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| 27 May 2013 08:58 PM |
| So im trying to test chat for an output, but in Edit(player) mode there isnt chat, and in Play mode there isnt an output window. How can I test it? |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 27 May 2013 08:59 PM |
| In studio, you can start a local server, and then start a player that connects to that server. You made need to turn the safechat of that player off though. |
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| 27 May 2013 09:04 PM |
Where is the Safechat property located?
I see a player age, but that cant be changed.... |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 27 May 2013 09:05 PM |
| its a hidden property, you have to use a script or command bar to change it |
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sTvcs
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| Joined: 24 Jun 2012 |
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| 27 May 2013 09:07 PM |
Or go the easy way; apply it's changes to a StringValue.
Don't complicate yourself. |
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| 27 May 2013 09:07 PM |
| So its just "SafeChat"? or "Safechat" or what... |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 27 May 2013 09:08 PM |
| http://wiki.roblox.com/index.php/SetSuperSafeChat_%28Method%29 |
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| 27 May 2013 09:15 PM |
game.Players.PlayerAdded:connect(function(player) game.Players.Player:SetSuperSafeChat(false) end)
So I added that with the method you showed me, and I belive it worked, but its not adding the chat bar at the bottom.... |
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sTvcs
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| Joined: 24 Jun 2012 |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 27 May 2013 09:16 PM |
| SetSuperSafeChat only works in the command bar, or I think plugins. |
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| 27 May 2013 09:18 PM |
| How do i use string value? |
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sTvcs
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| Joined: 24 Jun 2012 |
| Total Posts: 704 |
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| 27 May 2013 09:19 PM |
| The changed event affects the StringValue, effectively replacing the need to chat. |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
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| 27 May 2013 09:20 PM |
Just make this a plugin: game.Players.PlayerAdded\connect (plr) -> pcall -> plr\SetSuperSafeChat false |
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| 27 May 2013 09:26 PM |
Yeah, command bar seemed to work. I think the problem is that the chat isnt some regular Gui. It won't load unless you are a non-safe chatter from the start. Would a plugin still fix that?
I know what plugins are, but dont use them really.
Can I just save the script, then use "ExecuteScript"? |
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| 27 May 2013 09:34 PM |
game.Players.PlayerAdded\connect (plr) -> pcall -> plr\SetSuperSafeChat false
...What does the -> meant?
Enter? Then there were errors... |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 27 May 2013 09:36 PM |
Wait, oops, wrong language. game.Players.PlayerAdded:connect(function (plr) pcall(function () plr:SetSuperSafeChat(false); end); end); |
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sTvcs
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| Joined: 24 Jun 2012 |
| Total Posts: 704 |
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| 27 May 2013 09:43 PM |
From using moonscript to using java syntax man get it together |
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| 27 May 2013 09:43 PM |
| So do I just paste it into the plugin folder and done? |
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| 27 May 2013 09:50 PM |
Why did roblox make safechat automatically on, anyways :/
While there are probually more safechatters than free chatters, the only people who would notice this would be people who can chat freely :/ |
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