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Re: Next Generation Apocalyptic Simulator

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stinky24 is not online. stinky24
Joined: 25 Aug 2012
Total Posts: 142
27 May 2013 02:31 PM
Hello there!

So what I'm doing is working on a Next Gen Apocalypse Simulator, nothing like the others. These are the basic things we've gotten on the map so far.

-Armory
-PMC, and Military Hangers
-Deerstand
-Closed/Opened Cargo crates
-Cave
-Dynamic Lighting
-Preview Thumbnail

If you guys want to help out on scripting or building guns or such, please contact me.
Or please do post feedback on what I can add to the map, making it a more interesting Zombie Apocalypse Survival game.

Thank you for taking some time to read this.
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stinky24 is not online. stinky24
Joined: 25 Aug 2012
Total Posts: 142
27 May 2013 02:33 PM
Oh, I forgot to mention, the Military Hangers, and armory are going to spawn Military Grade loot.
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stinky24 is not online. stinky24
Joined: 25 Aug 2012
Total Posts: 142
27 May 2013 02:35 PM
Bump.

I forgot to mention that I'm working with a set of friends, that are part of the Map Development team.
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stinky24 is not online. stinky24
Joined: 25 Aug 2012
Total Posts: 142
27 May 2013 02:37 PM
Bump

I would really like some feedback.
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SniperOnTheRoof is not online. SniperOnTheRoof
Joined: 01 Jan 2013
Total Posts: 888
27 May 2013 06:47 PM
Try to "sell" the game to me(as in why should I like/play this gmae instead of Apoc or Deadzone.)
What makes this different from the rest? What makes this game "Next Generation?"


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legobrick100 is not online. legobrick100
Joined: 08 Jul 2008
Total Posts: 357
27 May 2013 09:09 PM
Do you need any enviromental artists? I'm VERY much a noob at scripting, but VERY experienced with enviromental design.
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CakeCitizen is not online. CakeCitizen
Joined: 28 Mar 2012
Total Posts: 3849
27 May 2013 09:35 PM
I'm great with ideas, I'll gladly just pop an idea through updates. I cannot build nor script however.
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