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Re: Call of Robloxia 5 - Change log [v7.6f]

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litozinnamon is online. litozinnamon
Joined: 21 Dec 2009
Total Posts: 891
12 Apr 2013 03:40 AM
Call of Robloxia 5 - Roblox At War]
Creator / Scripter : litozinnamon
Co-Creator / Builder : shaylan007 (where is he?!)

v7.6f Lag Fix Attempt
- Resolved an internal bug where bullet impact smoke kept generating error messages after being removed before impact animations were completed
- Gun models dropped after death are anchored and the welds are destroyed after two seconds (roblox, your anchored featherweight parts better take effect here) (might cause floating guns because of roblox's wacky exploding physics)

Note: If you wondered why my game with 25+ maps, 40+ guns and explosives, bullets explosions and dead bodies everywhere still hasn't crashed the servers into oblivion (even if laggy at times), these are the kind of steps I take to reduce lag. Those "anti-lag" scripts do not do anything but add more lag. Well I also use a little cheat to store massive amounts of data in the game, like all those big maps, with no problem. My secret =D

v7.6d
- Recentered sniper scopes (were slightly off before)
- Jumping height increased
- Jumping delay to 1 second

v7.6
- New high quality sniper scopes
- Each sniper has an individual scope
- Jumping time toned to 0.8 seconds per jump
- Magnum vertical recoil increased
- Removed egg meshes
- Snipers can one hit kill on arms after 50 studs instead of 100 studs
- Removed map creator gui while on battlefield

v7.5

- BATTLE OF THE EGGS
- Fun egg theme with grenades and explosives (Throwing fabs everywhere muahahaha)
- Fixed sniper/bolt action headshots, they will always be one shot kill regardless of perks or distance
- Patched flying glitch
- Patched speed glitch with snipers
- Patched lobby killing glitch
- Decreased zoom time for PTRS-41
- Removed horizontal recoil for 357 Magnum when aiming

v7.4

- Snipers will take two shots to kill a juggernaut at distances less than 50 studs
- One hit kill on arms, torso, and head only at distances beyond 100 studs
- Arms are no longer 1 hit kill at distances less than 100 studs
- All headshots should be 1 hit kill (Not sure if there is an error with coding this yet)
- Torso hit on juggernaut will take two shots if distance is less than 100 studs
- Re-added alternation mode to dual pistols
- Press Q to swap between "Manual" or "Alternation" in dual pistols

v7.3
- New map "Corrosion" by litozinnamon (myself of course)
- New map "Industry" by stongestvic1234
- Moved server version gui to the main menu
- Shutdown problem should be fixed

v7.2
- Fixed Extreme Conditioning perk
- Reworking with the gun drop and dead body system
- First attempt to reduce the number of shutdowns
- Added a double check look in map changer script to hopefully re-load a map in case insertservice fails the first time
(addresses the case where you can't enter the map and stuck in the lobby forever)

v7.1
- Fixed kill bonus display
- Fixed points for kill bonuses
- Changed position of the current map gui
- Hopefully reduced the occurrence of the gun stealing bug (where enemy dies and you pick up their tool without dropping yours)
- And remember, YOLO!

v7.0 *PROJECT FPS*
- [Big change] Guns now move to where you look at
- [Big change] Added bodygyro to character, character will turn to where mouse is pointed at
- Bodygyro fixes annoying character bobbing while in crouch stance
- [Big change] Aiming down sights! Crosshairs will disappear upon aiming
- Third person users must learn how to fire without crosshairs when aiming, but they can use their hitmarker cursor once they land their first hit
- [Big change] Right and left click for dual pistols!
- [Big change] Added zoom out limiter, slowly fades black as you zoom out too much
- New M1 Bazooka and Panzershrek model with scope
- Added zoom function to M1 bazooka and Panzershrek
- Rocket launchers must be scoped in order to fire
- Added variable zoom to snipers, press E while in scope
- New map "Calcina" by jessebarsoap
- Added right click option to aim
- Added shift option to sprint
- Base damage will start from maximum damage, instead of randomly chosen in between highest and lowest damage of a gun
- Bolt cycling scope recoil
- New sniper rifle scoping animation sequence
- Increased bullet speed for all guns
- More detailed and accurate iron sights (iron sights were built according to sources from google images)
- New reloading animations for a lot of guns
- Edited gun model for M1919 Browning and MG42
- New knifing hit detection, works much better than before
- Added knife and bayonet lunge when mouse is aimed directly on a player
- Betties and satchels removed 5 seconds after player who placed them dies
- Added maximum amount of ammo obtainable from a dropped gun matching the gun the player is using
- Fixed perk image upon spawning for "Reconnaissance, double tap, camouflage"
- New intro image
- Temporarily removed snow camo
- All players will be killed at end of round to prevent name tags from getting mixed up

v6.6
- Fixed server clock
- Extended marksman kill challenges from 1,000 to 10,000 max kill challenge
- Bolt actions are now 1 hit ko torso and up with stopping power
- Fixed some minor bugs to clear up some lag
- Fixed the bug where the custom classes doesn't respond if the random class generator attempts to give a "DP-29" instead of a DP-28

v6.5 New Marksman Challenges
- Added Marksman Challenges!
- Added gun kill stats
- Get a certain number of kills which each gun to complete a marksman challenge for bonus points
- Reformatted layout of class loadout
- New method of saving custom class data, auto-save
- Reset Custom Classes due to the new method
- Removed Custom Class Save button in player menu
- Renamed "Player Info/Save" button to "Player Info"
- Moved the "Leaderboard reset" button down farther from the "Player Stats reset" button to prevent an accidental clearing of data
- Fixed an important problem with loading points after joining a game

v6.1 Major Add-ons
- Added prestiging to new ranking system
- New map "Train Yard" by DanielGraig
- New map "Skitzburg" by Soundcrusher
- New map "Marina" by armada62
- Added "Player Stat Reset" button in "Player Into" menu
- New winter theme intro
- Snow camo guns will shoot snow balls (damage is not affected) for appearance
- Reconfigured ranking point formula to the exact one in WaW
- Shooting the arms will now deal Torso damage if a bolt action rifle is used
- Happy Holidays and Happy Doomsday survival!

v6.0 Major Test
- Added new ranking system
- Added points required to level up
- Added Kills/Deaths/KDR stats
- Added new "Player Info" button in main menu
- Moved "Class save" button to "Player Info" menu
- Added "Uniform" setting in "Player Info" menu
- Added "Snow Camo" setting in "Player Info" menu
- Moved "Reset Scores" button to "Player Info" menu
- Changed main menu buttons to be slight transparent
- Lowered top damage from M1 Carbine from 40 to 35
- Slightly lowered damage from bullet penetration
- Lowered double tap for automatic guns from 1.5X to 1.3X faster

v5.2
- Fixed Bomb Squad, Reconnaissance, Team names
- Changed text of friendly marker over Bouncing Betties to just "Bouncing Betty"
- Changed text of enemy marker of bouncing betties to "=!="

v5.0
- Added Tier 2 Perk : Camouflage
- Added WW1 Submachine Gun : MP18
- Re-edited damage for all submachine guns
- Lowered recoil for most submachine guns
- Lowered horizontal recoil for MG42 and M1919 Browning
- Fixed Bomb Squad perk when an enemy places a betty after player has spawned to map
- Fixed Teammate name over betty when a teamate places a better after player has spawned to map
- Fixed Reconnaissance perk not showing sometimes
- Changed the text of Reconnaissance perk from the enemy's name to "[ ]" for balance reasons
- Increased damage for all dual pistols
- Reverted night time back to day time
- Lowered Mondragon's fire rate from 750RPM to 600RPM
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SundownMKII is not online. SundownMKII
Joined: 26 Sep 2010
Total Posts: 12880
12 Apr 2013 09:30 AM
Yay, you fixed the jumping without promoting too much bunny hopping!
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simonspeed is not online. simonspeed
Joined: 27 Oct 2010
Total Posts: 1679
12 Apr 2013 09:37 AM
yeaya.
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logitech101 is not online. logitech101
Joined: 02 Mar 2008
Total Posts: 93
12 Apr 2013 12:40 PM
Huh, fancy anti-lag cheaties....

I'm guessing there's more to it than throwing everything into the lighting lol
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HaveToLovePie is not online. HaveToLovePie
Joined: 30 Mar 2012
Total Posts: 8
12 Apr 2013 02:45 PM
How come when i shoot my body crouches by its self?
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SundownMKII is not online. SundownMKII
Joined: 26 Sep 2010
Total Posts: 12880
12 Apr 2013 03:00 PM
@Pie:
Did you press C?
C makes you crouch.
Press X to fix this problem.
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HaveToLovePie is not online. HaveToLovePie
Joined: 30 Mar 2012
Total Posts: 8
12 Apr 2013 03:45 PM
I know who to crouch and un-crouch but when i shoot my rifle it crouches by its self...
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HaveToLovePie is not online. HaveToLovePie
Joined: 30 Mar 2012
Total Posts: 8
12 Apr 2013 03:46 PM
I know how to crouch and un-crouch but when i shoot my rifle it crouches by its self...
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kyro1999 is not online. kyro1999
Joined: 21 Aug 2008
Total Posts: 322
12 Apr 2013 04:02 PM
:P Name tag
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SundownMKII is not online. SundownMKII
Joined: 26 Sep 2010
Total Posts: 12880
12 Apr 2013 04:11 PM
One thing:
>MG42's image needs to be updated

I think I know how you do it, Litoz, with that place thing and all.
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Ipak is not online. Ipak
Joined: 15 Jan 2012
Total Posts: 51
12 Apr 2013 09:55 PM
litozinnamon can you make a free for all version of the game?cause that would be awesome
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WarChaos is not online. WarChaos
Joined: 25 Apr 2011
Total Posts: 524
12 Apr 2013 10:20 PM
Lito is in the process of making game modes. Or so I hear.
Good job Lito, keep up the good work.
Sooner or later you'll have to let us know some of your cheats :P
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corbinthegeek90 is not online. corbinthegeek90
Joined: 27 Oct 2010
Total Posts: 671
13 Apr 2013 07:58 AM
I hope he makes modes like CTF and domination...
DO IT LITO
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Ace11Jake is not online. Ace11Jake
Joined: 23 Nov 2011
Total Posts: 3
13 Apr 2013 08:16 AM
MEOW
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WarChaos is not online. WarChaos
Joined: 25 Apr 2011
Total Posts: 524
13 Apr 2013 03:38 PM
I think he's doing CTF, Team deathmatch and FFA to start.....
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JoshieB0Y is not online. JoshieB0Y
Joined: 02 Mar 2013
Total Posts: 14
13 Apr 2013 03:49 PM
COD needs good graphics to play video games
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mongoose764 is not online. mongoose764
Joined: 10 May 2010
Total Posts: 2479
13 Apr 2013 06:52 PM
Next update should be the nerfing of the Bren. It is an EXTREMELY overpowered gun.
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benm5 is not online. benm5
Joined: 03 Dec 2009
Total Posts: 1355
13 Apr 2013 09:01 PM
what i really want in the next updates are changes to pistols. all of them are the same (the recoils are very slightly different) but the magnum and im thinking there should be changes to damage, fire rate, or even different types of secondnaries like crossbows or things like that. i'd also like it if the levels actually do something and they dont take so freaking long to actually level up. after level 10 it takes forever. ive been playing parctically nonstop for about 2 weeks and i got from level 22 to level 23. so yeah lito i hope you put these ideas into consideration
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WarChaos is not online. WarChaos
Joined: 25 Apr 2011
Total Posts: 524
13 Apr 2013 09:29 PM
Bren is overpowered, but it is a machine gun. Benm, think about it. Would they've used crossbows in WWI or WWII? And the levels don't take that long actually. The gun rewards make it quite easy. Play for 3 hours, get 100 kills with a gun and BAM you level up.
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litozinnamon is online. litozinnamon
Joined: 21 Dec 2009
Total Posts: 891
14 Apr 2013 01:17 AM
You will level faster when you start getting XP from game modes, which is what I am working on now
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Stravents is not online. Stravents
Joined: 01 Aug 2012
Total Posts: 5455
14 Apr 2013 05:54 PM
This game is TOTAL garbage now, change it to before this dumb Project FPS thing.
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wildoneshacker53 is not online. wildoneshacker53
Joined: 18 Oct 2011
Total Posts: 587
14 Apr 2013 06:21 PM
They didn't use CrossBows in WWI or WWII but they had them at the time :)
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wildoneshacker53 is not online. wildoneshacker53
Joined: 18 Oct 2011
Total Posts: 587
14 Apr 2013 06:22 PM
@starvents Alot of people like the FPS project if you don't like it to bad I for one love the FPS project
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wildoneshacker53 is not online. wildoneshacker53
Joined: 18 Oct 2011
Total Posts: 587
14 Apr 2013 06:26 PM
I agree with you, lowering the damage of the bren because it is way OP :)

Hey litozinnamon maby you can add some more shotguns? I am getting tired of using the Doublebarrel and the trenchgun all the time :)
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mongoose764 is not online. mongoose764
Joined: 10 May 2010
Total Posts: 2479
14 Apr 2013 08:41 PM
Also, I think it is a good idea that you brought the jumping height back to normal, but the jumping speed is still too fast. There are still people who jump incessantly.
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