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| 10 May 2013 09:38 PM |
| Yes it is possible, I've seen it in multiple 3rd person games like deadzone. But how can I do it? Is it like get use a event and place the GUI at the position of the mouse or -? |
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| 10 May 2013 09:59 PM |
| If you just want a still image, the mouse has an icon property. Otherwise, yes. |
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| 10 May 2013 10:18 PM |
| No, not still picture. I want to make a GUI cursor that simulates the one in most first person shooter games, it expands when firing, something like that. |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 11 May 2013 01:19 AM |
m.Move:connect(function() move.Position = UDim2.new(0,m.X,0,m.Y) end)
this is a portion of my script
m is mouse (if you don't know how to get mouse, sorry) and move is the gui (in my instance it's a dot with rectangles as children) |
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| 11 May 2013 01:20 AM |
A few groups have this on their weapon
Go to the game battlefield, it uses it |
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