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Re: Control Changing

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moomooman222 is not online. moomooman222
Joined: 03 Mar 2010
Total Posts: 6841
22 May 2013 02:26 PM
Being able to change you player controls to whatever suits you.

I want to change my player movement controls to E,S,D,F (since my W key is broken, and hard to use now).

Thanks for your consideration, support, and/or constructive criticism.


moo
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Demetreous is not online. Demetreous
Joined: 05 Mar 2011
Total Posts: 2821
22 May 2013 02:28 PM
So you mean, changing the keys. If so, support!
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2013 02:29 PM
Basically, key-mapping to different points?
Sure, many games have done it before, no reason why we can't as well.
Heck, I myself would map the left and right arrow key commands to Q and E, so that I can have all of my movement and look keys in close proximity.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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mariothelegn is not online. mariothelegn
Joined: 12 May 2010
Total Posts: 3184
22 May 2013 02:30 PM
I think that would be tricky.
Many games and gear have hotkeys. Other than that, it sounds like a good idea.
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Gotanksx3 is not online. Gotanksx3
Joined: 12 Oct 2011
Total Posts: 1087
22 May 2013 02:31 PM
Support
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moomooman222 is not online. moomooman222
Joined: 03 Mar 2010
Total Posts: 6841
22 May 2013 02:52 PM
Thanks!

And yes, I do mean changing keys.

:)


moo
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Omnovia is not online. Omnovia
Joined: 09 Nov 2012
Total Posts: 1251
22 May 2013 03:22 PM
Unexpurgated support; I would perchance alter my controls for maneuver (W, A, S, and D) to keys with the coequal distance between one another somewhere nearer to the nethermost of my keyboard.

{~Omnovia~}
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moomooman222 is not online. moomooman222
Joined: 03 Mar 2010
Total Posts: 6841
22 May 2013 03:59 PM
Great...? I can only guess what coequal means.


moo
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
22 May 2013 04:05 PM
No support. Would ruin games where key presses are required for gameplay.
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moomooman222 is not online. moomooman222
Joined: 03 Mar 2010
Total Posts: 6841
22 May 2013 04:06 PM
@thedestroyer

Can you give an example?


noo
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ultralaser360 is not online. ultralaser360
Joined: 02 Oct 2011
Total Posts: 784
22 May 2013 04:10 PM
Support and btw you made a mistake in your siggy you mean moo
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moomooman222 is not online. moomooman222
Joined: 03 Mar 2010
Total Posts: 6841
22 May 2013 04:11 PM
*moo

Lol, thanks


moo
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moomooman222 is not online. moomooman222
Joined: 03 Mar 2010
Total Posts: 6841
22 May 2013 04:27 PM
Bump
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2013 04:28 PM
@Dest;
Just an inquiry, but, changing the key mappings... wouldn't that automatically change how they are registered?

Say, if I set Q to be Left Arrow, wouldn't that leave Left Arrow open to replace with Q?
Therefore, those games are not adversely affected.


~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
22 May 2013 04:46 PM
They absolutely are. Lets say I have 'e' as my inventory toggle. If you change a character control to 'e' it would ruin the game experience.
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Donutlova is not online. Donutlova
Joined: 08 May 2012
Total Posts: 5340
22 May 2013 04:49 PM
No support...
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2013 04:51 PM
Problem in your logic:
In-game key commands could be changed, meaning, if I set E to do what the Right arrow does, and then set the Right arrow to do what E does, then E would register as the right arrow, and the right arrow would register as E.

To put in terms of use, lets say E opens inventory, as you said.
If I mapped E to right arrow, and right arrow to E, then by pushing the right arrow, I would open my inventory; by pushing E my character/camera would rotate right.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
22 May 2013 05:06 PM
No, that creates too much confusion. Just get used to it.
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
22 May 2013 05:07 PM
Plus this is too much work for a persons laziness.
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Donutlova is not online. Donutlova
Joined: 08 May 2012
Total Posts: 5340
22 May 2013 05:09 PM
In-game key commands could be changed, meaning, if I set E to do what the Right arrow does, and then set the Right arrow to do what E does, then E would register as the right arrow, and the right arrow would register as E.

To put in terms of use, lets say E opens inventory, as you said.
If I mapped E to right arrow, and right arrow to E, then by pushing the right arrow, I would open my inventory; by pushing E my character/camera would rotate right.


You can't change the game owners scripts...
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 May 2013 05:11 PM
@Donut, it does nothing to change their scripts.
It provides leeway for the core coding to alter how each key is registered.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
22 May 2013 05:15 PM
So you want the hardware input to be changed before it gets to the Lua side.

Are you serious...?
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Klink45 is not online. Klink45
Joined: 06 Jun 2011
Total Posts: 26054
22 May 2013 05:32 PM
You can use the arrow keys too.

~Always ask yourself, "Would a noob do this?".~
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Omnovia is not online. Omnovia
Joined: 09 Nov 2012
Total Posts: 1251
22 May 2013 06:04 PM
Or the in-game keys could reside in their present manner. The constituent would only impinge the controls for maneuver, not the settings of your keyboard.

And yes, my anterior remark was an affirmative one.

{~Omnovia~}
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