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| 13 May 2013 04:44 AM |
Was not sure as of to what this belonged to so I posted on Building helpers and Scripting helpers.
How do I use the new Dynamic lighting feature? I am a bit lost....
_Lord_ |
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| 13 May 2013 06:02 AM |
Check the properties of Lighting. Enable Global Shadows. |
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SN1P3R3D
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| Joined: 10 Nov 2011 |
| Total Posts: 30891 |
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| 13 May 2013 06:28 AM |
How do you make flickering light?
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| 13 May 2013 10:36 AM |
The blog gave full instructions on how to make and use dynamic lighting.
Turn GlobalShadows on in properties of lighting. This will add shadows and dark effects. For light you click on a part and go to Insert/BasicObjects/Spotlight , Pointlight. And play with their properties.
@Sn1p3r3d that would take a script that loops on and off. |
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tahu157
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| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
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| 13 May 2013 11:03 AM |
@SN1P3R,
This is what I did for a campfire:
light = script.Parent
while (true) do light.Range=8 wait (0.01) light.Range=7 wait (0.01) light.Range=6 wait (0.01) light.Range=5 wait (0.01) light.Range=6 wait (0.01) light.Range=7 wait (0.01) light.Range=8 wait (0.01) light.Range=9 wait (0.01) light.Range=10 wait (0.01) light.Range=11 wait (0.01) light.Range=10 wait (0.01) light.Range=9 end
This makes a pretty realistic campfire flicker with Brightness set to 8 and the Color at (170,70,40) |
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OKevinO
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| Joined: 05 May 2010 |
| Total Posts: 1036 |
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| 13 May 2013 12:45 PM |
| you add a PointLight or SpotLight same way you would insert a script, and edit from there. |
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