saltydude
|
  |
| Joined: 18 Jun 2010 |
| Total Posts: 1765 |
|
|
| 22 Apr 2013 11:23 PM |
1 Guns 2 Gun Scripts 3 General Scripting 4 Maps 5 Features
Guns
AK47 M16 M4A1 M9 G18 Tech 9 G36K MK 14 MG Barret 50 cal L95 SPAS 12 And much more, but we will finish the main guns first.
There will be attachments, so once you make your gun you make some copies and add attachments Red dot Holo scope ACOG Scope Silencer Grip Rapid fire (Some Guns)
Gun Script - The guns move with the cursor, once shot the gun moves back, recoils abit (Depending on the gun) The scopes will make the Cursor, smaller (Meaning more accurate) Grip will reduce recoil. Rapid fire will increase the shot rate, but decrease the accuracy, range.
General Scripting In the maps there will be windows, that can be broken (being shot at) A run script, The gun moves sideways once you start running, it starts bouncing abit. You can bend down. An Anti Exploit script. Once you enter a Gui appears, that gives you an option to make your own class, spectate. Also we might add in perks. So now lets discuss uniform if you choose a sniper, you get a ghillie suit, if you choose a sub machine gun you get a look that makes you look light on your feet.
MAPS- (NOTE; MAPS WILL BE A JOINT OPERATION BETWEEN MAP DEPARMENT AND GUN DEPARTMENT, to speed up time.)
An airfield A missile launch field A town that has been nuked. abounded carnival A mall A mansion A bridge
(NOTE; If we decide to add in cars, tanks then all these maps will change) More decided later
Features Levels in order to unlock a gun Perks like light weight , things like that More will be decided And, you won't be aloud to wear your own hats, due to some glitch it causes.
Cars if added When a certain key is press your, body will enter the tank or go transparent, like Need4speed it changes your camera position to show the full tank, car. If you in a tank the shooting place will follow your cursor, for a car you need someone with you.
|
|
|
| Report Abuse |
|
|
saltydude
|
  |
| Joined: 18 Jun 2010 |
| Total Posts: 1765 |
|
|
| 22 Apr 2013 11:27 PM |
Our engine for the guns will be based on our engine http://www.roblox.com/Tarantula-Gaming-Engine-place?id=67723417 |
|
|
| Report Abuse |
|
|
saltydude
|
  |
| Joined: 18 Jun 2010 |
| Total Posts: 1765 |
|
|
| 22 Apr 2013 11:28 PM |
| :/ Roblox update broke it. |
|
|
| Report Abuse |
|
|
|
| 23 Apr 2013 09:20 AM |
| Could you make something more... original? |
|
|
| Report Abuse |
|
|
|
| 23 Apr 2013 10:48 AM |
how original at least add something unique
- You've unlocked new gear! |
|
|
| Report Abuse |
|
|
einsteinK
|
  |
| Joined: 22 May 2011 |
| Total Posts: 1015 |
|
|
| 29 Apr 2013 11:30 AM |
(I'm the main script developer of this group)
Being more original ... You mean a new Core Gamemode with a high-tech but no laggy Game Engine? New guns that we make ourselves, script ourselves and make sure they work? Inventing new map ideas, gamemodes, scripts, utils, achievements, ....? Making new dimensions in map that are nice, but don't break the gameplay?
No, got no idea what's original about it all. |
|
|
| Report Abuse |
|
|
|
| 29 Apr 2013 11:36 AM |
| Sounds like Apocalypse Rising or Deadzone. |
|
|
| Report Abuse |
|
|
einsteinK
|
  |
| Joined: 22 May 2011 |
| Total Posts: 1015 |
|
|
| 29 Apr 2013 12:08 PM |
I don't think they have rotating maps and (new) gamemodes ... And those are more surviving zombies, gathering stuff, ... The project we are working on, all gamemodes got most of the times 2/4 teams. (Or none when something like the last man standing wins etc) |
|
|
| Report Abuse |
|
|
|
| 01 May 2013 01:11 PM |
| If you search a FPS game, this game finds you. |
|
|
| Report Abuse |
|
|
evev3
|
  |
| Joined: 04 Dec 2010 |
| Total Posts: 4637 |
|
|
| 01 May 2013 03:32 PM |
| oh gosh, not ANOTHER fps. PLEASE don't make this. |
|
|
| Report Abuse |
|
|
einsteinK
|
  |
| Joined: 22 May 2011 |
| Total Posts: 1015 |
|
|
| 02 May 2013 09:18 AM |
Join my active place with a friend to see one of the new gamemodes. Not just a "FPS" |
|
|
| Report Abuse |
|
|
|
| 02 May 2013 09:23 AM |
| Explain how it's just not a FPS? |
|
|
| Report Abuse |
|
|
Tappier
|
  |
| Joined: 10 Apr 2013 |
| Total Posts: 14077 |
|
| |
|
einsteinK
|
  |
| Joined: 22 May 2011 |
| Total Posts: 1015 |
|
|
| 02 May 2013 11:55 AM |
It's not really a FPS (and we're deciding if TPS is allowed also) like you know. The current FPS' just makes you spawn in a running game, start shooting people. Our system is more like rounds, but a round can be totally different from the previous. Rounds are random chosen from the avaible rounds (enough players? maps good?) One gamemode you'll have 2 teams, the other gamemode none or even 4 teams. If you play a lot you can earn stuff like Night Vision. Those will be only be able to get used in certain maps in certain gamemodes. (Night vision technically every gamemode, every map where it's day) |
|
|
| Report Abuse |
|
|
|
| 02 May 2013 02:31 PM |
| That sounds like a standard Roblox FPS... |
|
|
| Report Abuse |
|
|
|
| 03 May 2013 02:37 AM |
How would you make a FPS game different from the others? What does the other games not have? -Vehicles -Airstrikes -Ground support by bots -An option to crouch (Some games does have this option) -An option to prone -Destructible buildings -A special way of raycasting (Not straight lines but at further distances the bullet impact location will lower)
If we do have one of these things, it's not a "Standard" Roblox FPS game anymore, right? |
|
|
| Report Abuse |
|
|
|
| 03 May 2013 05:26 AM |
No. These are all standardised and staples of a standard ROBLOX FPS game.
Base Wars has vehicles. Most games have airstrike killstreaks. My game have prone & destructible buildings & specular-reflective raycasting.
You can't try to stay away from the 'FPS' genre really, unless you take out the whole guns thing and say, add a roleplaying element to it.
What I'm saying is, you guys shouldn't try to make it more 'original' as you guys can't stray away from the staples of the FPS genre and that, instead, you guys should more of 'evolve' the genre and refine it, instead of claiming it to be completely original.
"No, you were not downloaded. You were born!" |
|
|
| Report Abuse |
|
|
einsteinK
|
  |
| Joined: 22 May 2011 |
| Total Posts: 1015 |
|
|
| 03 May 2013 09:30 AM |
With FPS a lot of people means "Shoot people in the face, earn stuff, ..." True, we sort of take over this genre, but we mix it with others and add our own stuff. For scripters: A lot is Object-Orientated, like Gamemodes:AddGamemode(Mode) For builders: We try to not just create standard maps. We'll add stuff like ziplines. (Ziplines can be tested in my active place, when you're alone a map with it spawns) For players: Well it's more interactive and it's something new. Not all standard stuff
"You guys should more of 'evolve' the genre and refine it, instead of claiming it to be completely original." -- candymaniac It's almost impossible to make something (completely) original. (But we can try) We are refining it, removing some elements and instead of those removed add some. |
|
|
| Report Abuse |
|
|
|
| 03 May 2013 12:05 PM |
' With FPS a lot of people means "Shoot people in the face, earn stuff, ..." ' No, that's what freemodeling people think an FPS is. |
|
|
| Report Abuse |
|
|
einsteinK
|
  |
| Joined: 22 May 2011 |
| Total Posts: 1015 |
|
|
| 04 May 2013 02:16 PM |
Luckily I can create lua classes, make a hole map with killing sea, working ziplines (with effects), ... in a less-than-200-lines script in less than an hour. Free modelling huh? |
|
|
| Report Abuse |
|
|
| |
|
|
| 04 May 2013 02:57 PM |
@einstein
No offense, but I find your attitude quite cocky. You say on your blurb you are one of the best scripters on roblox, brag about writing 200 lines of code in 1 hour (which many people can actually do if they focus), and in your game you say you are making some of the most complicated scripts ever.
Not at all. Guns are not complicated at all compared to advanced NPCs that have animations, look nice, and don't lag. |
|
|
| Report Abuse |
|
|
| |
|
einsteinK
|
  |
| Joined: 22 May 2011 |
| Total Posts: 1015 |
|
|
| 04 May 2013 03:05 PM |
First: If people say I am, I can't say they arn't right, right? Second: Writing 200 lines an hour is easy, but writing difficult then ... a bit less Third: Funny you mention that AI, I made a bot that follows people that respawn. They display text, don't walk against you, are configurable, ... (I use it in Script Builder for my arena or for welcoming people) |
|
|
| Report Abuse |
|
|
|
| 05 May 2013 10:23 AM |
| Don't you guys realize, we've got just 1% done at all, many changes are possible. So don't think this is gonna be like all the other games you can imagine. And also, 200 lines of programming is 1/5 of an pretty big admin script and the basis of a admin script are around 200 lines the rest is just a bunch of commands. |
|
|
| Report Abuse |
|
|