|
| 12 May 2013 04:06 AM |
V9.62
Last few updates: www.roblox.com/Forum/ShowPost.aspx?PostID=94673570
Dynamic lighting
*Window lights turn blue-green when under water, then lights turn off if under a certain elevation. Radius also decreases each 10 seconds until it disappears. *Room lights behave same as window lights. *All lights go off when the electricity goes off. Yep. *Lights only go on when the sun sets. *The lobby and VIP rooms have lights during the night. VIP room lights are color coded *Fog color matches outside lighting *Ambient changes more realistically *Used outdoor ambient to make it super dark during the night *Flare gun goes for 2 more seconds and makes an explosion + huge flash. The light fades away as the flash gets bigger until completely dissipating.
What's to come? *Lights dimming the hallways *Grand stair case dimming right before the dome breaks *Flash light game pass for maybe 5-8 R$
|
|
|
| Report Abuse |
|
|
Experties
|
  |
| Joined: 07 Jun 2012 |
| Total Posts: 219 |
|
| |
|
appie1777
|
  |
| Joined: 08 Jul 2012 |
| Total Posts: 19614 |
|
|
| 12 May 2013 05:17 AM |
please make ambient 0,0,0 so the shadows are darker
obviously is obvious |
|
|
| Report Abuse |
|
|
| |
|
evev3
|
  |
| Joined: 04 Dec 2010 |
| Total Posts: 4637 |
|
|
| 12 May 2013 09:17 AM |
| fireworks have use now? *gasp* |
|
|
| Report Abuse |
|
|
|
| 12 May 2013 11:08 AM |
| I love the Dynamic Lighting on RTitanic - it looks more realistic :3 |
|
|
| Report Abuse |
|
|
| |
|
secret947
|
  |
| Joined: 28 Oct 2012 |
| Total Posts: 12 |
|
| |
|
|
| 12 May 2013 05:39 PM |
| http://www.roblox.com/CATALOG-HEAVEN-2-NEW-R-HACK-READ-DESC-NBC-place?id=111612292 |
|
|
| Report Abuse |
|
|
|
| 12 May 2013 09:10 PM |
| It's Soooooooooo MAJESTIC! |
|
|
| Report Abuse |
|
|
Outlaw001
|
  |
| Joined: 22 Jan 2011 |
| Total Posts: 35333 |
|
|
| 12 May 2013 11:26 PM |
I had a nerdgasm when I saw the Titanic w/ the Dynamic Lighting on the thumbnail.
-One does NOT simply become an Outlaw while saying 'DID SOMEBODY SAY 'OUTLAW'' |
|
|
| Report Abuse |
|
|
| |
|
| |
|
| |
|
|
| 15 May 2013 04:22 PM |
| This dynamic lighting experience makes the game historically accurate. The lights flickered because of boilers being submerged in water. |
|
|
| Report Abuse |
|
|
|
| 15 May 2013 08:09 PM |
| The lights flickered due to water flooding the ship's electrical systems. It has nothing to do with the boilers. |
|
|
| Report Abuse |
|
|
|
| 16 May 2013 05:06 AM |
| Well Im asking how to save the titanic |
|
|
| Report Abuse |
|
|
|
| 16 May 2013 05:09 AM |
Well, the boilers also provided electrical power to the ship as well as the electrical room. The coal workers kept the boilers powered to keep the lights going until 2:20 AM.
You see? The boilers AND the electrical room provided electrical power to the entire Titanic |
|
|
| Report Abuse |
|
|
Rony88
|
  |
| Joined: 08 Jan 2011 |
| Total Posts: 2306 |
|
|
| 16 May 2013 06:22 PM |
Yay! Updates are fun!
- I'm a Guest in disguise - |
|
|
| Report Abuse |
|
|
|
| 18 May 2013 08:18 PM |
| Yes, lights flickering have everything to do with boilers. On a coal powered ship with no fuel tanks back before fuel was even powering ships, the boilers created the electricity. So they boilers being submerged in water DID create the flickering most likely. |
|
|
| Report Abuse |
|
|
|
| 18 May 2013 08:59 PM |
| Can you maybe add a list of survivors after each round? |
|
|
| Report Abuse |
|
|
|
| 18 May 2013 09:44 PM |
| What I like most about the game is the destruction. It would be much cooler and more fun if possibly most of the glass broke, or a wall could collapse suddenly. But that's just my opinion. Do what you like. |
|
|
| Report Abuse |
|
|
Rony88
|
  |
| Joined: 08 Jan 2011 |
| Total Posts: 2306 |
|
|
| 19 May 2013 07:41 AM |
@Jarod
Would'nt that mean that the ships lights went out right after they were submerged?
- I'm a Guest in disguise - |
|
|
| Report Abuse |
|
|
|
| 20 May 2013 11:01 PM |
V9.63 to 9.65 have been error fixes with the "Place Console" GUI that was featured in the blog a while back.
V9.66 updates
*Blue notification GUI made darker blue with red outline. *Blue tint to the ambient throughout the night *Some behind the scenes changes with OnTouch scripts. Made it so you will not be continuously teleported onto the lifeboat when after an initial touch. I'm talking about after it releases from the ship, but before it drops all the way. |
|
|
| Report Abuse |
|
|
lavadeath
|
  |
| Joined: 07 Aug 2011 |
| Total Posts: 251 |
|
| |
|