enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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| 19 May 2013 08:21 AM |
| What scripts or things could I use. |
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Xheng
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| Joined: 28 Apr 2013 |
| Total Posts: 158 |
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| 19 May 2013 08:22 AM |
| I think there is something in the animate script or just use BodyVelocity? |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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| 19 May 2013 08:26 AM |
| No theres a way to just turn it off just don't know how to do it. |
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toadjesse
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| Joined: 03 Jun 2008 |
| Total Posts: 5617 |
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| 19 May 2013 08:27 AM |
| I think that you could make a script that turns set Jumping to false if it becomes true? |
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enyahs7
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| Joined: 25 Apr 2008 |
| Total Posts: 9820 |
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| 19 May 2013 08:30 AM |
| Yeah but idk how to do that. |
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| 19 May 2013 08:40 AM |
wait(.1) script.Parent = script.Parent.Parent.Character local char = Game.Players.LocalPlayer.Character; char.Humanoid.Changed:connect(function(property) if ( property == "Jump" ) then char.Humanoid.Jump = false; char.Torso.Velocity = Vector3.new(0, -30, 0); end end) print 'Should now be working' |
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| 19 May 2013 08:40 AM |
| Put it inside of a localscript in StarterGui, should be good to go. |
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