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| 10 May 2013 04:11 PM |
you mean like a loop?
if so then do this
for i = 1, (put ending number here. if you want endless do math.huge) do
"PUT SCRIPT HERE"
end
if not tell me what you mean
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| 10 May 2013 04:26 PM |
sorry if i made a mistake im a not so good scripter and i was just seeing if i could help, but now that i understand what you mean, i have no clue what to do.
sorry |
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| 10 May 2013 08:46 PM |
Create a Value Object in the player. Update that.
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| 10 May 2013 08:47 PM |
ScrewDeath is right.
I use an input script to insert it when a player enters, then I update the GUI off of that. It is create for GUI leaderboards. Message me if you want a copy of my input script. |
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| 10 May 2013 09:03 PM |
for loops aren't infinite
but this is:
while true do wait() put script here end
the wait() is needed or else roblox will crash from too fast of a loop |
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| 10 May 2013 09:07 PM |
for a time script you would do this:
s=0 m=0 h=0 while true do s=s+1 if s>=60 then m=m+1 s=0 end if m>=60 then h=h+1 m=0 end
game.Lighting.TimeOfDay=h..":"..m..":"..s wait(1) end
I think this would work, just typed this so idk |
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| 11 May 2013 12:11 AM |
| Your original question has been answered. Stawp bumping. |
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gamert7
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| Total Posts: 4986 |
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| 11 May 2013 01:55 AM |
for _, Clock in pairs(Game.Players:GetPlayers) do Clock.PlayerGui.Time.TextLabel.Text = game.Workspace.Time.Value end |
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gamert7
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| Joined: 18 Nov 2008 |
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gamert7
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| Joined: 18 Nov 2008 |
| Total Posts: 4986 |
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| 11 May 2013 09:31 PM |
| Iron. You create a stringvalue and script the time inside of that. You also put it in the worlspace and name it Time. |
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