the point of saving across servers. |
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