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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Omg let us use Players.PlayerChatted

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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
29 May 2013 07:49 AM
That would be a good timesaver

game.Players.PlayerChatted:connect(function(plr,msg)
print(plr.Name.." said "..msg)
end)

vs.

game.Players.PlayerAdded:connect(function(plr)
plr.Chatted:connect(function(msg)
print(plr.Name.." said "..msg)
end)
end)
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
29 May 2013 07:50 AM
It would be a big timesaver for fun little scripts
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RaidenJPN is not online. RaidenJPN
Joined: 22 May 2013
Total Posts: 6920
29 May 2013 07:54 AM
I agree.
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oxcool1 is not online. oxcool1
Joined: 05 Nov 2009
Total Posts: 15444
29 May 2013 08:09 AM
agree
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noliCAIKS is not online. noliCAIKS
Joined: 08 Mar 2010
Total Posts: 917
29 May 2013 08:58 AM
I agree.
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batistapowerbonbtla is not online. batistapowerbonbtla
Joined: 16 Dec 2011
Total Posts: 2203
29 May 2013 02:17 PM
Or at least give us the reason why we can't use it
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coplox is not online. coplox
Joined: 07 Jun 2008
Total Posts: 3252
29 May 2013 02:18 PM
batista, that can be said for many things. *cough* NetworkReplicator *cough*
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uyjulian is not online. uyjulian
Joined: 29 Nov 2012
Total Posts: 1214
29 May 2013 03:16 PM
I agree :-)
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
29 May 2013 03:19 PM
Agreed.

It would shorten down admin scripts.
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triston220 is not online. triston220
Joined: 08 Mar 2010
Total Posts: 1861
29 May 2013 04:21 PM
That could be useful. :D
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
29 May 2013 04:23 PM
I think it would not be great since it would require more from roblox as opposed to that.

For example, as each event is connected upon an object (exception of local scripts):
Brick.Touched and Mouse.Button1Down

as opposed to

Workspace.PartTouched(function(part, hit) end) and Player.Button1Down(function(mouse) end)

It is just not that useful.
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TheMyrco is not online. TheMyrco
Joined: 13 Aug 2011
Total Posts: 15105
29 May 2013 04:54 PM
>I think it would not be great since it would require more from roblox as opposed to that.

That's actually better, seeing that it could be more efficient due to it possible being coded in C++.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
29 May 2013 04:55 PM
But then they would later remove all the Player.Chatted
Making a bunch of games stop working,
and if they keep both--useless...
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TheMyrco is not online. TheMyrco
Joined: 13 Aug 2011
Total Posts: 15105
29 May 2013 05:10 PM
No, you are misinterpertending this. We want the event to be allowed, not, the event allowed and another event shut down.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
29 May 2013 05:13 PM
ZOMG I GET IT BUT STILL
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TheMyrco is not online. TheMyrco
Joined: 13 Aug 2011
Total Posts: 15105
29 May 2013 05:21 PM
But still what.
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
29 May 2013 05:26 PM
This is a prime example of Roblox being Roblox.

~ Linguam latinam est optimum ~
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
29 May 2013 06:22 PM
No, then VAK could tell people are exploiting...
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Voxility is not online. Voxility
Joined: 15 Apr 2013
Total Posts: 584
29 May 2013 06:43 PM
Yeap.
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