bryan870
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| Joined: 26 Oct 2008 |
| Total Posts: 1975 |
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| 18 May 2013 03:33 PM |
Well, I'm making a 'Beginner's Guide' for the general public, and I'm stumped on how to remove an arm from somebody.
I know it looks something like this:
:s game.Workspace.bryan870.Arm.Left:Remove()
And and all help will be appreciated. Thanks! |
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| 18 May 2013 03:34 PM |
game.Workspace.playername["Left Arm"]:Destroy()
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| 18 May 2013 03:34 PM |
| If you don't even know how to remove a body part, don't do a guide. |
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| 18 May 2013 03:35 PM |
Maybe he's taking notes for himself and calling it that? Just guessing~
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bryan870
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| Joined: 26 Oct 2008 |
| Total Posts: 1975 |
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| 18 May 2013 03:36 PM |
| I'm not excelled at this. This is for my C++ class, and I would like to get a good grade. All help is appreciated. |
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bryan870
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| Joined: 26 Oct 2008 |
| Total Posts: 1975 |
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| 18 May 2013 03:42 PM |
| Thanks for this help, but is it possible if somebody can help me figure out how to remove a face? |
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| 18 May 2013 03:44 PM |
This MAY work...
for _,v in pairs(game.Workspace.playername.Head:GetChildren()) do if v:IsA("Decal") then v:Destroy() end end
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Scaryadi
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| Joined: 31 May 2011 |
| Total Posts: 34 |
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| 18 May 2013 03:46 PM |
To remove a face I think you have to make this script: ----------------------------------------------------------------------------------------- head = script.Parent.Parent.Character.Head head.face:remove() -------------------------------------------------------------------------------------------- And put it into Starter Gui or Starter Pack |
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| 18 May 2013 03:47 PM |
@Scaryadi, sometimes that fails for me. Dx
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bryan870
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| Joined: 26 Oct 2008 |
| Total Posts: 1975 |
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| 18 May 2013 03:51 PM |
How about inserting a brick in-game?
Sorry, I'm a pest, but . . . Y'know. |
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| 18 May 2013 03:51 PM |
Instance.new("Part",Workspace).Position = Vector3.new(0,10,0)
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bryan870
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| Joined: 26 Oct 2008 |
| Total Posts: 1975 |
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