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| 13 May 2013 01:54 PM |
I been thinking of a method to create less bricks into a service and still have the game run properly but I been wondering if InsertService is better or worse than Instance.
I feel like InsertService is like putting in free models, it will put a strain on the game the more you add items this way. Another idea is using Instance by rewriting all the bricks locations and size, everything instead which I believe would be more efficient but require more work.
This is something I need to learn instead of using the Clone from Lighting. |
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jobro13
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| Joined: 05 Aug 2009 |
| Total Posts: 2865 |
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| 13 May 2013 02:08 PM |
Why would you use insert service instead of lighting?
And, as far as I know, these inserted models have to be free - meaning that everyone can take it. |
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btft
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| Joined: 19 Feb 2011 |
| Total Posts: 1512 |
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| 13 May 2013 02:13 PM |
| @Jobro, If the game Creator owns the model then you are able to Insert it. |
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| 13 May 2013 02:19 PM |
| I don't want to use Clone from lighting anymore because it's because it uses up too much space if you're going to have about 10-20 large or medium sized models of about 5,000 parts total. This can save room using Instance and/or InsertService and right now I'm trying to figure out which of the two is faster and better for the global server. |
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Azarth
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| Joined: 17 Aug 2012 |
| Total Posts: 2760 |
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| 13 May 2013 02:21 PM |
Well, you can't use Instance.new() to create models so..
by models I mean completely built maps, like you can with InsertService. |
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| 13 May 2013 02:41 PM |
There's a way around that I used for local players, I created a Model object I took grouped bricks and placed it into Lighting and cloned it and sent the cloned bricks to the group object.
So for instance I can try that if it's optional. |
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Azarth
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| Joined: 17 Aug 2012 |
| Total Posts: 2760 |
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| 13 May 2013 02:50 PM |
| Yeah, that's just cloning a model, that's not Instance.new(). If you have huge models, use InsertService() so you don't have to keep them in the game. |
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| 13 May 2013 02:55 PM |
| Alright, I'll use InsertService instead, thanks. |
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