ZackZak
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| Joined: 26 Jul 2009 |
| Total Posts: 2811 |
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| 21 May 2013 05:49 PM |
A few days ago I got an e-mail from him asking what the top three features on my ROBLOX wishlist were.
I said:
1) Custom user meshes and sounds. [moderated by users or buyable with robux]
2) Fix: -PlayerMouse.Icon -Humanoid CanCollide solidity bug. -Mouse sensitivity when changing camera FOV.
3) Enable studio for online debugging and building. What would you ask for? |
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| 21 May 2013 05:51 PM |
| A blog article telling the skids that it's 'Lua,' not 'LUA,' and it's better to learn the language than make requests. |
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| 21 May 2013 05:52 PM |
Scripters ~= Scripting Helpers
_________________________________________________________________________ I possess 16K+ ROBUX and 968 tickets. |
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itunes89
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| Joined: 19 Jan 2011 |
| Total Posts: 1957 |
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| 21 May 2013 05:53 PM |
| I want to get a eMail for Shedletsky.. |
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| 21 May 2013 06:00 PM |
An animation API.
Humanoid updates including, but not limited to: -Jumping working based on a local frame of reference instead of "up plus how fast the walkspeed is". (E.G. Jump off a platform going 250studs/s to the left, continue to go 250studs/s left with the platform. Assume that players won't slide off if the platform has "enough friction". -Humanoid standing orientation dependent on the sum of exerted forces instead of being dependant on "which direction down is in ".
Do more things like "Yorick's Resting Place".
The Prime Jester of Scripters has spoken. |
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| 21 May 2013 06:01 PM |
| Release replicationfilters, so you can create anti-hacks for your own game and add local lightning/parts/everything support. |
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| 21 May 2013 06:06 PM |
| A Roblox Alternate Reality Game with a simulation of a terminal, and those who crack the codes can now the newest features. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 21 May 2013 06:08 PM |
I'd say studio enabled for debugging, custom replicators, and our own libraries.
~ Non simpliciter Latinam legere ~ |
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| 21 May 2013 06:09 PM |
...am I the only one here that really wants GUI rotation?
-- http://www.roblox.com/Innocent-place?id=23319537 ~ Innocence |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 21 May 2013 06:10 PM |
Rotating GUIs are coming, just like Dynamic Lighting was. Patience is a virtue.
~ Non simpliciter Latinam legere ~ |
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| 21 May 2013 06:13 PM |
I'm sorry, but "coming soon" is pretty annoying.
-- http://www.roblox.com/Innocent-place?id=23319537 ~ Innocence |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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| 21 May 2013 06:18 PM |
Everything in my wish list here: sites dot google dot com slash site slash markotaris slash wish-list slash features
Also everything in Anaminus' ROBLOX bug tracker (49 issues in it right now): github dot com slash Anaminus slash roblox-bug-tracker slash issues
_________________________________________________________________________ Twitter: https://twitter.com/MarkOtaris |
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200AB
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| Joined: 24 Aug 2010 |
| Total Posts: 1604 |
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| 21 May 2013 06:18 PM |
| Am I the only one here that has been waiting for Roblox Universes for 2 years? |
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| 21 May 2013 06:22 PM |
@RenderSettings
According to what popinman322 told me a loooong time ago, the replication filter is going to disconnect the player as soon as something coming from his client is filtered. This means using the replication filter for local lighting and stuff would disconnect the player... not very practical.
I'd ask them to consider not doing this (unless they've changed their plans since then), because although the replication filter is meant to be used to prevent exploits, it is still, as its name indicates, meant to be used to filter replication, and thus using it to prevent replication of lighting properties or replication of parts wouldn't be a kludge, in opposition to putting stuff in the camera, which definitely is a kludge.
_________________________________________________________________________ Twitter: https://twitter.com/MarkOtaris |
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| 21 May 2013 06:24 PM |
| It at the very least doesn't in the current implementation: In the Easter Hunt game, you could locally affect parts without getting disconnected. It might be a setting they didn't set, or could be that it has a limit on how many replications to block until it decides the client is too out of sync and kick them. |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 21 May 2013 06:31 PM |
| This is just something interesting I noticed. If you join a game without the joinscript, then trying to create a part disconnects you. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 21 May 2013 06:51 PM |
"Being able to clear the output"
Urm...
~ Non simpliciter Latinam legere ~ |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 21 May 2013 07:08 PM |
| My biggest wish is probably stated before but, unlock the things that don't pose a security risk. Like GuiService:SendNotification, and the NetworkReplicator objects, among other things. |
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200AB
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| Joined: 24 Aug 2010 |
| Total Posts: 1604 |
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| 21 May 2013 07:43 PM |
| So I am the only one that's been waiting for the Roblox Universe to be added? Or does noone else even know what I'm talking about? If you don't, look it up on the blog on Hack Week a couple years ago along with buoyancy. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 21 May 2013 07:46 PM |
We do wish for one, but we don't bother suggesting something that is impossible.
~ Non simpliciter Latinam legere ~ |
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200AB
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| Joined: 24 Aug 2010 |
| Total Posts: 1604 |
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| 21 May 2013 08:02 PM |
@dekkonot Who are you replying to? I assumed you were replying to me but your post makes no sense in regards to what I said. 1) "We do wish for ONE" one what? 2) "something that is impossible" this isn't impossible... Very far from it. |
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| 21 May 2013 08:16 PM |
@Oysi;
Sorcus said "coming soon". I'll try to find the thread.
-- http://www.roblox.com/Innocent-place?id=23319537 ~ Innocence |
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| 21 May 2013 08:19 PM |
Forget it; he said may or may not come. Still makes me sad :'(
-- http://www.roblox.com/Innocent-place?id=23319537 ~ Innocence |
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| 21 May 2013 10:09 PM |
| I would like Roblox Universes and server-wide data persistence. Also limit terrain to a more practical size such as 10,000 voxels since you can't make a large game right now with terrain. |
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