ForceSky
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| Joined: 30 Jul 2012 |
| Total Posts: 2379 |
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| 24 May 2013 03:32 PM |
If you are having trouble using CFrame to rotate, here's an easier way. (If the rotation isn't complex)
1. Find out the position you want. (X, Y, Z) 2. Move the part to an open space and use studio rotate tool to rotate it. 3. Print the part's CFrame. 4. Replace the first 3 numbers with the XYZ of the position you want. 5. workspace.Part.CFrame = CFrame.new(THEFINALPRODUCT)
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 24 May 2013 03:45 PM |
| thank u so much i never would have figured it out myself! |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 24 May 2013 04:01 PM |
Part.Rotation = Vector3.new()
Easier, much? |
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NXTBoy
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| Joined: 25 Aug 2008 |
| Total Posts: 4533 |
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| 24 May 2013 04:42 PM |
| I don't have an installation of studio to hand - what exactly does the new rotation property do? Is it XYZ euler angles, or axis angle? |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 24 May 2013 04:47 PM |
It's Euler angles, XYZ, it looks like origin coordinates, around the center of the part.
It's useful, I suppose. |
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ForceSky
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| Joined: 30 Jul 2012 |
| Total Posts: 2379 |
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| 25 May 2013 11:19 AM |
| Dek, were you being sarcastic, or not? |
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