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| 28 May 2013 08:13 AM |
| if you're having dynamic lighting in ur game, then is there any way to make the light created by the pointlight and spotlight unabled to go through parts? i've been wondering about this since i watched another post and i do recall seeing something in the very beginning of dynamic introducting but idk. is there or is there not any way to block light from pointlight and spotlight to go through a part/brick? the map lighting doesnt matter since its completely dark, the only thing that annoys me is pointlight and spotlight going through walls and stuff ... any help? |
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tahu157
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| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
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| 28 May 2013 08:18 AM |
| As far as I know there is no way to prevent Dynamic Lighting from bleeding through parts. |
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| 28 May 2013 08:21 AM |
| then why have i heard people talking about setting some property to "shinethroughparts" true, ? |
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tahu157
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| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
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| 28 May 2013 08:29 AM |
I just double checked the Wiki. There are no properties that prevent light from bleeding through parts.
http://wiki.roblox.com/index.php/Lighting http://wiki.roblox.com/index.php/SpotLight http://wiki.roblox.com/index.php/PointLight |
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| 28 May 2013 08:32 AM |
| maybe a scripting method? idk xD |
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