brunbamse
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| Joined: 19 Apr 2012 |
| Total Posts: 1107 |
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| 08 May 2013 04:38 PM |
into a model and so it moves still like it was on a player
plss |
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brunbamse
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| Joined: 19 Apr 2012 |
| Total Posts: 1107 |
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brunbamse
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| Joined: 19 Apr 2012 |
| Total Posts: 1107 |
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| 08 May 2013 04:43 PM |
when u say like :cape brun so when u dont more so the cape moves a little thats what i need im doing experiments to a very high tech fort |
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Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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| 08 May 2013 04:43 PM |
wat. i can do it if you're more specific |
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brunbamse
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| Joined: 19 Apr 2012 |
| Total Posts: 1107 |
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| 08 May 2013 04:46 PM |
things im making: holy sword (symbols swings under sword) and the other is secret becasue other will take it |
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brunbamse
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| Joined: 19 Apr 2012 |
| Total Posts: 1107 |
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brunbamse
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| Joined: 19 Apr 2012 |
| Total Posts: 1107 |
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