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Dynamic Lighting

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LordRezmok is not online. LordRezmok
Joined: 27 Jan 2013
Total Posts: 1393
13 May 2013 04:44 AM
Was not sure as of to what this belonged to so I posted on Building helpers and Scripting helpers.

How do I use the new Dynamic lighting feature? I am a bit lost....

_Lord_
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TheBlockyBuilder is not online. TheBlockyBuilder
Joined: 24 Feb 2013
Total Posts: 284
13 May 2013 06:02 AM
Check the properties of Lighting.
Enable Global Shadows.
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SN1P3R3D is not online. SN1P3R3D
Joined: 10 Nov 2011
Total Posts: 30891
13 May 2013 06:28 AM
How do you make flickering light?
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
13 May 2013 10:36 AM
The blog gave full instructions on how to make and use dynamic lighting.

Turn GlobalShadows on in properties of lighting. This will add shadows and dark effects.
For light you click on a part and go to Insert/BasicObjects/Spotlight , Pointlight. And play with their properties.


@Sn1p3r3d that would take a script that loops on and off.
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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
13 May 2013 11:03 AM
@SN1P3R,

This is what I did for a campfire:


light = script.Parent

while (true) do
light.Range=8
wait (0.01)
light.Range=7
wait (0.01)
light.Range=6
wait (0.01)
light.Range=5
wait (0.01)
light.Range=6
wait (0.01)
light.Range=7
wait (0.01)
light.Range=8
wait (0.01)
light.Range=9
wait (0.01)
light.Range=10
wait (0.01)
light.Range=11
wait (0.01)
light.Range=10
wait (0.01)
light.Range=9
end



This makes a pretty realistic campfire flicker with Brightness set to 8 and the Color at (170,70,40)
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OKevinO is online. OKevinO
Joined: 05 May 2010
Total Posts: 1036
13 May 2013 12:45 PM
you add a PointLight or SpotLight same way you would insert a script, and edit from there.
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