generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
We use cookies to offer you a better experience. By using Roblox.com, you are agreeing to our Privacy and Cookie Policy.
   
ROBLOX Forum » Role-Playing
Home Search
 

Re: The Island

Previous Thread :: Next Thread 
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 02:41 AM
BASIC INFO
Thread Name: The Island.
Genre: Fantasy, Modern, Survival, Tactical, Dieselpunk
Timeframe: Modern.
Storyline: The storm was getting worse, the captain thought to himself. His crew desperately tried to not get thrown overboard, and the passengers feared for their life. Wave after wave, crashing into their ship like planes. The Captain wasn't sure if they were even heading to Europe anymore.

Stupid captain, the passenger cursed to himself under his breath. He clung to the blanket he had, splashes of water hitting him every once in a while. He knew he shouldn't have trusted a captain with no less than a fishing boat to get him to europe. "Oh yeah, I can get you to Europe for the low, low price only one hundred dollars! That's much less than a plane to Europe or a cruise ship." The worried passanger shouldn't have trusted him. Although he was the only one cursing the captain under his breath, he knew that others were thinking about it.

The Captain heard that passenger cursing him under his breath, and he knew that he screwed up, badly. He knew that he had to keep going, or else they would be lost at sea, when suddenly...

The sea started to go rough, and hundreds of fly-like creatures arose from the salty waters, buzzing with some sort of flammable liquid visible inside of them. They looked like they were fleeing from something, something big, something frightening. Suddenly, a large mechanic dragon arose from the sea, breathing scorching blasts of fire. The fly-like creatures ignited into balls of fire, there was a loud and giant explosion, and everyone blacked out, their last sights being that of a burning boat. The sea carried them, and the sea seemed to change them. When they awoke in the shore, the ship was wrecked, and they were on a sandy beach. Strange and alien creatures investigated the crashed ship. The Captain took out his map, checked it, and realized that this island wasn't even on the global map. They had discovered a mysterious, new island. Several passengers, as well as the Captain, realized that they had abilities now, as if the explosion and strange seawater had changed them. Some realized people were missing, and immediatly told the others. One of them said some of the passengers were completely different races. People finally found there true heritage, people started to make clans to survive, and so began the legend... of The Island.

CLANS:(Note: Each clan has pros and cons.)

Things you need to know.
1.Entertainment is not needed but makes your inhabitants happy.
2.Food is needed if your clan is to survive
3.Armies are not needed but they give greater advantage in fighting.
4.Giving infomation to your inhabitants makes them smarter.
5.Conquering areas needs a army.
6.Allies are good to have.
7.Keep allies close but enemies closer.
8.Too many laws make your inhabitants angry.
9.Angry inhabitants make riots.
10.Riots destroy and make people not work.
11.No taxes means no workers.
12.No workers means no progress.
13.Schools teach kids important things.
14.Poverty is bad.
15.Trading can be allowed.
16.You have to design a building's interior, exterior and furniture.
17.Raiding automatically means enemy.(Unless they don't know that you did it.)
18.Insulting others beliefs from other clans means war.
19.Causing too many wars may get you a bad reputation.
20.Can sell companies products if they allow them to.


Big clans

The Fighting Angels
Pros: Large groups of food, fly in flocks good entertainment, skilled archers and very good healing mages.
Cons: Bad close combat fighters, not strong when singled out.
Conquered Areas: Crystal cave and there most prized area the golden clouds.
Allies: The Mink Empire.
Enemies: The Gifter Imperials.
Backstory:
Leader:Exo Seeter.

The Mink Empire:
Pros:Good collectors of food, very good shelter builders and very good doctors.
Cons: Bad at fighting.
Conquered Areas:
Allies: The Fighting Angels
Enemies: The Gifter Imperials.
Backstory:
Leader:Selenda.

The Gifter Imperials:
Pros:
Cons:
Conquered Areas:
Allies:
Enemies: The Mink Empire, The Fighting Angels
Backstory:
Leader:

Feriv Clan
Pros: They are great close combat fighters and they are survivalists.
Cons: They are terrible mages and archers and very few laws.
Conquered Areas: None, they are nomadic
Allies: None.
Enemies: Mink Empire, the four other minotaur clans
Backstory:
Leader: Darkinth Cortexil

MONSTERS: (Note: Each of these can come in different colors and power. Most importantly, size.)

Mech Dragon: These are Mechanical dragons originating from the Factory, crafted by unknown hands. They can breath some kind of ignited liquid through the use of various gas tanks within their bodies.
Type: Mechanical

Bilflies: These flies explode when exposed to large amounts of heat. They can be tamed through whistling a special song.
Type: Pyro/"Critter"

Glow Ants: These little critters are very good. A bite from a red one may cause severe burns. Glow Ants are tamed by giving them something to eat.
Type: Pyro/"Critter"

Tunnel-Worms: These brown, multi-sectional tubes burrow through the earth at amazing speeds. The bigger, the faster. They are normally either brown, grey or a lighter shade of black, but it depends on the color of the earth. Their carapace is normally made out of the materials around it, but most have spikes on their skin. Their mouth has rows and rows of "small" teeth- a big one will have each of these feet long! It spins as it moves, creating a buzzing noise similar to a circular saw. It feeds on rock and metal- but it enjoys the occasional meat... Normally found underground, or The Caves. Smaller ones are the pests of the island.
Type: Burrower/"Critter"

Mink: A tiny human with lots of fur and a small nose with whiskers. Your typical robber. These cannot be tamed, and, as they steal pretty much everything, it is a good idea to kill these.
Type: Burrower

Ogres: Ogres are giant brutes, and are very dumb; but capable of speech. They can even fashion clubs and clothes- but not much else. They'll spend most of their time crashing around, eating animals and vegetation, but if you anger one they'll try to squash you. There are several main types: Ogres, which live above ground, Cave Ogres, who roam the caves for unsuspecting prey, and Lava Ogres, Cave Ogres who have adapted to extreme heat. Many more are said to exist- but we just don't know about them yet. You can ally one by either persuading its tiny brain to listen to you, or by feeding them some animals.
Type: Brute/Pyro

Spiders: I think we all know what spiders are. Just watch out for the giant ones. Yeah, 3-meter spiders. And those are only the warriors! Drones are 1 meter wide. Queens and Kings... Well, you hopefully will never meet those- they're deep underground. Some are highly poisonous, with each species having different effects. You can tame one by feeding it some Bilflies.
Type: Burrower/"Critter"

Wisps: Wisps are the very formation of concentrated essence. If you see one, the color represents a high concentration of that element in the area. You can get powerful magical artifacts from them, but they can fly, and use the element to attack you. Beware larger ones- they can summon up some pretty nasty attacks. Rumours speak of giant wisps, hidden in Tombs. You can tame one by being friendly to its element, or protecting it.
Type: Spirit

Pain Widows: These critters will spit acid on you to cook you and may occasionally let go, although only if you have some glow ants with you. The only way to tame one is to give it lots of bilflies.
Type: Pyro/"Critter"

Zombie: Same as minecraft; they try to eat your brains. You cannot become zombies, but you can become allies with them if you give them a Pain Widow.
Type: Death

Lizardmen: Generally a 2.5 metre tall man with green and a long tail, along with claws, Lizardmen are pretty intelligent. They generally use spears to a scalesttack, but some know magic. They are able to become your ally if you give them three gold coins and a bronze dagger, or if you have a Snakeman as your enemy, but if your enemy befriends them, watch out.
Type: Reptile

Snakemen: A 2.5 metre tall man with blue-ish scales and no legs, only a long tail and three fingered raptor claws. They spit out venom and hate Lizardmen. They become your ally if you either give them 3 gold coins and a bronze dagger, or if you have Lizardmen as an enemy.
Type: Reptile

Draco: Commonly humanoid, The Draco is a race of reptilians with the perculier ability to breath fire. Unlike most reptilians, besides Dragons and specific Saurs, it has wings and therefore the ability of flight. Most sentient Dracos are passengers of the boat crash, as Dracos are almost all feral in the wild.
Type: Pyro/Reptile

Feral B.lood Daemon:
A completely black human with red eyes, claws, huge wings, and no mouth. These only come out at night due to them being nocturnal. This type of B.lood Daemon is feral, unlike other B.lood Daemons, who have been B.lood Daemons for much less time.
Type:Death

Pure B.lood Daemon: A completely black human with red eyes, huge wings, and a mouth full of razor sharp teeth. These are present the most in the Nether, but can be found in the overworld very rarely as well. Pure B.lood Daemons are usually fifty feet tall, and use dark magic. Being scratched by a Pure B.lood Daemon causes you to become analpha B.lood Daemon, a much stronger varient of B.lood Daemons.
Type: Death

Oaken Demon: Although not having a physical form, these creatures are quite powerful. Created by the Oaken's loneliness mixing with corruption and magic, Oaken Demons reside in Oaken blood. When Oaken Blood is consumed, the Oaken Demon transmits commands of evil to it's consumer, although Dryads and other plant-based races are the only ones not able to resist even a single drop's commands. The more Oaken Blood consumed, the louder the commands get and the more control the Oaken Demon gets. If all of an Oaken's blood is consumed, the Oaken Demon takes control of the consumer, and gains access to his/her natural abillities.
Type: Spirit

Reapers: A pale human with no face, if they wear clothes(Which they hardly do)they wear a black cloak or, in extremely rare cases, a black suit. Reapers can absorb your soul with a single touch, causing you to be left a soulless husk.
Type: Death

Void: Only one Void exists, and it is deep in the center of the island. Void is a huge black ball, absorbing all energy around it. It resides in a huge underground metal base, and absorbs dead people's souls to power the factory that makes the robotic creatures. Inside of Void is presumably a realm full of power, energy, and unlimited knowledge, but no one has managed to go inside of it to prove this, only rumours and speculation.
Type: Unknown

Guardian: A floating stone disk, adorned with runes. Created by the Ruined Civilization, this disk was designed to destroy all intruders, which, unfortaunantly, means you. When a Guardian charges it's attack, the runes glow blue. A Guardian has two attacks, the first being a rapid-fire small laser, capable of burning off flesh instantly, and the second being a charged laser, capable of distinigrating a target instantly. When a Guardian is killed, it's runes glow and it explodes into a small area effect of magic, distinigrating the land around it and granting it's killers magical energy.
Type: Ancient

Chameleon: A creature that's appearance changes depending on where it was hatched. Chameleons resemble where they are hatched from. If they were hatched in a swamp, they'd resemble reeds. Hatched in a jungle, they'd resemble vines, or trees. Hatched in a human colony, well, let's just say there would be a "Human" baby someone finds, and it ain't Human. Chameleons have not moved for up to years at the time, but when they think the time is right, insect-like wings cause them to flutter out of their shapeshifted disguise, and reveal their insect form. The Chameleons then proceed to devour all nearby, and become dorment once more. If a Chameleon is hatched in a sentient race's colony, it will live it's whole life believing it's that race, but when a teenager and in danger, it shall instinctually reveal it's insect-like humanoid form, and attempt to destroy the danger. Most Chameleons that have found out about their true heritage and insect abillities either go into the wild to live among Chameleons, or try to maintain their humanity while using their powers to their advantage.
Type: Burrower/"Critter"

Skorgon:A skeleton of a dragon brought to life by Blod deamons.

DIMENSIONS:

The Void:

Location: Inside of Void

Description: The Void. No one has went in and came out alive yet, so no one knows how it looks like.

Freelands:

Location: The Island (A closed off part of it only accessible by a portal.)

Description: The realm where werecreatures, centaurs, and other animals and creatures live free. None of the inhabitants are intelligent here, as, unlike the normal creatures, these ones have gone completely instinctual and are now no more than animals. It holds great value as it's minerals and natural resources are untouched by man, making finding gold and diamond a simple feat. Though you must be warned, as these creatures shall defend their land to the death. You can get here by killing one of each werecreature, and draining their blood into a bowl of silver, which creates a portal.

The Spire Realm:

Location: Limbo

Description: The realm where all magic comes from. In the Spire Realm, large black towers and glowing black spikes impale the landscape. All mortals who enter this realm are hit by beams of magic, granting them unlimited power during their stay in the Spire Realm. The Spire Realm is commonly used as training grounds for the great wizards capable of making portals here, as the landscape regenerates once a mortal leaves, and unlimited power allows wizards to constantly use and hone their spells. One giant tower lays in the center of the Spire Realm, able to grant any wish and carry that wish onto the mortal realm, but the only way to open this behemoth is to have a truely good or evil heart.

AREAS:

The Caves:

Location: Under the Freelands.

Description: Gaze upon the Freelands. It may be dangerous, but it is beautiful. However- dare to like underneath, and you will find dark, damp and dangerous caves. Untouched minerals, old and new, are aplenty everywhere- but so are some of the most dangerous of all beasts. Many different artifacts and areas are scattered around these caves- the most famous being that of the Ruined Civilization, the original and only intelligent species, which somehow died out. The ruins are rumoured to be scattered underground.

Sights: Currently known are: Mineral veins, Crypts with Tombs, Ruined Houses, Cave Systems and Ravines. The deeper you go, the more valuable in each- but also the more deadly monsters roam underground next to the deadliest and most devious of traps.

Scrype:

Location: Unknown, only accessible through rips in the Vail. There is also said to be a method of entering at the very bottom of the caves...

Description: Like an inverted version of the island, but with a roof on top.

Sights: A gateway into limbo, gateways to... other places.

Known areas

The forest of minks, crystal cave, the golden clouds, volcano of sacrifice, blink forest, the alter of monsters.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 02:41 AM
TYPES OF MAGIC: (These aren't powers you just learn them STOP PUTTING THEM AS POWERS.)

Sanguisence

Blood

Blo:
This magical style focuses on blood, specifically using it to create simulcra.

Bloodclaw
This magical style focuses on flesh, specifically using it to create weapons. It requires emotional calm.

Soul

Spiritual Curser
This magical style focuses on spirit-energy, specifically using it to curse others and attack enemies. It requires holding a specific pose for the duration of a spell and careful visualization.

Soul Projection:
This magical style focuses on the soul sspecifically using it for illusions.

Micellaneous

Spaceviewing:
This magical style focuses on the fabric of space, specifically using it to record information. It requires knowing the true name of a target.

Hypnosis
This magical style focuses on hypnotism. It requires holding a specific pose for the duration of a spell.

Magnetism
This magical style focuses on magnetism. It requires magic words, remaining completely still, and clearing the mind.

Eye Trick
This magical style focuses on motion, specifically using it to deceive others. It requires names of power, magical gestures, incence, and total concentration. This style draws powers from the gods.

Super Healing
This magical style focuses on living tissue. It requires names of power, specific bodily postures, various mystical implements, and clearing the mind, specifically used for healing.

Natural Illusion
This magical style focuses on illusions. It requires knowing the true name of a target and avoiding any contact with the target. This style of magic requires one to make bargains with supernatural creatures.

Inkshifting(This is for you Ab.)
This magical style focuses on both shapeshifting and living tissue. It requires pen and paper.

Hive Mind creation
This magic is very easy to master it only requires touching the target and when you want to break it just simply think about them.

Gravitic Charge
This magical style focuses on gravity, specifically using it to perform practical tasks and create simulcra.

Summonshifting
This magical style focuses on both shapeshifting and emotions. It requires names of power, magical gestures, and offerings for supernatural forces. This style of magic relies on binding and controlling supernatural creatures.

Wizardry
This magical style focuses on both magnetism and water. It requires knowing the true name of a target, avoiding any contact with the target, a wand, and intense concentration. This style of magic ages the caster at an high rate.

Necromancery

Very hard to master and blod deamons are the only ones who can easily master it.

Flesh Transmution:
This magical style focuses on flesh, specifically using it to provide transportation and prevent misfortune.

Fleshmancery:
This magical style focuses on living tissue.

Zombie creation
This magical style focuses on both motion and flesh.

Alchemical Flesh:
This magical style focuses on flesh, specifically using it to create potions and disguise oneself or others. It requires incence.

Light

Divine Clock
This magical style focuses on divination, specifically using it to tell you the time.

Earth

Rune Channeling
This magical style focuses on rock, specifically using it to create simulcra. It requires a special magical stone. This style of magic depends on a familiar spirit.

Nature's Bad Side
This magical style focuses on nature, specifically using it to torture others and curse others. It requires songs of power, various mystical implements, and clearing the mind. This style of magic requires one to make bargains with supernatural creatures.

Earthmancery
This magical style focuses on earth.

Nature Connection
This magical style focuses on both nature and exorcism. It requires heightened emotions.

Upgrading

Soniccasting:
This magical style focuses on sound, specifically using it to augment the caster's abilities. It requires a brave heart.

Special Enhancement:
This magical style focuses on the fabric of space, specifically using it to create armor and augment the caster's abilities. It requires chants, remaining completely still, and clearing the mind. This style of magic requires the caster to store and release magical energy.

Enchantment:
This magical style focuses on enchantment.

Creating

Flesh BlackSmithery
This magical style focuses on flesh specifically using it for armour and weapons.

Ice

Blizzardmancery:
This magical style focuses on ice. It requires intense concentration. This style of magic draws its power from the servants of the gods.

Darkness

Black Magic:
This magical style focuses on death energy, specifically using it to torture others. It requires knowing the true name of a target. This style of magic depends on an animal familiar.

Melaniamancy
This magical style focuses on darkness. It requires magic words and intense concentration. This style of magic requires the caster to store and release magical energy.

Scythecraft
This magical style focuses on death energy.

Pollution

Pollutmancery
This magical style focuses on both water and darkness. It requires special clothes.

Fire

Crust Control
This magical style focuses on lava, specifically using it to provide transportation. It requires songs of power, avoiding any contact with the target, and heightened emotions.

Psychic

Psykonesis:
This magical style focuses on the mind. It requires a series of statuettes and intense concentration. This style of magic draws its power from the unconscious desires of the caster's species.

Electricity

Lightningspeak
This magical style focuses on lightning. It requires names of power.

Thermocontrol:
This magical style focuses on both temperature and light.

Lava Evolution
This magical style focuses on lava, specifically using it to bring prosperity and augment a living creature's abilities. It requires the drawing of sigils and careful visualization.

Sparkstrikes
This magical style focuses on both information and lightning. It requires touching the target. This style of magic requires the caster to store and release magical energy.

Self-Enchantment:
This magical style focuses on energy, specifically using it to augment the caster's abilities. It requires invocations, holding a specific pose for the duration of a spell, and complex magical calculations.

Projected Shapeshifting:
This magical style focuses on spirit-energy, specifically using it to transform others.

Fortunecording
This magical style focuses on life-force, specifically using it to record information. It requires knowing the true name of a target, wearing a special mystical outfit, and emotional calmness. Only certain bloodlines can use this form of magic.

Icemancery
This magical style focuses on ice. It requires invocations, special potions, and total concentration.

Woodheart
This magical style focuses on wood. It requires complex magical calculations. This style of magic mutates the caster over time.

Astralimancy
This magical style focuses on astral matter, specifically using it to create portals and to attack.

Astral Travel/Trapmancery
This magical style focuses on astral matter, specifically using it to create traps and create vehicles. It requires avoiding any contact with the target and careful visualization.

Weathercalling
This magical style focuses on both the soul and weather. It requires songs of power, remaining completely still, and heightened emotions.

Fusarmary(Guess the reference.)
This magical style focuses on force. It requires words from a certain place.

Ballads of Power
This magical style focuses on both spirit and thought. It requires songs of power and touching the target.

Thermomancery
This magical style focuses on both temperature and the soul. It requires clearing the mind.

Soulsnares
This magical style focuses on the soul, specifically using it to ensnare enemies and conceal oneself or others. It requires magic words.

Astralshifting:
This magical style focuses on astral matter, specifically using it to transform others. It requires gestures. The power of this style of magic is affected by the phases of the moon.

Fierecharge
This magical style focuses on infernal power, specifically using it to create simulcra and create potions. It requires guiding magical forces with the mind itself.

Holy Magic
This magical style focuses on holy energy. It requires names of power and various material components.

Hellcarn:
This magical style focuses on infernal power.

Vineslithe
This magical style focuses on plant life. It requires holding a specific pose for the duration of a spell, a special talisman, and guiding magical forces with the mind itself.

Naturism
This magical style focuses on nature, specifically using it to augment a living creature's abilities and create servitors.

Bramblegrasp
This magical style focuses on nature, specifically using it to create traps and ensnare enemies.

Boltcries:
This magical style focuses on lightning, specifically using it to create mechanisms and create mass destruction.

Pure Force:
This magical style focuses on kinetic energy. This style of magic mutates the caster over time.

Soulshield
This magical style focuses on the soul, specifically using it to disguise oneself or others and create traps. It requires magic words, pen and paper, and total concentration.

H3ll Control
This magical style focuses on mind-control. It requires invocations and avoiding any contact with the target. This style of magic draws powers from the infernal realms.

Blood Enchantment
This magical style focuses on both enchantment and blood.

Bonedance
This magical style focuses on bone. It requires magic words and specific bodily postures. (Small)

Peacemancery
This style of magic, focuses on peace. (Small)

Air Time Travel
This magical style focuses on both air and time. It requires chants, avoiding any contact with the target, a series of talismans, and heightened emotions. This style of magic requires the caster to store and release magical energy. (Large)

Runechanting
This magical style focuses on rock, specifically using it to create simulcra and create structures. It requires special poems, specific bodily postures, a piece of the target of any spell, and clearing the mind. This style of magic works best in certain locations. (Large)

Meteology
This magical style focuses on rock, specifically using it to disguise oneself or others and create vehicles. It requires special poems and a runestone. This style draws power from various astrological phenomena. (Large)

Fortune Enchantment
This magical style focuses on life-force, specifically using it to prevent misfortune and augment the caster's abilities. (Small)

Ink Monster Creation
Caster can draw a monster and it would terrify people, but it's useless physically. However, if you actually make layers (organs, bones, skin, etc.) and actually make it functional and three-dimensional, it could do just about anything. Caster would have to study for an extremely long time and develop intimate knowledge, as well as put time and effort into it. However, caster could spend a whole summer making a giant monster that's anatomically correct and you'll have an eternal crazy-killer that follows your orders

Windgrasp
This magical style focuses on air, specifically using it to create simulcra and conceal oneself or others. (Small)

Soul Enchantment:
This magical style focuses on soul-force, specifically using it to create simulcra and augment the caster's abilities. (Small)

Daemonstrike
This magical style focuses on both blood and the natural elements. It requires special poems, avoiding any contact with the target, special clothes, and careful visualization. This style of magic depends on a familiar spirit. (Large)

Shadowmancery:
This magical style allows you to control shadows. It requires dark thoughts, and stored energy. Overusing it can make parts of your body temporarily become a shadow, and unusable. (Small)

Simulcra: This is basically your MP you can replenish it with magic, potions and food.



Basic tech

Rock tied to a stick
It does massive damage.
Con: Only can be used once and than it crumbles.

Bow: A simple weapon made from sticks need some kind of arrow to fire.

Expensive tech
291 Assassin armor
An armor that is always black, it heightens your senses and you are stronger and faster. This armor is just a suit with no helmet, but with a hood. There is a dagger holder that is on the right wrist.
Con: May explode to extreme coldness.

Marksmen scope
A Black metal head band that attaches itself to your head, when you click a certain button a hologram will come over one eye and will zoom in on targets.
Con: You have to refill eyonicon at your local SWA centre.

X73 Javlen
A javlen that will reach further than normal, when it touches something the end unfolds creating spikes that digs into the target.
Con: You have to refill oil at your local SWA centre.

Y3Q Time bomb
A circular time bomb that when time is up creates a huge blue explosion that will create gas flames on anything flameable it touches.
Con: One time use.

SWA MC Sniper Rifle: A mind controlled sniper rifle that is incredibly accurate and requires no trigger all you need to do is sequence your mind to it and think of firing it and simply control the bullet with your mind.
Con:Can easily get disconnected unless you get the premium pack.

Revitalizer-Guardian
This little stick can heal most things effectively and projects a 5 star effective forcefield Note sometimes grows extra limbs. Can also bring back ghosts and corpses from the dead to perfectly good health and life.
Con: Is easily flammable, explosive, electrical prooblems and AI rebel.

3014 New Years Partyhat
No one knows. You just found this is the ship. No one seems to recognize it, and some weird stuff DID happen on that ship. Who knows, you may have just gotten yourself your own personal bit of the future. Also, it projects a holographic arrow pointing into the mountains at night. Probably nothing...
Con: May potentially cause nightmares after wearing.

Genetic Augmentator
Allows for the slight augmentation of muscle and bone mass, and also creates a loud buzzing which seems to attract lightning during storms no matter where you are.
Con:May *potentially* cause internal and definitely external bleeding.

Blod-Thirst
This is a super fast HD 3D DVD player can be connected with VRH
Con: Objects may come real due to high Magic.

TyCheer
This is a HD, 3D, TV.
Con: Objects may seem real because they are.

VRH
This puts you in a virtual reality universe.
Con: Don't die in the game because you won't respawn.

Drago
This is a gaming system with the same power as the computers the military uses and it is compatible with VRH.
Cons: Some games may accidently create objects in real life.

Void-Phone
Uses the same technology the military use, has millions of apps and songs and is the only type of phone that works on The Island.
Con:Cannot call outside.

ENEMY TECH:

Mech Dragon: A silver dragon with artifical noises and can breath fire.
Weakness: Cell-Phones

Robotic B.lood Deamon:
The same as a blod deamon but has a robotic part.

Factory:
Several mechanical factorys powered by Void, which make Robotic Blood Deamons, and Mech Dragons.

Tech Services:

SWA: Incredible weapons at incredibly low prices. Just come down to your local HCON Teleporter pad and just search us up and teleport to a local store

Hypolon: Hypolon supplies you with such famous products such as Genetic Augmentor and Revitalizer-Guardian. Just come to a local Hy-Mart

Skrike: Famous for the service HCON Teleporter Pads TM, Blod-Thirst TM, TyCheer TM, VRH TM, Drago TM and VoidPhone TM. We also are the only company that provides internet on The Island. And just come to your local HCON Teleporter Pad and we are on the front page.

Sicknesses:

Corrupting Tooth
Your teeth start falling out and your gums bleed. Causes the Black Death in rare cases. Can be fatal.
Causes: Being bitten by a Draco.

Scurvy:
You get spots on your skin, your teeth go black, your lips go spongey and your nose bleeds, this can be fatal.
Cause: Lack of vitamen C

Shaded:
Your skin starts going grey, your teeth start becoming fangs and you start geting claws. Eventually you cant control yourself and eat any prey you find, but in a week you will become a pure blood demon or die. (Usually die)
Causes: Being scratched by a blood deamon, Obssessive participation in Dark magic

Lycanthropy: You transform into a werecreature at the full moon with no control of yourself.
Causes: Being scratched or bit by a werecreature, instead of being changed into one by magic or born into one.

Vampirism: Your skin turns white, you grow fangs, and your eyes turn red. You get a lust for blood.
Causes: Being bitten by a Vampire.

Crafting System::

In this roleplay, you don't get a chunk of iron and a stick and make that a sword. Oh, you could make a weak hammer out of that, but not much else.

Instead, you can salvage equipment- take it apart, carefully, piece by piece. You need to be skilled in this to take part certain equipment- it's easy enough to break a handle off, but if you want to keep its power you need to carefully take it out.

To make anything, you have to place it piece by piece, carefully binding it- you can't make armor out of just leather! You need to bind it together with a fiber, maybe pad and reinforce it. Low-tier weapons can easily be dismantled- but anything special, which you don't know about, ask the admins what it looks like, and if you manage to take the pieces apart.

Songs:

The End:
In the end, oh in the end, there is nothing, but much DEATH. In the end, oh in the end, the dragons shall rise, and we shall FALL. In the end, oh in the end, but one shall stand, oh in the end, a great hero, in the end, shall VANQUISH his foes! In the end, oh in the end, the dragon swoops down, hero with blade in his hand! Hero knows, not to fear, for he has the blood of a warrior! Hero slashes, dragon turns, dragon roars! Dragon swoops down, for one last attack! But our hero, has a hidden trick, up his sleve! Hero grabs, his trusty bow, and prepares for one last shot! Dragon swoops, hero fires, dragon roars! Dragon bursts, into energy, and a portal was there! Hero says, that dragon's death, was as bright as the sun!


Following the Wind:
Here we go once more, following the wind. I hear it in the trees, but when I turn, nothing is there. Trees creek and branches fall, but when I turn, nothing is there. I follow the clouds, they show wind streaks, but nothing is there. The wind must have answers, but when I ask it, it does not speak. I never see who is the wind, or what is the wind, but I do see invisible objects, as well as feel his cold breath on an autumn morning. Following the wind, I try and try, but cannot see it true. When you follow the wind, it ends up following you, and you are blown away, never to be seen again.


Fight with all your Might:
Here, we shall take a stand. Wind, blowing on the sand. We shall fight, with all our might, and we'll only stop, til the end! Here, we shall take a stand. Here, we shall fight with all our might! Wind, blowing on the sand, sword in hand! Blade, cutting fierce. Creatures, approaching vast! Swords, clashing fast! Here, we shall take a stand. Here, we shall fight, with all our might!

Admin Races:
(Admins can still use ordinary races these are just the ones admins can only use.)

Mink: These little fellas may look harmless but are ruthless thieves, they look like a tiny human with lots of fur and a small nose with whiskers, some have claws that match there eye colours, there usual eye colours are pink, blue, light green and the most rarest of all rainbow they mostly like hanging out near a volcano.

Elemental:Everybody pretty much know this but if you don't here. They control one element they, can take any form they want. There lifespan is infinite.

Non-Admin Races:

Human
We all know this.

Blood Daemon: Were they ever even Human? Though impossible to know, it is likely, as they take the form of a human with pure black skin, no mouth, terrifying red eyes and demonic wings. Being masters of Dark Magic, they have also obtained the trademark attribute of bloodlust. People can turn into it from the disease Shaded. Very skilled in necromancery.

Guardian Angel: Holy beings, the Guardian Angels are cabable of deflecting nearly all magic, except for Dark magic to which they are weak. They guard Human counterparts, which are usually a single human, but may go up to three at a time. The more faith they recieve from their counterpart, the more powerful they become. When they do good in battle, They will steadily get better and better until from the faith they recieve until they finally overcome their opponent. Their wing colour is based on there personality.

Haven Ravager: An offshoot/offspring of the Blood Deamons and Guardian Angels, or perhaps something new altogether. It's origins are not very clear, and even the number of Haven Ravagers in existance is contriversial. Long ago, however, it was said a lone Ravager walked the island in search for lone wanderers. It is a female 'angel', with pure white skin, hair, and cloak. It's eyes, however, are pitch black, and reflect no light. When in the presence of a Human, these eyes begin to melt, and melt, and continue melting until the chosen Human victim melts in the molten 'eyeball' puddle, which is similar to boiling tar.

Draco: Commonly humanoid, The Draco is a race of reptilians with the perculier ability to breath fire. Unlike most reptilians, besides Dragons and specific Saurs, it has wings and therefore the ability of flight.

Halfling: A small human, only slightly taller then dwarves, who lack facial hair. Halflings excel in thieving due to their size, but have very weak raw strength. Halfling feet have grown resistent to the ground due to not wearing shoes, causing a halfling's feet to be capable of walking on sharp rocks with barely any harm.

Elf: They might be the strongest, fastest and most intelegint race, Elves have lived for thousands of years and some think they had part in makeing the island.They are magic beings of unknown origin. Chances are, considering their strange abilities, they aren't even related to Humans. Despite this, They are definitely humanoid, and sport large pointed ears. They have a great mastery of the art of Magic, and enjoy showing it often in battle. They usually have long hair, and would rather die then let a forest burn.

Dwarf: Typically short humans, though it's not unheard of for Dwarven Elves or Orcs to exist. They are a clan or perhaps religion of sorts, a collective of the shorter population of the participating races. Many are oversensitive about their hair, and due to their 'unique' society, they fear of other Dwarves of lower rank removing small amounts of hair to glue to their own heads. This race excells in mine work, due to their advanced upper body strength, a result of underuse of their lower body since their legs are so short. Some even walk upon their fists like gorillas. Dwarves can live very long times, and their unique hair makes it impossible for them to show signs of age through hair, such as graying strands.

Dryad: Dryads look like a human made of branches and vines, they have sharp flexible sticks for fingers, and they always guard nature and the elves. The original Dryads came to be in the early stages of the Island's creation, and some believe they may have been part of it. The entire Dryad race, or the entire population in existance today, are female. Dryads are constructed out of smooth wood and vines, with a beating heart constructed out of water in their visible ribcage.

Oaken: No one knows when the Oaken came to be, but the Dryads seem to believe that the Oaken were created shortly after the Dryads, as natural defences, which is why they are all male, for their creator Gaia. The Oaken are vicious, and disbanded from the Dryads long ago due to jealousy. Oaken are all male. Oaken usually stand twelve feet tall, with no mouth and glowing yellow eyes. Unlike the Dryads, who have smooth branches and vines for body parts, the Oaken possess spiky, untamed, thorny wood for body parts. The Oaken have claws that grow usually six inches long on each finger. Oaken possess six fingers. Oaken have no command over healing magic, or communicating with animals or plants. Instead, Oaken have out-right control of plantlife, and corrupt them once their magic touches them. Once plantlife is corrupted, the plant becomes thorny, dangerous, and under full control of the Oaken. Oaken have legs, but prefer not to walk. Instead, Oaken have the abillity to hover just above the ground. It has been seen in rare cases that an Oaken is capable to flight, instead of just his hovering abillity. Oaken attack all who enter their corrupted forests on sight, but it's possible to communicate with one if you assure it no harm, and if you know the story given by the Dryads. The Oaken have no known lifespan, making many Oaken still alive today date back to the creation of the island. Oakens, due to being rejected after begging the Dryads to take them back, created a personality to keep them company. Eventually, their magic made the personality into actual beings, which reside in their blood. The beings, now known as Oaken Demons, tell Oaken that everyone is out to get them, which causes Oaken to even attack other Oaken on sight.

Centaur: It's quite odd how such beings exist, but it's for the best you don't think about it in battle. Given even a second, these horse-from-the-waste-down won't hesitate to use their master archery and render you a useless corpse on the battlefield. They are incapable of humor besides their own, which is often simply short rhymes.

Minotaur: They are men the size of bulls, now adorned with the heads of bulls. These Giants will ravage entire villages simply for fun. If tamed into obedience by a more... sentinent being, they can quickly become the key to winning a battle, or even a polite arguement. No one wants to go against the guy with the Minotaur.

Vampire: Vampire: Diseased with the worst disease you can get: Vampirism. They no longer sleep, and if they were to, they would not dream. Their hearts barely beat, and the blood their heart pumps is not their own. They venture the countryside at night looking for a quench to their everlasting hunger. Most are so far gone that they no longer look for a cure. A vampire's appearance depends on what bloodline they are from. Some are deformed with fingers ending in claws, while others are pale and attractive, seducing their victims for blod. all vampires never die of natural cause, some vampires possess great physical strength; able to lift cars and trucks with ease, some vampires move faster than the eye can see, all vampires have powerful senses, all vampires are more agile than humans and animals, some can jump higher and farther than any human or animal, all vampires can see in the dark, all vampires heal quickly from wounds in a matter of seconds, regrow severed limbs, some are immune to disease and disability, vampires can adhesive their skin to stick to surface, some vampires can erase, restore, or fabricate memories for a person, all vampires can hypnotize humans to do their will, some vampires have been known to shift forms into mists, bats, rats, crows, wolves and owls, some vampires can summon and control bats, wolves, rats, insects, crows and owls, vampires can fly either with wings or under their own power, all vampires can influence the climate, some vampires can move objects with their minds, all vampires can read a person's thoughts.

Types of vampires

Krion: They are the most powerful types of vampires because they have all the powers and they don't have to suck blod but their appearance always is getting older every day and if they suck blod from someone based on their age the number of years is removed from the vampires appearance.

Hadov: Have no powers except the powers all vampires have and they don't have to suck blod.

Werewolf: A Human who changes into a half wolf creature each night.They will most often massive packs. Most often, they will pretend to their fellow Human villagers that they are Werewolf hunters, explaining why they have yet to be eaten. They may go as far as to kill a random villager and claim they were a Werewolf, to 'prove' they are truly not Werewolfs themselves.

Wereboar: Though not as unwelcome among common society, Wereboars are often the scapegoats for petty crimes and usually shunned in the presence of other races. They form their own cities in the Island's deepest canyons and ravines, and usually remain in their Pig/Boar form all day. They are a honest, trustable people; but they are 'trustable' to also have a very handy blackmarket.

Werebear: The Werebears have been able to intergrate themsleves into society much better than their Wolf and Boar cousins. In human form, Werebears are tall, muscular people with much pride and much patience. They are kind to all, including those who are not particularly nice to them.

Were family:http://powerlisting.wikia.com/wiki/Werebeast_Physiology?file=Werebeast.jpg

Orc: They are much closer to apes than even the Humans are. They are massive, muscular humanoids with a dark green skin, and a large bone plate on their forehead. They have massive fangs which go commonly unused, and generally lack inteligence. They fight with axes and other weapons that do massive damage without much need for good hand-eye coordination. They are also extremely clumsy.

Offspring: Simply the child of two seperate races. If you wish to be an Offspring, please contact the Thread owner or an Admin via Private Message and identify which two races you would like to combine. We have the right to either accept or deny this request.

Saur: An intelligent Dinosaur, capable of speak and some basic Advanced coordination. There has been at least asingle Saur for each Dinosaur race identified. Despite this, their may be others hiding out in a remote location on the island. The truth to this is not known.

Shapeshifter: Straight from the gates of the Realm of Oblivion, Otherwise called Limbo, This being knows no sentinence, knows no reason, knows no moral. It is constantly changing into people and objects it has seen before. Using this ability, it often attempts to kill individuals, manipulate them into doing random but usually extremely specific things, or have them kill another individual. It's standard state is a humanoid with a rubber/leather like consistancy. It has no face, ears, or hair, and is colored with random red and blue designs which slowly merge and combine into new designs. This happens at an advanced rate when it is threatened or anrgy. A similar visual event happens in the whites of the eyes of a form it has taken such as a person.

Chameleon: A creature that's appearance changes depending on where it was hatched. Chameleons resemble where they are hatched from. If they were hatched in a swamp, they'd resemble reeds. Hatched in a jungle, they'd resemble vines, or trees. Hatched in a human colony, well, let's just say there would be a "Human" baby someone finds, and it ain't Human. Chameleons have not moved for up to years at the time, but when they think the time is right, insect-like wings cause them to flutter out of their shapeshifted disguise, and reveal their insect form. The Chameleons then proceed to devour all nearby, and become dorment once more. If a Chameleon is hatched in a sentient race's colony, it will live it's whole life believing it's that race, but when a teenager and in danger, it shall instinctually reveal it's insect-like humanoid form, and attempt to destroy the danger. Most Chameleons that have found out about their true heritage and insect abillities either go into the wild to live among Chameleons, or try to maintain their humanity while using their powers to their advantage. Humanoid-based Chameleons usually have humanoid insect forms as well.

Gifters (And Gifted): These 'people' are a race of ancient humans. Their hair is white, as well as their skin. Their eyes are almost always purple. It's said they are unable to die, as along as they are supplied with a certain resource: Children. Specific children, often called the Gifted. These children are no different than average children, besides a mark on the palms of their hands; And the fact they can preform, as the Gifters call it, the highest honor of 'Charity'. Charity will kill the Gifted, and depending on how long that child was going to live, that amount of years will be added to the life of the Gifters. The Gifters have few unique abilities besides their partial-godhood, but they do have the gift of time, during which they may have obtained much knowledge in the area of Magic that other races may not obtain.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 02:43 AM
TYPES OF MAGIC: (These aren't powers you just learn them STOP PUTTING THEM AS POWERS.)

Sanguisence

Blood

Blo:
This magical style focuses on blood, specifically using it to create simulcra.

Bloodclaw
This magical style focuses on flesh, specifically using it to create weapons. It requires emotional calm.

Soul

Spiritual Curser
This magical style focuses on spirit-energy, specifically using it to curse others and attack enemies. It requires holding a specific pose for the duration of a spell and careful visualization.

Soul Projection:
This magical style focuses on the soul sspecifically using it for illusions.

Micellaneous

Spaceviewing:
This magical style focuses on the fabric of space, specifically using it to record information. It requires knowing the true name of a target.

Hypnosis
This magical style focuses on hypnotism. It requires holding a specific pose for the duration of a spell.

Magnetism
This magical style focuses on magnetism. It requires magic words, remaining completely still, and clearing the mind.

Eye Trick
This magical style focuses on motion, specifically using it to deceive others. It requires names of power, magical gestures, incence, and total concentration. This style draws powers from the gods.

Super Healing
This magical style focuses on living tissue. It requires names of power, specific bodily postures, various mystical implements, and clearing the mind, specifically used for healing.

Natural Illusion
This magical style focuses on illusions. It requires knowing the true name of a target and avoiding any contact with the target. This style of magic requires one to make bargains with supernatural creatures.

Inkshifting(This is for you Ab.)
This magical style focuses on both shapeshifting and living tissue. It requires pen and paper.

Hive Mind creation
This magic is very easy to master it only requires touching the target and when you want to break it just simply think about them.

Gravitic Charge
This magical style focuses on gravity, specifically using it to perform practical tasks and create simulcra.

Summonshifting
This magical style focuses on both shapeshifting and emotions. It requires names of power, magical gestures, and offerings for supernatural forces. This style of magic relies on binding and controlling supernatural creatures.

Wizardry
This magical style focuses on both magnetism and water. It requires knowing the true name of a target, avoiding any contact with the target, a wand, and intense concentration. This style of magic ages the caster at an high rate.

Necromancery

Very hard to master and blod deamons are the only ones who can easily master it.

Flesh Transmution:
This magical style focuses on flesh, specifically using it to provide transportation and prevent misfortune.

Fleshmancery:
This magical style focuses on living tissue.

Zombie creation
This magical style focuses on both motion and flesh.

Alchemical Flesh:
This magical style focuses on flesh, specifically using it to create potions and disguise oneself or others. It requires incence.

Light

Divine Clock
This magical style focuses on divination, specifically using it to tell you the time.

Earth

Rune Channeling
This magical style focuses on rock, specifically using it to create simulcra. It requires a special magical stone. This style of magic depends on a familiar spirit.

Nature's Bad Side
This magical style focuses on nature, specifically using it to torture others and curse others. It requires songs of power, various mystical implements, and clearing the mind. This style of magic requires one to make bargains with supernatural creatures.

Earthmancery
This magical style focuses on earth.

Nature Connection
This magical style focuses on both nature and exorcism. It requires heightened emotions.

Upgrading

Soniccasting:
This magical style focuses on sound, specifically using it to augment the caster's abilities. It requires a brave heart.

Special Enhancement:
This magical style focuses on the fabric of space, specifically using it to create armor and augment the caster's abilities. It requires chants, remaining completely still, and clearing the mind. This style of magic requires the caster to store and release magical energy.

Enchantment:
This magical style focuses on enchantment.

Creating

Flesh BlackSmithery
This magical style focuses on flesh specifically using it for armour and weapons.

Ice

Blizzardmancery:
This magical style focuses on ice. It requires intense concentration. This style of magic draws its power from the servants of the gods.

Darkness

Black Magic:
This magical style focuses on death energy, specifically using it to torture others. It requires knowing the true name of a target. This style of magic depends on an animal familiar.

Melaniamancy
This magical style focuses on darkness. It requires magic words and intense concentration. This style of magic requires the caster to store and release magical energy.

Scythecraft
This magical style focuses on death energy.

Pollution

Pollutmancery
This magical style focuses on both water and darkness. It requires special clothes.

Fire

Crust Control
This magical style focuses on lava, specifically using it to provide transportation. It requires songs of power, avoiding any contact with the target, and heightened emotions.

Psychic

Psykonesis:
This magical style focuses on the mind. It requires a series of statuettes and intense concentration. This style of magic draws its power from the unconscious desires of the caster's species.

Electricity

Lightningspeak
This magical style focuses on lightning. It requires names of power.

Thermocontrol:
This magical style focuses on both temperature and light.

Lava Evolution
This magical style focuses on lava, specifically using it to bring prosperity and augment a living creature's abilities. It requires the drawing of sigils and careful visualization.

Sparkstrikes
This magical style focuses on both information and lightning. It requires touching the target. This style of magic requires the caster to store and release magical energy.

Self-Enchantment:
This magical style focuses on energy, specifically using it to augment the caster's abilities. It requires invocations, holding a specific pose for the duration of a spell, and complex magical calculations.

Projected Shapeshifting:
This magical style focuses on spirit-energy, specifically using it to transform others.

Fortunecording
This magical style focuses on life-force, specifically using it to record information. It requires knowing the true name of a target, wearing a special mystical outfit, and emotional calmness. Only certain bloodlines can use this form of magic.

Icemancery
This magical style focuses on ice. It requires invocations, special potions, and total concentration.

Woodheart
This magical style focuses on wood. It requires complex magical calculations. This style of magic mutates the caster over time.

Astralimancy
This magical style focuses on astral matter, specifically using it to create portals and to attack.

Astral Travel/Trapmancery
This magical style focuses on astral matter, specifically using it to create traps and create vehicles. It requires avoiding any contact with the target and careful visualization.

Weathercalling
This magical style focuses on both the soul and weather. It requires songs of power, remaining completely still, and heightened emotions.

Fusarmary(Guess the reference.)
This magical style focuses on force. It requires words from a certain place.

Ballads of Power
This magical style focuses on both spirit and thought. It requires songs of power and touching the target.

Thermomancery
This magical style focuses on both temperature and the soul. It requires clearing the mind.

Soulsnares
This magical style focuses on the soul, specifically using it to ensnare enemies and conceal oneself or others. It requires magic words.

Astralshifting:
This magical style focuses on astral matter, specifically using it to transform others. It requires gestures. The power of this style of magic is affected by the phases of the moon.

Fierecharge
This magical style focuses on infernal power, specifically using it to create simulcra and create potions. It requires guiding magical forces with the mind itself.

Holy Magic
This magical style focuses on holy energy. It requires names of power and various material components.

Hellcarn:
This magical style focuses on infernal power.

Vineslithe
This magical style focuses on plant life. It requires holding a specific pose for the duration of a spell, a special talisman, and guiding magical forces with the mind itself.

Naturism
This magical style focuses on nature, specifically using it to augment a living creature's abilities and create servitors.

Bramblegrasp
This magical style focuses on nature, specifically using it to create traps and ensnare enemies.

Boltcries:
This magical style focuses on lightning, specifically using it to create mechanisms and create mass destruction.

Pure Force:
This magical style focuses on kinetic energy. This style of magic mutates the caster over time.

Soulshield
This magical style focuses on the soul, specifically using it to disguise oneself or others and create traps. It requires magic words, pen and paper, and total concentration.

H3ll Control
This magical style focuses on mind-control. It requires invocations and avoiding any contact with the target. This style of magic draws powers from the infernal realms.

Blood Enchantment
This magical style focuses on both enchantment and blood.

Bonedance
This magical style focuses on bone. It requires magic words and specific bodily postures. (Small)

Peacemancery
This style of magic, focuses on peace. (Small)

Air Time Travel
This magical style focuses on both air and time. It requires chants, avoiding any contact with the target, a series of talismans, and heightened emotions. This style of magic requires the caster to store and release magical energy. (Large)

Runechanting
This magical style focuses on rock, specifically using it to create simulcra and create structures. It requires special poems, specific bodily postures, a piece of the target of any spell, and clearing the mind. This style of magic works best in certain locations. (Large)

Meteology
This magical style focuses on rock, specifically using it to disguise oneself or others and create vehicles. It requires special poems and a runestone. This style draws power from various astrological phenomena. (Large)

Fortune Enchantment
This magical style focuses on life-force, specifically using it to prevent misfortune and augment the caster's abilities. (Small)

Ink Monster Creation
Caster can draw a monster and it would terrify people, but it's useless physically. However, if you actually make layers (organs, bones, skin, etc.) and actually make it functional and three-dimensional, it could do just about anything. Caster would have to study for an extremely long time and develop intimate knowledge, as well as put time and effort into it. However, caster could spend a whole summer making a giant monster that's anatomically correct and you'll have an eternal crazy-killer that follows your orders

Windgrasp
This magical style focuses on air, specifically using it to create simulcra and conceal oneself or others. (Small)

Soul Enchantment:
This magical style focuses on soul-force, specifically using it to create simulcra and augment the caster's abilities. (Small)

Daemonstrike
This magical style focuses on both blood and the natural elements. It requires special poems, avoiding any contact with the target, special clothes, and careful visualization. This style of magic depends on a familiar spirit. (Large)

Shadowmancery:
This magical style allows you to control shadows. It requires dark thoughts, and stored energy. Overusing it can make parts of your body temporarily become a shadow, and unusable. (Small)

Simulcra: This is basically your MP you can replenish it with magic, potions and food.



Basic tech

Rock tied to a stick
It does massive damage.
Con: Only can be used once and than it crumbles.

Bow: A simple weapon made from sticks need some kind of arrow to fire.

Expensive tech
291 Assassin armor
An armor that is always black, it heightens your senses and you are stronger and faster. This armor is just a suit with no helmet, but with a hood. There is a dagger holder that is on the right wrist.
Con: May explode to extreme coldness.

Marksmen scope
A Black metal head band that attaches itself to your head, when you click a certain button a hologram will come over one eye and will zoom in on targets.
Con: You have to refill eyonicon at your local SWA centre.

X73 Javlen
A javlen that will reach further than normal, when it touches something the end unfolds creating spikes that digs into the target.
Con: You have to refill oil at your local SWA centre.

Y3Q Time bomb
A circular time bomb that when time is up creates a huge blue explosion that will create gas flames on anything flameable it touches.
Con: One time use.

SWA MC Sniper Rifle: A mind controlled sniper rifle that is incredibly accurate and requires no trigger all you need to do is sequence your mind to it and think of firing it and simply control the bullet with your mind.
Con:Can easily get disconnected unless you get the premium pack.

Revitalizer-Guardian
This little stick can heal most things effectively and projects a 5 star effective forcefield Note sometimes grows extra limbs. Can also bring back ghosts and corpses from the dead to perfectly good health and life.
Con: Is easily flammable, explosive, electrical prooblems and AI rebel.

3014 New Years Partyhat
No one knows. You just found this is the ship. No one seems to recognize it, and some weird stuff DID happen on that ship. Who knows, you may have just gotten yourself your own personal bit of the future. Also, it projects a holographic arrow pointing into the mountains at night. Probably nothing...
Con: May potentially cause nightmares after wearing.

Genetic Augmentator
Allows for the slight augmentation of muscle and bone mass, and also creates a loud buzzing which seems to attract lightning during storms no matter where you are.
Con:May *potentially* cause internal and definitely external bleeding.

Blod-Thirst
This is a super fast HD 3D DVD player can be connected with VRH
Con: Objects may come real due to high Magic.

TyCheer
This is a HD, 3D, TV.
Con: Objects may seem real because they are.

VRH
This puts you in a virtual reality universe.
Con: Don't die in the game because you won't respawn.

Drago
This is a gaming system with the same power as the computers the military uses and it is compatible with VRH.
Cons: Some games may accidently create objects in real life.

Void-Phone
Uses the same technology the military use, has millions of apps and songs and is the only type of phone that works on The Island.
Con:Cannot call outside.

ENEMY TECH:

Mech Dragon: A silver dragon with artifical noises and can breath fire.
Weakness: Cell-Phones

Robotic B.lood Deamon:
The same as a blod deamon but has a robotic part.

Factory:
Several mechanical factorys powered by Void, which make Robotic Blood Deamons, and Mech Dragons.

Tech Services:

SWA: Incredible weapons at incredibly low prices. Just come down to your local HCON Teleporter pad and just search us up and teleport to a local store

Hypolon: Hypolon supplies you with such famous products such as Genetic Augmentor and Revitalizer-Guardian. Just come to a local Hy-Mart

Skrike: Famous for the service HCON Teleporter Pads TM, Blod-Thirst TM, TyCheer TM, VRH TM, Drago TM and VoidPhone TM. We also are the only company that provides internet on The Island. And just come to your local HCON Teleporter Pad and we are on the front page.

Sicknesses:

Corrupting Tooth
Your teeth start falling out and your gums bleed. Causes the Black Death in rare cases. Can be fatal.
Causes: Being bitten by a Draco.

Scurvy:
You get spots on your skin, your teeth go black, your lips go spongey and your nose bleeds, this can be fatal.
Cause: Lack of vitamen C

Shaded:
Your skin starts going grey, your teeth start becoming fangs and you start geting claws. Eventually you cant control yourself and eat any prey you find, but in a week you will become a pure blood demon or die. (Usually die)
Causes: Being scratched by a blood deamon, Obssessive participation in Dark magic

Lycanthropy: You transform into a werecreature at the full moon with no control of yourself.
Causes: Being scratched or bit by a werecreature, instead of being changed into one by magic or born into one.

Vampirism: Your skin turns white, you grow fangs, and your eyes turn red. You get a lust for blood.
Causes: Being bitten by a Vampire.

Crafting System::

In this roleplay, you don't get a chunk of iron and a stick and make that a sword. Oh, you could make a weak hammer out of that, but not much else.

Instead, you can salvage equipment- take it apart, carefully, piece by piece. You need to be skilled in this to take part certain equipment- it's easy enough to break a handle off, but if you want to keep its power you need to carefully take it out.

To make anything, you have to place it piece by piece, carefully binding it- you can't make armor out of just leather! You need to bind it together with a fiber, maybe pad and reinforce it. Low-tier weapons can easily be dismantled- but anything special, which you don't know about, ask the admins what it looks like, and if you manage to take the pieces apart.

Songs:

The End:
In the end, oh in the end, there is nothing, but much DEATH. In the end, oh in the end, the dragons shall rise, and we shall FALL. In the end, oh in the end, but one shall stand, oh in the end, a great hero, in the end, shall VANQUISH his foes! In the end, oh in the end, the dragon swoops down, hero with blade in his hand! Hero knows, not to fear, for he has the blood of a warrior! Hero slashes, dragon turns, dragon roars! Dragon swoops down, for one last attack! But our hero, has a hidden trick, up his sleve! Hero grabs, his trusty bow, and prepares for one last shot! Dragon swoops, hero fires, dragon roars! Dragon bursts, into energy, and a portal was there! Hero says, that dragon's death, was as bright as the sun!


Following the Wind:
Here we go once more, following the wind. I hear it in the trees, but when I turn, nothing is there. Trees creek and branches fall, but when I turn, nothing is there. I follow the clouds, they show wind streaks, but nothing is there. The wind must have answers, but when I ask it, it does not speak. I never see who is the wind, or what is the wind, but I do see invisible objects, as well as feel his cold breath on an autumn morning. Following the wind, I try and try, but cannot see it true. When you follow the wind, it ends up following you, and you are blown away, never to be seen again.


Fight with all your Might:
Here, we shall take a stand. Wind, blowing on the sand. We shall fight, with all our might, and we'll only stop, til the end! Here, we shall take a stand. Here, we shall fight with all our might! Wind, blowing on the sand, sword in hand! Blade, cutting fierce. Creatures, approaching vast! Swords, clashing fast! Here, we shall take a stand. Here, we shall fight, with all our might!

Admin Races:
(Admins can still use ordinary races these are just the ones admins can only use.)

Mink: These little fellas may look harmless but are ruthless thieves, they look like a tiny human with lots of fur and a small nose with whiskers, some have claws that match there eye colours, there usual eye colours are pink, blue, light green and the most rarest of all rainbow they mostly like hanging out near a volcano.

Elemental:Everybody pretty much know this but if you don't here. They control one element they, can take any form they want. There lifespan is infinite.

Non-Admin Races:

Human
We all know this.

Blood Daemon: Were they ever even Human? Though impossible to know, it is likely, as they take the form of a human with pure black skin, no mouth, terrifying red eyes and demonic wings. Being masters of Dark Magic, they have also obtained the trademark attribute of bloodlust. People can turn into it from the disease Shaded. Very skilled in necromancery.

Guardian Angel: Holy beings, the Guardian Angels are cabable of deflecting nearly all magic, except for Dark magic to which they are weak. They guard Human counterparts, which are usually a single human, but may go up to three at a time. The more faith they recieve from their counterpart, the more powerful they become. When they do good in battle, They will steadily get better and better until from the faith they recieve until they finally overcome their opponent. Their wing colour is based on there personality.

Haven Ravager: An offshoot/offspring of the Blood Deamons and Guardian Angels, or perhaps something new altogether. It's origins are not very clear, and even the number of Haven Ravagers in existance is contriversial. Long ago, however, it was said a lone Ravager walked the island in search for lone wanderers. It is a female 'angel', with pure white skin, hair, and cloak. It's eyes, however, are pitch black, and reflect no light. When in the presence of a Human, these eyes begin to melt, and melt, and continue melting until the chosen Human victim melts in the molten 'eyeball' puddle, which is similar to boiling tar.

Draco: Commonly humanoid, The Draco is a race of reptilians with the perculier ability to breath fire. Unlike most reptilians, besides Dragons and specific Saurs, it has wings and therefore the ability of flight.

Halfling: A small human, only slightly taller then dwarves, who lack facial hair. Halflings excel in thieving due to their size, but have very weak raw strength. Halfling feet have grown resistent to the ground due to not wearing shoes, causing a halfling's feet to be capable of walking on sharp rocks with barely any harm.

Elf: They might be the strongest, fastest and most intelegint race, Elves have lived for thousands of years and some think they had part in makeing the island.They are magic beings of unknown origin. Chances are, considering their strange abilities, they aren't even related to Humans. Despite this, They are definitely humanoid, and sport large pointed ears. They have a great mastery of the art of Magic, and enjoy showing it often in battle. They usually have long hair, and would rather die then let a forest burn.

Dwarf: Typically short humans, though it's not unheard of for Dwarven Elves or Orcs to exist. They are a clan or perhaps religion of sorts, a collective of the shorter population of the participating races. Many are oversensitive about their hair, and due to their 'unique' society, they fear of other Dwarves of lower rank removing small amounts of hair to glue to their own heads. This race excells in mine work, due to their advanced upper body strength, a result of underuse of their lower body since their legs are so short. Some even walk upon their fists like gorillas. Dwarves can live very long times, and their unique hair makes it impossible for them to show signs of age through hair, such as graying strands.

Dryad: Dryads look like a human made of branches and vines, they have sharp flexible sticks for fingers, and they always guard nature and the elves. The original Dryads came to be in the early stages of the Island's creation, and some believe they may have been part of it. The entire Dryad race, or the entire population in existance today, are female. Dryads are constructed out of smooth wood and vines, with a beating heart constructed out of water in their visible ribcage.

Oaken: No one knows when the Oaken came to be, but the Dryads seem to believe that the Oaken were created shortly after the Dryads, as natural defences, which is why they are all male, for their creator Gaia. The Oaken are vicious, and disbanded from the Dryads long ago due to jealousy. Oaken are all male. Oaken usually stand twelve feet tall, with no mouth and glowing yellow eyes. Unlike the Dryads, who have smooth branches and vines for body parts, the Oaken possess spiky, untamed, thorny wood for body parts. The Oaken have claws that grow usually six inches long on each finger. Oaken possess six fingers. Oaken have no command over healing magic, or communicating with animals or plants. Instead, Oaken have out-right control of plantlife, and corrupt them once their magic touches them. Once plantlife is corrupted, the plant becomes thorny, dangerous, and under full control of the Oaken. Oaken have legs, but prefer not to walk. Instead, Oaken have the abillity to hover just above the ground. It has been seen in rare cases that an Oaken is capable to flight, instead of just his hovering abillity. Oaken attack all who enter their corrupted forests on sight, but it's possible to communicate with one if you assure it no harm, and if you know the story given by the Dryads. The Oaken have no known lifespan, making many Oaken still alive today date back to the creation of the island. Oakens, due to being rejected after begging the Dryads to take them back, created a personality to keep them company. Eventually, their magic made the personality into actual beings, which reside in their blood. The beings, now known as Oaken Demons, tell Oaken that everyone is out to get them, which causes Oaken to even attack other Oaken on sight.

Centaur: It's quite odd how such beings exist, but it's for the best you don't think about it in battle. Given even a second, these horse-from-the-waste-down won't hesitate to use their master archery and render you a useless corpse on the battlefield. They are incapable of humor besides their own, which is often simply short rhymes.

Minotaur: They are men the size of bulls, now adorned with the heads of bulls. These Giants will ravage entire villages simply for fun. If tamed into obedience by a more... sentinent being, they can quickly become the key to winning a battle, or even a polite arguement. No one wants to go against the guy with the Minotaur.

Vampire: Vampire: Diseased with the worst disease you can get: Vampirism. They no longer sleep, and if they were to, they would not dream. Their hearts barely beat, and the blood their heart pumps is not their own. They venture the countryside at night looking for a quench to their everlasting hunger. Most are so far gone that they no longer look for a cure. A vampire's appearance depends on what bloodline they are from. Some are deformed with fingers ending in claws, while others are pale and attractive, seducing their victims for blod. all vampires never die of natural cause, some vampires possess great physical strength; able to lift cars and trucks with ease, some vampires move faster than the eye can see, all vampires have powerful senses, all vampires are more agile than humans and animals, some can jump higher and farther than any human or animal, all vampires can see in the dark, all vampires heal quickly from wounds in a matter of seconds, regrow severed limbs, some are immune to disease and disability, vampires can adhesive their skin to stick to surface, some vampires can erase, restore, or fabricate memories for a person, all vampires can hypnotize humans to do their will, some vampires have been known to shift forms into mists, bats, rats, crows, wolves and owls, some vampires can summon and control bats, wolves, rats, insects, crows and owls, vampires can fly either with wings or under their own power, all vampires can influence the climate, some vampires can move objects with their minds, all vampires can read a person's thoughts.

Types of vampires

Krion: They are the most powerful types of vampires because they have all the powers and they don't have to suck blod but their appearance always is getting older every day and if they suck blod from someone based on their age the number of years is removed from the vampires appearance.

Hadov: Have no powers except the powers all vampires have and they don't have to suck blod.

Werewolf: A Human who changes into a half wolf creature each night.They will most often massive packs. Most often, they will pretend to their fellow Human villagers that they are Werewolf hunters, explaining why they have yet to be eaten. They may go as far as to kill a random villager and claim they were a Werewolf, to 'prove' they are truly not Werewolfs themselves.

Wereboar: Though not as unwelcome among common society, Wereboars are often the scapegoats for petty crimes and usually shunned in the presence of other races. They form their own cities in the Island's deepest canyons and ravines, and usually remain in their Pig/Boar form all day. They are a honest, trustable people; but they are 'trustable' to also have a very handy blackmarket.

Werebear: The Werebears have been able to intergrate themsleves into society much better than their Wolf and Boar cousins. In human form, Werebears are tall, muscular people with much pride and much patience. They are kind to all, including those who are not particularly nice to them.

Were family:http://powerlisting.wikia.com/wiki/Werebeast_Physiology?file=Werebeast.jpg

Orc: They are much closer to apes than even the Humans are. They are massive, muscular humanoids with a dark green skin, and a large bone plate on their forehead. They have massive fangs which go commonly unused, and generally lack inteligence. They fight with axes and other weapons that do massive damage without much need for good hand-eye coordination. They are also extremely clumsy.

Offspring: Simply the child of two seperate races. If you wish to be an Offspring, please contact the Thread owner or an Admin via Private Message and identify which two races you would like to combine. We have the right to either accept or deny this request.

Saur: An intelligent Dinosaur, capable of speak and some basic Advanced coordination. There has been at least asingle Saur for each Dinosaur race identified. Despite this, their may be others hiding out in a remote location on the island. The truth to this is not known.

Shapeshifter: Straight from the gates of the Realm of Oblivion, Otherwise called Limbo, This being knows no sentinence, knows no reason, knows no moral. It is constantly changing into people and objects it has seen before. Using this ability, it often attempts to kill individuals, manipulate them into doing random but usually extremely specific things, or have them kill another individual. It's standard state is a humanoid with a rubber/leather like consistancy. It has no face, ears, or hair, and is colored with random red and blue designs which slowly merge and combine into new designs. This happens at an advanced rate when it is threatened or anrgy. A similar visual event happens in the whites of the eyes of a form it has taken such as a person.

Chameleon: A creature that's appearance changes depending on where it was hatched. Chameleons resemble where they are hatched from. If they were hatched in a swamp, they'd resemble reeds. Hatched in a jungle, they'd resemble vines, or trees. Hatched in a human colony, well, let's just say there would be a "Human" baby someone finds, and it ain't Human. Chameleons have not moved for up to years at the time, but when they think the time is right, insect-like wings cause them to flutter out of their shapeshifted disguise, and reveal their insect form. The Chameleons then proceed to devour all nearby, and become dorment once more. If a Chameleon is hatched in a sentient race's colony, it will live it's whole life believing it's that race, but when a teenager and in danger, it shall instinctually reveal it's insect-like humanoid form, and attempt to destroy the danger. Most Chameleons that have found out about their true heritage and insect abillities either go into the wild to live among Chameleons, or try to maintain their humanity while using their powers to their advantage. Humanoid-based Chameleons usually have humanoid insect forms as well too.

Gifters (And Gifted): These 'people' are a race of ancient humans. Their hair is white, as well as their skin. Their eyes are almost always purple. It's said they are unable to die, as along as they are supplied with a certain resource: Children. Specific children, often called the Gifted. These children are no different than average children, besides a mark on the palms of their hands; And the fact they can preform, as the Gifters call it, the highest honor of 'Charity'. Charity will kill the Gifted, and depending on how long that child was going to live, that amount of years will be added to the life of the Gifters. The Gifters have few unique abilities besides their partial-godhood, but they do have the gift of time, during which they may have obtained much knowledge in the area of Magic that other races may not obtain.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 02:44 AM
Credits:

Larry for making, sickneses, enemies, tech, Races,helping with story line and some other things.

Timpookie for creating some enemies, races and dimensions.

Pterodaustro for grammar checks, "Fight with all your Might", "The End" revised, "Following the Wind" revised, further expanding the short storyline given by Larry, the "Saur" race, the "Oaken" race, and Void.

Supermariomania for grammar checks, adjectives, making some spells + spell names, some monsters, updating the area format, crafting system and "check" magic point system

Banshee7 making Gifters/Gifted races, and revising every race and making them massively descriptive. Also made some various tech.

AbCatchem for a magic style.

Power Wikia for some of are favourite powers.

Monster Wikia for information on some of the creatures and races.

And Dex10awesome for telling everybody who worked on this of this collab and bringing us together.

ADMINS:
Larrytheblock
Timpookie
Dex10awesome and his alts.
Pterodaustro
Banshee7
Supermariomania
Smooch98
kevin10527
AbCatchem

Rules:

1) No Gmoding.
2) Romance and related topics are not supported by the Admins of this RP. Any 'Romance' commited here is the responsibility of the RPer, and anything that may befall the RPer is their personal resposibility. If an admin is to support this subject, they must remember that it is their personal resposibility and act as such.
3) No breaking the rules.
4) I make the rules no admins can make the rules.
5) Don't have too many large powers.
6) No asking for admin.
7) Utilising loopholes in these rules will result in an automatic warning or ban.
8) Have some common sense people.
9) No trolling.
10) Put "The Island" on the "Other" section of your sheet.
11) Admins get as many powers as the thread creator wants them to get.
13) Don't feed the trolls.
14) No instant kills.
15) The rules can change at any time, don't complain.


Banlist:
1) SwedishLemon (RED ALERT! Griefer of piratepads. DO NOT give links to Dex's piratepads.)
2) Anyone related to a sub-atomic quantum spacewarper.
3) Ihazgudgrammerz (SwedishLemon's alt)





Special Food:

Snowberries: These are delicious and great for going to deserts. If eaten in the snow, they give the eater the power of cryokinesis for a short duration.

Time Apples: These make the eater able to time travel and reverse the thing they didn't want to happen for a short amount of time. Time can be reversed either a mere ten minutes, or all the way to ten hours, but changing time can be dangerous.

Shapeshifting Fruit: Could it be an apple, or possibly a grape. This fruit spontaneously changes depending on weather, tempreture, and electricity.

Music Bread: Makes anyone perfect at music and singing for a short while.

Movie Cherries: They are able to record messages and when somebody has recorded it and eaten it they can forever remember it.

Plants

Snowberry Bush: A bush that blossoms in the winter, and drops fruit in the summer to keep itself cold. Snowberry Bushes are the sole source of snowberries.

Time Apple Tree: These rare trees sometimes accidentally reverse their own growth, and shrink back into saplings that are otherwise indistuingishable from a common apple tree.

Cyanbrush: A turqouise coloured bush with blue streaks in it, it smells of bitter almonds. The Cyanbrush plant is highly poisonous, due to it's high concentration of cyanide.

Songwheat: The kind of wheat used to create Music Bread. Songwheat is pale green, and hums at a series of deep notes, different for each crop; these notes eventually form songs.

Spinlocke: Spinlocke is a mild disorienting poison which causes anyone who ingests it to become very dizzy, hysterical, and off-balance.

Clawvine: Clawvines are very similar to normal vines, except there are many, many, many, tiny, barbed thorns on them. Grabbing a Clawvine is ill advised, as it can cause serious wounds.

Lead Ivy: Lead Ivy doesn't contain any actual lead, but it does contain a high concentration of mercury, which makes both the sap and the leaves highly poisonous. Avoid touching, or even getting near Lead Ivy.

Quantum Disasters: While not technically a plant of their own, the particles that form these plants have unstable quantum states for some reason, and randomly change form and location. Quantum Disasters produce Shapeshifting Fruits which are equally unstable.

The Embodiment of Gaia: While obviously not truly relevant to the Dryad's God of Earth and Nature, there are whole societies of people who don't find this as obvious. This plant seems almost sentinent, and quickly takes over landscape if not contained. It is carnivorous, and will eat Humans if given the chance. Some Gaia-hailing extremist communities live in ancient temples overtaken by the plant, and leave sacrifices in the form of Humans from the ages of 12-23 specifically. They will leave them on a sacrificial stone table and leave the room. The many vines of the plant will sweep from the openings and cracks of the room, covering the seemingly willing victim. It will then disolve and absorb their body mass, supposedly making them 'One with Gaia, therefore adding to her infinite knowledge.'

Sucubucs Bush: A rather beautiful bush, adorned with crimson red flowers that almost seem to sparkle in the moon slight. However, the petals of the flowers that grow on the bush are coated in a thick, greasy poison. Once a living organism touches or consumes one of these flowers, the poison will find a way to enter the victim’s blood stream, and slowly begin to paralyze them, starting with whatever body part touched the plant, and working its way through. Luckily, the poison’s effect is only temporary; however it can lead to horrific pain afterwards. The plant does not appear in large quantities, and is a rare plant to begin with.

Thornbrew: A yellow, thorned tumbleweed-like-plant found in savannas on the island. It smells like strong, unsweetened chocolate. When it's thorns are brewed into a potion, it creates a coffee-like substance that tastes like chocolate.

Theater Cherry Blossom Tree: These trees are gigantic and are oftenly found on The Island the interior of this is much like a movie theater with seats and cup holders people can get drinks and food if you get to the top of the tree and get some movie cherries and feed it into the roots. But the movie requires nothing. These trees popped up due to the Gaia wanting more entertainment on The Island. These movies often come from earth but its possible to get a movie that is randomly generated and when the movie is over free copies of it come out of the roots for you to put in your home movie player. (From tech providers.)

Deities:

Gaia: The god of Earth and Nature, to which the Dryads devotedly serve. The Oaken were once the protective guardians of Gaia and her children; the Dryads, until they became corrupt. Gaia is now protected by the Dryads themselves and the Oaken have despersed, ashamed and outraged by their dismissal. She is observed to appear usually as a massive Dryad with branches reaching outwards off her body, with Dragon-like wings made of twigs and huge leaves. She also can manifest the forms of a female Human or Elf, though she retains a slightly unnatural height and frighteningly precise posture.

"The Dryads bring a dynasty of peace. Do not attempt to stop them, because I shall try at my destiny of defending them, and you shall fall."

Disgust: An insect, made of multiple components and capable to move it's many body parts to arange into forms slightly similar to different creatures. He usually takes the form of a human, in which mandables form his teeth, his head becomes the nose, strange gas-bags become the cheeks, and exo-skeletal plates form the rest of the face. He can unfold himself back into his spiny, insectal state, in which he is reminiscent of a centipede, but much more decorated and complex. He is able to reform after being crushed and torn apart, and therefore worshiped.

"I am disgust. I am Sin. Expect no mercy, as I will give none. It will be a fun experiment to test how mortal humanity really is."

Ads

Get a interview from people: http://www.roblox.com/Forum/ShowPost.aspx?PostID=82820220

Come to Timpookie's roleplay group!: http://www.roblox.com/My/Groups.aspx?gid=721781

Summoning

Basically like monster rancher. To get a monster you will have to go to a alter with a certain disk that can be found on the island.(Basically you find a disk and then go to a alter and give me a link that I will base the monster off.)

Power wiki

Just for giving you ideas on powers.

http://powerlisting.wikia.com/wiki/Category:Powers

Favourite ones(Just a opinion.)

Writing manifestation.


(MAGIC ISN'T POWERS.)
(APPEARANCE IS NOT CLOTHES!)

SHEETS:

Character sheet

Name:
@g3:
Gender:
Race:
Powers:
Appearance:
Items:
Weapons:
Personality:
Allergies:
Likes:
Dislikes:
Favourite colour:
Height:
Clothes:
Weight:
Skills:
Grades:
Biography: (Optional.)
Pets: (Optional.)
Disability:
Other:


Pet sheet

N@me:
@g3:
Gender:
Appearance:
Weight:
Powers(Smaller powers than humans):
Height:
Type:
Personality:
Favourite food:
Allergies:
Bio:
Owner:
Is it pure breed or stray:
Other:

Race sheet
N@me:
Lifespan:
Do they have to be born with it or can they get it from something:
Description:
For admins or can they be used my nonadmins:

Song sheet

N@me:
Lyrics:

Expensive tech sheet

N@me:
Pro:
Con:

Basic tech sheet

N@me:
Pro:
Con:

Sickness sheet

N@me:
Description:
Cause:

Magic sheet

N@me:
Description:
Requirements:(Optional.)

Gang sheet

N@me:
How long have you been formed:
Members:
Enemy gangs:
Gang pet:(Optional.)
Usual weapons:(Like a crowbar or something like that.)
Leader:
Postions:
Schemes pulled off:
Gang base:

Area registration sheet

N@me:
Description:

Dimension sheet

N@me:
Description:
Sights:

Monster sheet

N@me:
@g3:
Description:

Clan sheet

N@me:
Pros:
Cons:

Item sheet

N@me:
Pros:
Cons:

Building sheet

N@me:
Interior:
Exterior:
Furniture:
(I will base its pros and cons based off the sheet.)

Vampire Type Sheet

N@me:
Powers:
Cons:

Tech provider sheet
N@me:
Technology:
Productivity:
Report Abuse
XxLionHeartxX is not online. XxLionHeartxX
Joined: 23 Sep 2011
Total Posts: 1420
27 May 2013 02:46 AM
[ Content Deleted ]
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 03:34 AM
Name: Dexter Thornton
@g3: 22
Gender: Male.
Race: Offspring. (Guardian Angel and human.)
Powers: Adept level telepathy, can turn people into his personal dolls and turn them back into human, he can manipulate peoples size and he is aerial adapted. (Meaning he can survive cold temperatures, can breath normally when their is low oxygen and he can withstand pressures that no other angel can.
Appearance: Brown hair, light blue wings, perfectly white skin, brown eyes and has the kind of muscular build..
Items: A bag full of marbles.
Weapons: A pocket knife.
Personality: He is very cheerful and has a naughty occasionally.
Allergies: Has diarrhoea when eating too much gluten.
Likes: Flying up to the clouds and bringing people their.
Dislikes: Having to stay on the ground too long.
Favourite colour: Light blue.
Height: 7 '3
Clothes: Jeans, sneakers and a light blue hoodie.
Weight: Four pounds.
Skills: Has very good crafting skills and has some sword fighting skills.
Grades: Well when he want to school he often got C's with A's for art.
Biography:
Pets:
Disability: Has a neck bone problem and keeps on hitting his neck.
Other:
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 03:35 AM
The Fighting Angels belong to me.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 03:37 AM
Lion is lazy.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 03:40 AM
Now someone join.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 03:50 AM
Bump.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 04:19 AM
Here's a character someone can get and edit a little bit.

Name: Ellema Waker
@g3: 16
Gender: Female.
Race: Human.
Powers: She has incredibly high charisma and can persuade almost anyone, she is incredibly fast and she has mastered telepathy.
Appearance: Black long hair, tan skin, blue eyes and her face looks of a actress.
Items: She has make up brushes and make up
Weapons: She has a iron pole from the ship.
Personality: Incredibly nice and intuitive.
Allergies: None.
Likes: Angels.
Dislikes: Deamons.
Favourite colour: Burgandy.
Height: 5 '4
Clothes: A burgandy dress that is ripped on one side.
Weight: Five pounds.
Skills: She is a good artist and a quick one too.
Grades: She has B's for most and A+ 's for the arts.
Biography:
Pets:
Disability: She has a cut on her knee she might need some help.
Other:
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 04:35 AM
Bumper.
Report Abuse
wasabimasta is not online. wasabimasta
Joined: 01 Dec 2010
Total Posts: 857
27 May 2013 07:42 AM
(My CS will arrive momentarily.)
(In other news, by the Nine, this is long.)
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 06:48 PM
Yeah I know it took a year and five months to make.
Report Abuse
Quasar99 is not online. Quasar99
Joined: 21 Nov 2009
Total Posts: 9328
27 May 2013 06:49 PM
"a year and five months"
god this would only take me 5 days
are you on procrastination pills

would you like fries with that.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 06:52 PM
Can you either make a character and roleplay or stop annoying me.
Report Abuse
Supermariomania is not online. Supermariomania
Joined: 31 Jul 2009
Total Posts: 9028
27 May 2013 06:56 PM
Keeping this on my forums.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 07:26 PM
A sheet for someone who wants a pet and edit it a little.

N@me: Smokey
@g3: Two years.
Gender: Male.
Appearance: Gray fur, green eyes, silver teeth
Weight: Twenty Pounds.
Powers: He can create portals that only he can see but other can go follow him into them, fireproof fur and he can create and control fire.
Height: Ten inches.
Type: Gray spotted belly mist.
Personality: Playful and energetic.
Favourite food: Salmon.
Allergies: None.
Bio:
Owner: Someone can take this.
Is it pure breed or stray: Pure-Breed.
Other: Its paw is cut from the crash it may need some medical attention.
Report Abuse
theknightoftime is not online. theknightoftime
Joined: 15 Aug 2012
Total Posts: 14839
27 May 2013 07:37 PM
I HAVE READ THIS BEFORE

REPOST I SAY

REPOST

~ i'm not funny, really, this isn't some kind of pseudo-pseudo joke either. i'm not damn funny. ~
Report Abuse
generalp7 is not online. generalp7
Joined: 07 Oct 2006
Total Posts: 1783
27 May 2013 07:48 PM
Name: ????
@g3: ??
Gender: ??
Race: Shapeshifter
Powers: Shapeshifter normal powers.
Appearance: Human looking creature without facial features.
Items: None
Weapons: None
Personality: Blood thirsty (?)
Allergies: None
Likes: ???
Dislikes: ???
Favourite colour: Blue
Height: 6"
Clothes: Featureless leather clothes.
Weight: 0 pounds
Skills: Controlling humans to use for his bidding.
Grades: None
Biography: (Optional.) ???
Pets: (Optional.) None
Disability: ???
Other: The Island
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 08:02 PM
You need a name, @g3, a gender, powers that come with that race don't count so remove that and put in at least one power that a shapeshifter wouldn't have, a disability like a cut for something treatable or a wheel chair, some dislikes and likes and 'It often attempts.' means that you don't have to be blood thirsty so you can give me a proper personality too.
Report Abuse
generalp7 is not online. generalp7
Joined: 07 Oct 2006
Total Posts: 1783
27 May 2013 08:06 PM
Name: Palqi
@g3: 91
Gender: Male
Race: Shapeshifter
Powers: Influencing human emotions while controlling another.
Appearance: Human looking creature without facial features.
Items: None
Weapons: None
Personality: He has alot of cunning, and thinks only select few of most races are good enough to live. He is quick to anger.
Allergies: None
Likes: ???
Dislikes: ???
Favourite colour: Blue
Height: 6"
Clothes: Featureless leather clothes.
Weight: 0 pounds
Skills: Controlling humans to use for his bidding.
Grades: None
Biography: (Optional.) ???
Pets: (Optional.) None
Disability: Missing a couple fingers on a hand.
Other: The Island
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 08:07 PM
Great your accepted just give me one like and dislike.
Report Abuse
dex10awesome is not online. dex10awesome
Joined: 18 Nov 2011
Total Posts: 4668
27 May 2013 08:17 PM
Starting roleplay

Dexter

I suddenly wake up, my head is hurting like crazy. I see a red and blue figure lying on the ground. Suddenly a butterfly spreading sparkling in the sun flys, over to me suddenly I see it isn't a butterfly but a fairy I try to catch it with my hands and I see it wiggle.
Report Abuse
generalp7 is not online. generalp7
Joined: 07 Oct 2006
Total Posts: 1783
27 May 2013 08:29 PM
Likes: Toying with creatures
Dislikes: Other shapeshifters that steal his kill.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Role-Playing
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image