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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Using GUI as mouse cursor

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Destiny1147 is not online. Destiny1147
Joined: 08 Jun 2011
Total Posts: 699
10 May 2013 09:38 PM
Yes it is possible, I've seen it in multiple 3rd person games like deadzone. But how can I do it? Is it like get use a event and place the GUI at the position of the mouse or -?
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xXxMoNkEyMaNxXx is not online. xXxMoNkEyMaNxXx
Joined: 03 Oct 2008
Total Posts: 3120
10 May 2013 09:59 PM
If you just want a still image, the mouse has an icon property. Otherwise, yes.
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Destiny1147 is not online. Destiny1147
Joined: 08 Jun 2011
Total Posts: 699
10 May 2013 10:18 PM
No, not still picture. I want to make a GUI cursor that simulates the one in most first person shooter games, it expands when firing, something like that.
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Destiny1147 is not online. Destiny1147
Joined: 08 Jun 2011
Total Posts: 699
11 May 2013 01:15 AM
Bump
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WishNite is not online. WishNite
Joined: 11 Feb 2009
Total Posts: 15828
11 May 2013 01:19 AM
m.Move:connect(function()
move.Position = UDim2.new(0,m.X,0,m.Y)
end)

this is a portion of my script

m is mouse (if you don't know how to get mouse, sorry) and move is the gui (in my instance it's a dot with rectangles as children)
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basketballking001 is not online. basketballking001
Joined: 06 Aug 2008
Total Posts: 30860
11 May 2013 01:20 AM
A few groups have this on their weapon

Go to the game battlefield, it uses it
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Destiny1147 is not online. Destiny1147
Joined: 08 Jun 2011
Total Posts: 699
11 May 2013 03:02 AM
Thanks wish.
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