loleris
|
  |
| Joined: 23 Feb 2009 |
| Total Posts: 1610 |
|
|
| 20 May 2013 05:00 AM |
I send a message to Team Rudimentality - no responce. Send message to StudioMM - they're all top secret.
._. Possible scenarios: 1) They are too lazy to chat 2) They want people to imagine "all the amazing" things by not showing the actual stuff. 3) They actually don't have anything. 4) They delete all messages
Not like me, I share information about my projects, I help people. Also, I love challenges. Whenever I found out somebody makes better things than me, I try making better.
...Now when I know nothing about what they make... I'll try the best I can >:3 |
|
|
| Report Abuse |
|
|
zars15
|
  |
| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
|
| |
|
|
| 20 May 2013 07:33 AM |
I'm doing a big project myself and I've been sharing information about it and letting few people test out things for me... but I'm a one man army and I'm not afraid of a little criticism.
I can understand their position, when you've got lots of people asking about your project; it's kind of hard to answer each individual PM so you end up ignoring the bunch. I know from personal experience, since the game I'm working on people are getting impatient about due to it sounding so good.
I mean, I am able to deliver - but the allocation of my time with my course and all means I have barely any time for ROBLOX anymore so it means I've been working on this game for over half a year now. |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 07:37 AM |
| It bothers me when people are secretive about stuff as well. This is a creative environment, not a competitive one. |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 07:42 AM |
@Arceus Yeah, I'm not entirely sure what that's about. I think they're afraid of their places being stolen or whatever, I'm not sure. |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 07:49 AM |
| People are generally afraid of things being stolen because they know that they'll lose something when it happens. But what could you lose by opening up a project you've made other than credit? Is credit really that important to some people? |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 09:38 AM |
Sometimes I'm a little secret about my projects at first, but then I'll give heaps of information about it and usually have a demo of it available.
Also by the way, I'm working on an in game item viewer system :D
I also like challenges (challenge me lol)
I also try and do things better, which is why I try and make the Kill The Clones Gui system simple, efficient, and clean. It didn't take much work at all to port the entire Gui system to iPhones And iPod Touches, since I only had to make a few buttons smaller, change some text to be smaller, and volla! The biggest thing I had to do was create a completely new shop which works great on mobile AND on iPad and for computer as well. Also all the mobile stuff is based off of the computer version, just some code optimizes the interface when it initializes, so yah.
|
|
|
| Report Abuse |
|
|
Tappier
|
  |
| Joined: 10 Apr 2013 |
| Total Posts: 14077 |
|
| |
|
loleris
|
  |
| Joined: 23 Feb 2009 |
| Total Posts: 1610 |
|
|
| 20 May 2013 09:53 AM |
@RyanDolan123 ...But can you challenge the great LOLERIS!!?? I apply for any challenges :P.
@Tappier People won't loose faith for a good while. The thing that might happen is that their expectations will be far too great from the actual game. The expectations are growing constatly, curiousity gets bigger, but they might after a while feel like it wasn't worth waiting. |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 10:06 AM |
@loleris Create a script that actually DISCONENCTS players AND preserves their character
It's possible and I've done it
Hint: You need a localscript |
|
|
| Report Abuse |
|
|
HEAT507
|
  |
| Joined: 31 Aug 2012 |
| Total Posts: 429 |
|
|
| 20 May 2013 10:13 AM |
this is what they make hint;
its cooked in a pot and its white
oooooooooooooooooo
--ukikarus |
|
|
| Report Abuse |
|
|
zars15
|
  |
| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
|
|
| 20 May 2013 10:56 AM |
>ryandolan projects
Kill the clones, much? |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 11:05 AM |
| @zars I often make little mini-projects. Sometimes, yes, they are incorporated into Kill The Clones. (LOLClones originated from a funny thing I made called LOLBot, sprinting originated from a small sprinting script project, and a few others I think) |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 11:08 AM |
The Kill The Clones chat actually turned out the opposite way. I designed it for Kill The Clones, but released it to the public as a model.
It's nice because it is easily modifyable with scripts. |
|
|
| Report Abuse |
|
|
zars15
|
  |
| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
|
|
| 20 May 2013 11:18 AM |
| Oh, those aren't real projects. That's basically we all do, just most of us, scripters, can't make a proper game project. We are cursed, or roblox is simply not made for us. |
|
|
| Report Abuse |
|
|
loleris
|
  |
| Joined: 23 Feb 2009 |
| Total Posts: 1610 |
|
|
| 20 May 2013 11:21 AM |
@RyanDolan123
Well, I was talking rather about challenges that are actually interesting and useful to use in my games.
Disconnecting players and preserving their character? Drop a local script with some crash lines inside a player. Before doing so you can clone the character or something. I don't even get where's the challenge hidden XD. Rather a technical solution to me.
But what the heck then: Can you make a local script which continues running after the player character respawns? |
|
|
| Report Abuse |
|
|
zars15
|
  |
| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
|
| |
|
loleris
|
  |
| Joined: 23 Feb 2009 |
| Total Posts: 1610 |
|
|
| 20 May 2013 11:30 AM |
@zars15
We are not cursed. You have to keep learning new things, try creating the simpliest games and continue progressing.
Myself, I have already covered up Roblox Lua functions, events, local variables, JSON, coroutines and the most recent - meta tables.
I'm starting my final big Roblox project - Weapon Animation Creator 3.0 with full character body animations. WAC 2.0 is already a real thing that I've made and is one of the most realistic weapon animation creator on Roblox. I use it in this game: http://www.roblox.com/--place?id=79331284 |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 11:39 AM |
>Can you make a local script which continues running after the player character respawns?
Yes. |
|
|
| Report Abuse |
|
|
zars15
|
  |
| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
|
|
| 20 May 2013 11:42 AM |
| I can't be asked to make stuff for roblox anymore. Idk why. |
|
|
| Report Abuse |
|
|
Oreology
|
  |
| Joined: 15 Sep 2012 |
| Total Posts: 507 |
|
|
| 20 May 2013 11:48 AM |
^ Same here. Frankly life *ahem* work & schoolwork calls upon me!11
"No, you were not downloaded. You were born!" |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 01:28 PM |
>Oh those aren't real projects
I said they were mini-projects lol |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 01:29 PM |
@prehistoricman script:Destroy() or script.Parent = nil or script:remove() :D |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 01:40 PM |
| I don't think script:destroy() would work since the way Destroy actually completely deletes it. |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 01:42 PM |
nope! Try it
Destroy simply locks its parent (and all its properties I think) |
|
|
| Report Abuse |
|
|