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| 16 May 2013 11:32 AM |
So, I made a script work on group only membres, but doesn't seems to work
group = 652333 function onRespawned(player) if newPlayer:IsInGroup(group) then while true do if player.Character ~= nil then break end wait(.1) end local kk = player.Character.Head:clone() player.Character.Head.Transparency = 1 player.Character.Head.CanCollide = true kk.Name = "HeadSee" kk.Parent = player.Character local gg = player.Character.Torso.Neck:clone() gg.Parent = player.Character.Torso gg.Part1 = kk player.Character.HeadSee.BrickColor = player.Character.Head.Brickcolor player.Character.HeadSee.Transparency = 0 player.Character.HeadSee.face:remove() player.Character.HeadSee.CanCollide = false wait(.1) while true do wait(.03) if player.Character.HeadSee.BrickColor ~= player.Character.Head.BrickColor then player.Character.HeadSee.Brickcolor = player.Character.Head.BrickColor else break end end end function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered) end
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| 17 May 2013 11:19 AM |
Nope, but this is the clean version of the script.
function onRespawned(player) while true do if player.Character ~= nil then break end wait(.1) end local kk = player.Character.Head:clone() player.Character.Head.Transparency = 1 player.Character.Head.CanCollide = true kk.Name = "HeadSee" kk.Parent = player.Character local gg = player.Character.Torso.Neck:clone() gg.Parent = player.Character.Torso gg.Part1 = kk player.Character.HeadSee.BrickColor = player.Character.Head.Brickcolor player.Character.HeadSee.Transparency = 0 player.Character.HeadSee.face:remove() player.Character.HeadSee.CanCollide = false wait(.1) while true do wait(.03) if player.Character.HeadSee.BrickColor ~= player.Character.Head.BrickColor then player.Character.HeadSee.Brickcolor = player.Character.Head.BrickColor else break end end end
function onPlayerEntered(newPlayer) newPlayer.Changed:connect(function (property) if (property == "Character") then onRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
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cannonssk
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| Joined: 02 Mar 2010 |
| Total Posts: 278 |
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| 17 May 2013 12:36 PM |
what doesnt work about it?
and why is this in ()?
if (property == "Character") then
if property == "Character" then |
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