SWATCOLE
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| Joined: 15 Dec 2010 |
| Total Posts: 1456 |
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| 11 May 2013 02:22 AM |
So I was putting in a bunch of free model planets, and deleted 99% of them, keeping only the ones I liked. Well it had a stupid "The creator of this game thanks blah blah for using blah blah". I found the script and deleted it, but the message still shows up whenever I enter. I've tried changing the message in studio but then a new one is inserted each time, overlapping the one I wrote. How do I get rid of it? |
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turkish55
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| Joined: 09 Jan 2010 |
| Total Posts: 3385 |
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| 11 May 2013 02:58 AM |
Lol.
Simply open each block of the model and delte regardless script. |
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SWATCOLE
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| Joined: 15 Dec 2010 |
| Total Posts: 1456 |
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| 11 May 2013 03:17 AM |
| What if I want to keep the physical rings of the planet, but not the script? |
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gamert7
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| Joined: 18 Nov 2008 |
| Total Posts: 4986 |
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| 11 May 2013 03:20 AM |
- Then open a script up inside the model and look for this.
a=Instance.new("Hint", game.Workspace) a.Text = "I THANK BLAHBLAHBLAH FOR THIS WONDERFUL MODEL!!!!!"
wait(99999999999999999999999999999999999999999999) a:Destroy()
It will not be exactly like that but, it will look something like that. |
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SWATCOLE
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| Joined: 15 Dec 2010 |
| Total Posts: 1456 |
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| 11 May 2013 03:32 AM |
| Yeah, the problem is that I deleted the script and there's no others. |
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gamert7
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| Joined: 18 Nov 2008 |
| Total Posts: 4986 |
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| 11 May 2013 03:34 AM |
| You do not have to delete the entire script just that part... |
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SWATCOLE
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| Joined: 15 Dec 2010 |
| Total Posts: 1456 |
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| 11 May 2013 03:36 AM |
| It's all the script was, so I deleted the whole thing, but it didn't work. That was lots of updates ago and am unable to undo it. Do you know of a script that would clear all headlines (h/ in admin) as soon as the server started? |
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gamert7
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| Joined: 18 Nov 2008 |
| Total Posts: 4986 |
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| 11 May 2013 03:39 AM |
| I do not give out free scripts.. Especially to those who haven't tried yet. |
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SWATCOLE
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| Joined: 15 Dec 2010 |
| Total Posts: 1456 |
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| 11 May 2013 03:40 AM |
| I have tried. I know nothing about writing scripts, and searched fee models. |
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gamert7
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| Joined: 18 Nov 2008 |
| Total Posts: 4986 |
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| 11 May 2013 03:41 AM |
| Let me rephrase. I do not give out scripts for free or payment. I am not your scripting slave. |
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gamert7
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| Joined: 18 Nov 2008 |
| Total Posts: 4986 |
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| 11 May 2013 03:44 AM |
I have had a change of heart.
for _, Bro in pairs(Game.Workspace:GetChildren()) do if Bro:IsA("Script") or Bro:IsA("Part") then Bro:Destroy() end end |
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SWATCOLE
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| Joined: 15 Dec 2010 |
| Total Posts: 1456 |
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| 11 May 2013 03:44 AM |
| I wasn't asking you to. I was asking if it was possible; I found out that h/ is short for "hint" so when I plugged that in, I found lots of the scripts I was looking for. Thanks for the help from before! |
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Usering
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| Joined: 18 Aug 2012 |
| Total Posts: 10281 |
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| 11 May 2013 03:56 AM |
here, this will remove all messages and hints from your game :)
function RemItems(parent) for _,v in pairs(parent:GetChildren()) do if v:IsA("Message") or v:IsA("Hint") then v:Destroy() end RemItems(v) end end
RemItems(workspace)
go bak to ur bridge |
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SWATCOLE
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| Joined: 15 Dec 2010 |
| Total Posts: 1456 |
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| 11 May 2013 03:57 AM |
| I already got a script, but thanks anyways! |
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Usering
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| Joined: 18 Aug 2012 |
| Total Posts: 10281 |
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| 11 May 2013 04:02 AM |
His only deletes a Message or Hint in the first layer of workspace. Mine finds all the Messages and Hints in workspace and removes it.
go bak to ur bridge |
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SWATCOLE
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| Joined: 15 Dec 2010 |
| Total Posts: 1456 |
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