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Re: Question About a Head Message Thing...

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SWATCOLE is not online. SWATCOLE
Joined: 15 Dec 2010
Total Posts: 1456
11 May 2013 02:22 AM
So I was putting in a bunch of free model planets, and deleted 99% of them, keeping only the ones I liked. Well it had a stupid "The creator of this game thanks blah blah for using blah blah". I found the script and deleted it, but the message still shows up whenever I enter. I've tried changing the message in studio but then a new one is inserted each time, overlapping the one I wrote.
How do I get rid of it?
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turkish55 is not online. turkish55
Joined: 09 Jan 2010
Total Posts: 3385
11 May 2013 02:58 AM
Lol.

















Simply open each block of the model and delte regardless script.
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SWATCOLE is not online. SWATCOLE
Joined: 15 Dec 2010
Total Posts: 1456
11 May 2013 03:17 AM
What if I want to keep the physical rings of the planet, but not the script?
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gamert7 is not online. gamert7
Joined: 18 Nov 2008
Total Posts: 4986
11 May 2013 03:20 AM
- Then open a script up inside the model and look for this.

a=Instance.new("Hint", game.Workspace)
a.Text = "I THANK BLAHBLAHBLAH FOR THIS WONDERFUL MODEL!!!!!"

wait(99999999999999999999999999999999999999999999) a:Destroy()

It will not be exactly like that but, it will look something like that.
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SWATCOLE is not online. SWATCOLE
Joined: 15 Dec 2010
Total Posts: 1456
11 May 2013 03:32 AM
Yeah, the problem is that I deleted the script and there's no others.
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gamert7 is not online. gamert7
Joined: 18 Nov 2008
Total Posts: 4986
11 May 2013 03:34 AM
You do not have to delete the entire script just that part...
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SWATCOLE is not online. SWATCOLE
Joined: 15 Dec 2010
Total Posts: 1456
11 May 2013 03:36 AM
It's all the script was, so I deleted the whole thing, but it didn't work. That was lots of updates ago and am unable to undo it. Do you know of a script that would clear all headlines (h/ in admin) as soon as the server started?
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gamert7 is not online. gamert7
Joined: 18 Nov 2008
Total Posts: 4986
11 May 2013 03:39 AM
I do not give out free scripts.. Especially to those who haven't tried yet.
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SWATCOLE is not online. SWATCOLE
Joined: 15 Dec 2010
Total Posts: 1456
11 May 2013 03:40 AM
I have tried. I know nothing about writing scripts, and searched fee models.
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gamert7 is not online. gamert7
Joined: 18 Nov 2008
Total Posts: 4986
11 May 2013 03:41 AM
Let me rephrase. I do not give out scripts for free or payment. I am not your scripting slave.
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gamert7 is not online. gamert7
Joined: 18 Nov 2008
Total Posts: 4986
11 May 2013 03:44 AM
I have had a change of heart.

for _, Bro in pairs(Game.Workspace:GetChildren()) do
if Bro:IsA("Script") or Bro:IsA("Part") then
Bro:Destroy() end end
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SWATCOLE is not online. SWATCOLE
Joined: 15 Dec 2010
Total Posts: 1456
11 May 2013 03:44 AM
I wasn't asking you to. I was asking if it was possible; I found out that h/ is short for "hint" so when I plugged that in, I found lots of the scripts I was looking for. Thanks for the help from before!
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Usering is not online. Usering
Joined: 18 Aug 2012
Total Posts: 10281
11 May 2013 03:56 AM
here, this will remove all messages and hints from your game :)

function RemItems(parent)
for _,v in pairs(parent:GetChildren()) do
if v:IsA("Message") or v:IsA("Hint") then
v:Destroy()
end
RemItems(v)
end
end

RemItems(workspace)

go bak to ur bridge
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SWATCOLE is not online. SWATCOLE
Joined: 15 Dec 2010
Total Posts: 1456
11 May 2013 03:57 AM
I already got a script, but thanks anyways!
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Usering is not online. Usering
Joined: 18 Aug 2012
Total Posts: 10281
11 May 2013 04:02 AM
His only deletes a Message or Hint in the first layer of workspace. Mine finds all the Messages and Hints in workspace and removes it.

go bak to ur bridge
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SWATCOLE is not online. SWATCOLE
Joined: 15 Dec 2010
Total Posts: 1456
11 May 2013 06:31 PM
Alright. Thanks!
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