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| 19 May 2013 06:19 AM |
holobricks = {}
for _,brick in pairs(workspace:GetChildren()) do if brick.Name == "Holobrick" then table.insert(holobricks,brick) end end
for _,brick in pairs(holobricks) do brick.Transparency = 0.3 wait(0.1) brick.Transparency = 0.6 wait(0.1) brick.Transparency = 0.9 wait(0.1) brick.Transparency = 0.6 wait(0.1) brick.Transparency = 0.3 wait(0.1) brick.Transparency = 0 wait(0.1) end
-And there we see it, the watermelon slicing the knife.. |
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| 19 May 2013 06:24 AM |
a
-And there we see it, the watermelon slicing the knife.. |
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| 19 May 2013 06:25 AM |
while true do
cout << "You Found My Siggy!" << endl; |
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| 19 May 2013 06:26 AM |
Thanks.
-And there we see it, the watermelon slicing the knife.. |
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| 19 May 2013 06:43 AM |
Where do I put 'while true do' there is no spot.
-And there we see it, the watermelon slicing the knife.. |
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| 19 May 2013 06:45 AM |
holobricks = {}
for _,brick in pairs(workspace:GetChildren()) do if brick.Name == "Holobrick" then table.insert(holobricks,brick) end end
while true do for _,brick in pairs(holobricks) do brick.Transparency = 0.3 wait(0.1) brick.Transparency = 0.6 wait(0.1) brick.Transparency = 0.9 wait(0.1) brick.Transparency = 0.6 wait(0.1) brick.Transparency = 0.3 wait(0.1) brick.Transparency = 0 wait(0.1) end end |
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| 19 May 2013 06:56 AM |
Thanks TG101.
-And there we see it, the watermelon slicing the knife.. |
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