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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Dynamic Lighting doesn't actually work.

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1waffle1 is online. 1waffle1
Joined: 16 Oct 2007
Total Posts: 16381
09 May 2013 07:15 PM
All it does is color things within a set radius and angle. They shine through everything, regardless of obstacles.
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MrChubbs is not online. MrChubbs
Joined: 14 Oct 2010
Total Posts: 4969
09 May 2013 07:16 PM
A grid of six points with raycasts to modify brightness and radius will fix that.
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kirkyturky12 is not online. kirkyturky12
Joined: 30 Apr 2010
Total Posts: 1915
09 May 2013 07:16 PM
Not to mention that the lights dim the further your camera gets from them. It's like fog. :/
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1waffle1 is online. 1waffle1
Joined: 16 Oct 2007
Total Posts: 16381
09 May 2013 07:20 PM
It's dynamic fog.
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
09 May 2013 07:23 PM
u dotn actily wrk
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
09 May 2013 08:08 PM
The sun does cast shadows too. I suspect, however, that dynamic lighting in it's true sense is a bit difficult for an ipad to run.

Still, it looks amazing, and it's (basically) what we all want. Yes, it could be better, but it's beautiful even if it does just do a gradient sort of thing (Which is, to be honest, what light does, if you ignore shadows).
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
09 May 2013 08:09 PM
Dynamic lighting, not dynamic shading.
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HD188753 is not online. HD188753
Joined: 13 Jun 2012
Total Posts: 5021
09 May 2013 08:13 PM
It's cool, but I see quite a few rendering glitches with it, which makes me feel it was shipped not finished.
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ColorfulBody is not online. ColorfulBody
Joined: 17 Jun 2012
Total Posts: 2353
09 May 2013 08:48 PM
To be honest, the problem that makes them able to be seen through other parts makes it all pretty much useless. That just ruins everything. These lights would be awesome for lighting up houses, rooms, etc, but since it all goes through walls, the whole effect is ruined.

_________________________________________________________________________
Twitter: https://twitter.com/MarkOtaris
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
09 May 2013 08:50 PM
By carefully manipulating the range, it works fine. I honestly haven't had too many issues with it, and it looks amazing.

I do wish the shadows could be made darker, more prominent, as they were before, but I really do like this update.

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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
09 May 2013 08:51 PM
Using spot lights for static objects inside a building can kinda work around light going through parts.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
09 May 2013 09:03 PM
I've been using spotlights as street lamps attached to walls, and I not only get this rather serene and beautiful dusk feel, but also just makes the place feel more realistic (And the dark corners, well, a whole lot darker and depressing).

I think the main problem with this update is it's going to get overused. A lot.
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toshir0z is not online. toshir0z
Joined: 03 Nov 2009
Total Posts: 425
09 May 2013 09:06 PM
I still like it though
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
09 May 2013 09:11 PM
I agree, it's still awesome. So many different effects and moods can now be achieved and it can only improve in the future. After I get my game design project done I'm going to have to do some fun stuff with this. c:
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
09 May 2013 09:20 PM
Its because lighting is based on a 4x4 grid. If the walls aren't thick, its going to leak through them.
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coplox is not online. coplox
Joined: 07 Jun 2008
Total Posts: 3252
09 May 2013 09:24 PM
^Incorrect. I tried it with a 5 thick wall and it still went through no problem.
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StealthKing95 is not online. StealthKing95
Joined: 13 Dec 2008
Total Posts: 4263
09 May 2013 09:36 PM
Making parts thick only works for sunlight not coming through.
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thek00lkid is not online. thek00lkid
Joined: 18 Jun 2011
Total Posts: 2778
10 May 2013 09:01 AM
I'm guessing that, until they fix this, randomly generated lights are a bad idea...
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toshir0z is not online. toshir0z
Joined: 03 Nov 2009
Total Posts: 425
10 May 2013 09:07 AM
I saw a huge surge of creativity in one hour on the Script Builder i use
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Tappier is not online. Tappier
Joined: 10 Apr 2013
Total Posts: 14077
10 May 2013 09:12 AM
[ Content Deleted ]
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
10 May 2013 10:58 AM
I don't really care about it getting smaller/dimmer as you walk away, or range/brick size restrictions...

I just want it so that it won't shine through bricks.

greetings hue man
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Maelstronomer is not online. Maelstronomer
Joined: 07 Jun 2008
Total Posts: 7649
10 May 2013 11:10 AM
I updated my caves with this lighting and it improved its atmosphere greatly. It's amazing. (I had to make the roof thicker to stop the outsideambient from leaking in though.)

But I can't be updating my huge haunted house with lights if the light leaks through walls. I'd have to very finely tune each room's lights; instead of just placing one in there and having the whole room light up.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
10 May 2013 12:20 PM
They should make it so it also goes through transparent parts, as that's how light works realistically. It travels through glass. Which is transparent.
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toshir0z is not online. toshir0z
Joined: 03 Nov 2009
Total Posts: 425
10 May 2013 01:29 PM
Use a light on a Reflectance 1 block it looks amazing at Pitch black :D
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
10 May 2013 03:54 PM
@People with walls

Use a spotlight with the angle specifically tuned. I just lit a whole fort that way, and it looks great.
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