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| 29 May 2013 07:49 AM |
That would be a good timesaver
game.Players.PlayerChatted:connect(function(plr,msg) print(plr.Name.." said "..msg) end)
vs.
game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) print(plr.Name.." said "..msg) end) end) |
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| 29 May 2013 07:50 AM |
| It would be a big timesaver for fun little scripts |
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RaidenJPN
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oxcool1
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noliCAIKS
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| 29 May 2013 02:17 PM |
| Or at least give us the reason why we can't use it |
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coplox
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| 29 May 2013 02:18 PM |
| batista, that can be said for many things. *cough* NetworkReplicator *cough* |
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uyjulian
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digpoe
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| 29 May 2013 03:19 PM |
Agreed.
It would shorten down admin scripts. |
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cntkillme
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| 29 May 2013 04:23 PM |
I think it would not be great since it would require more from roblox as opposed to that.
For example, as each event is connected upon an object (exception of local scripts): Brick.Touched and Mouse.Button1Down
as opposed to
Workspace.PartTouched(function(part, hit) end) and Player.Button1Down(function(mouse) end)
It is just not that useful. |
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TheMyrco
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| 29 May 2013 04:54 PM |
>I think it would not be great since it would require more from roblox as opposed to that.
That's actually better, seeing that it could be more efficient due to it possible being coded in C++. |
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cntkillme
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| 29 May 2013 04:55 PM |
But then they would later remove all the Player.Chatted Making a bunch of games stop working, and if they keep both--useless... |
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TheMyrco
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| 29 May 2013 05:10 PM |
| No, you are misinterpertending this. We want the event to be allowed, not, the event allowed and another event shut down. |
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cntkillme
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TheMyrco
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dekkonot
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| 29 May 2013 05:26 PM |
This is a prime example of Roblox being Roblox.
~ Linguam latinam est optimum ~ |
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booing
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| 29 May 2013 06:22 PM |
| No, then VAK could tell people are exploiting... |
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Voxility
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