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Re: Is there a way to remove the "X" mark on cylinders?

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FrenzoBlox is not online. FrenzoBlox
Joined: 20 Dec 2011
Total Posts: 28854
14 May 2013 10:01 PM
I need a pole with texture, but without the "X" mark. Is that possible?
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JBAgamestar is not online. JBAgamestar
Joined: 18 Jan 2011
Total Posts: 3291
14 May 2013 10:52 PM
Insert a cylinder mesh into a brick. It will remove the X mark and you can resize it anyway you want.
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zerogravity1014 is not online. zerogravity1014
Joined: 08 Apr 2010
Total Posts: 436
14 May 2013 11:03 PM
Just search cylinder and get a cylinder :)
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JBAgamestar is not online. JBAgamestar
Joined: 18 Jan 2011
Total Posts: 3291
14 May 2013 11:25 PM
@Zero, no, free models often have viruses that spread in your game and make lag. Just insert a cylinder mesh.
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kingemocut is not online. kingemocut
Joined: 19 Apr 2010
Total Posts: 112
15 May 2013 01:18 PM
(i now this small part here is off topic but...) you just gave me an idea to inprove roblox.

and yes, a cylinder mesh is what you'll want. it should be found under Insert -> Basic Objects. :)

~~~~Kingemocut
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zerogravity1014 is not online. zerogravity1014
Joined: 08 Apr 2010
Total Posts: 436
16 May 2013 02:01 AM
But I get my cylinders from free models they don't have viruses in em.
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kingemocut is not online. kingemocut
Joined: 19 Apr 2010
Total Posts: 112
16 May 2013 02:07 AM
i know, but a general rule of thumb is to make them by hand just to be sure.
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RadioactiveWafflez is not online. RadioactiveWafflez
Joined: 25 Jun 2010
Total Posts: 3453
16 May 2013 07:53 AM
*facepalm*

All you have to do is change the surface type of a cylinder brick. So meshes or free models needed.

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kingemocut is not online. kingemocut
Joined: 19 Apr 2010
Total Posts: 112
16 May 2013 03:34 PM
or just use the propity bar and change the correct edge :P
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XxAmigosxX is not online. XxAmigosxX
Joined: 22 Oct 2012
Total Posts: 2187
16 May 2013 03:49 PM
You all are wrong. He wants a cylinder without the X and with texture. If you insert a cylinder mesh, you can't put any textures on it.
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RadioactiveWafflez is not online. RadioactiveWafflez
Joined: 25 Jun 2010
Total Posts: 3453
16 May 2013 04:43 PM
Oh. I thought he was talking about the weld X's.


You can't remove the X without the mesh, so, with materials isn't really going to work out.
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
16 May 2013 08:37 PM
Or you can make the pole with the texture on the sides, but have a thin CylinderMesh part at the end to cover the X. That part won't have texture to it, but it can be the same colour as the pole.
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shortPinman is not online. shortPinman
Joined: 02 Apr 2010
Total Posts: 16303
16 May 2013 08:46 PM
Select a brick, then insert a cylinder mesh from the insert objects menu.
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timz56 is not online. timz56
Joined: 03 Mar 2008
Total Posts: 7156
16 May 2013 09:41 PM
Insert a cylindermesh.
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
16 May 2013 10:01 PM
How are the two posters above me helping if they haven't read the original question?
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spikematt is not online. spikematt
Joined: 23 Aug 2008
Total Posts: 273
16 May 2013 11:51 PM
You're using a wheel/tire mesh. Kind of different than the cylinder mesh. But as everyone else is saying, use the cylinder mesh.
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
17 May 2013 12:10 AM
If you're doing this for a wheel, they CylinderMesh doesn't remove the "X", but if you set the scale bigger than your original wheel, it will do. If you don't want non-walkable wheels, you could cover them with a decal of your cylinder's color.

I hope you find this post helpful. ^_^
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
17 May 2013 12:27 AM
Nevermind my last post, doesn't work.
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