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| 10 May 2013 06:29 PM |
What if we can create a Gamepass and if a player bought it and went to the game, He/She would have Dynamic Lighting in the place. If you don't have that Gamepass, You will see regular lighting.
game.Lighting.GlobalShadows = true
Can anyone make that type of script yet? |
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booing
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dekkonot
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| Joined: 22 Dec 2010 |
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| 10 May 2013 06:33 PM |
No. It requires...LOCAL LIGHTING. DUN DUN DUN.
~ Linguam latinam est optimum ~ |
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| 10 May 2013 06:34 PM |
| Erm, Admins should perhaps think of using this idea. |
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TheMyrco
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| 10 May 2013 06:35 PM |
| Did you try that in a LocalScript? |
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booing
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| Joined: 04 May 2009 |
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| 10 May 2013 06:36 PM |
I haven't tried it yet. I'll try it tomorrow, I built a lot today, Pretty tired. |
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lah30303
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| 10 May 2013 07:10 PM |
| But while making the game experience better, wouldn't it be a disadvantage to have the lighting if you were to choose? |
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apom44
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DannyCore
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| 10 May 2013 07:16 PM |
| yeah you must be really tired from pressing your finger up and down |
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booing
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SN0X
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| 11 May 2013 10:09 AM |
booing is either totally bored or post hasting.
lel.
greetings hue man |
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booing
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| Joined: 04 May 2009 |
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| 11 May 2013 10:10 AM |
Okay ...This is hard to do on a phone... |
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SN0X
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| 11 May 2013 10:12 AM |
He's okay I guess.
Okay......
greetings hue man |
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dekkonot
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| 11 May 2013 10:12 AM |
Define "okay".
~ Linguam latinam est optimum ~ |
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chris1989
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| Joined: 30 Nov 2007 |
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| 11 May 2013 04:21 PM |
| Lighting can be local all the LightPoints and SpotLights have to be in the camera though. |
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