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| 23 May 2013 12:04 PM |
Can anybody tell me what is wrong with this script? game.Players.LinkedSword:remove() function onTouch:remove(LinkedSword) end scipt.Parent:connect:onTouched(remove) |
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| 23 May 2013 12:05 PM |
I'm a rebel, I read it when I KNEW, yes that's right when I KNEW I wasn't a scripter.
SH pls. |
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| 23 May 2013 12:07 PM |
| I believe that you should have the LinkedSword in the backpack, not in the players. |
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| 23 May 2013 12:07 PM |
Script*?
There's nothing wrong with the spelling script. |
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| 23 May 2013 12:08 PM |
| He wrote scipt instead of script, that's why he made the star. |
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| 23 May 2013 12:14 PM |
| I can't really understand what you are trying to make with this script... |
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| 23 May 2013 12:15 PM |
| So, when I step on the brick, it will give me a sword. |
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| 23 May 2013 12:17 PM |
function onTouch() game.Players.LinkedSword:remove() end script.Parent.Touched:connect(onTouch)
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| 23 May 2013 12:18 PM |
Oh, you should add a sword in the lighting and when you step on the brick, you will get a duplicate of the sword inside the lighting.
It's the easiest way I can think of. |
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toadjesse
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| Joined: 03 Jun 2008 |
| Total Posts: 5617 |
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| 23 May 2013 12:19 PM |
"game.Players.LinkedSword:remove()" There is no LinkedSword in the folder Players.
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Tyscott12
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| Joined: 29 Apr 2012 |
| Total Posts: 3372 |
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| 23 May 2013 12:32 PM |
wait(5) end
Look mommy I did it! |
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| 23 May 2013 12:48 PM |
game.Players.LinkedSword:remove() function onTouch:remove(LinkedSword) end
scipt.Parent:connect:onTouched(remove)
You forgot to make the last part go down |
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| 23 May 2013 12:49 PM |
| I thought it was :remove() not (remove) I have not experimented with those kind of things. |
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| 23 May 2013 12:50 PM |
| Oh don't mind my last post, I didn't real carefully. |
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podganez
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| Joined: 05 Jan 2012 |
| Total Posts: 4493 |
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| 23 May 2013 12:53 PM |
*Read
-Your account was terminated have a nice day- |
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