904lego
|
  |
| Joined: 06 Jun 2010 |
| Total Posts: 10087 |
|
| |
|
904lego
|
  |
| Joined: 06 Jun 2010 |
| Total Posts: 10087 |
|
| |
|
904lego
|
  |
| Joined: 06 Jun 2010 |
| Total Posts: 10087 |
|
| |
|
tummey2
|
  |
| Joined: 04 Feb 2009 |
| Total Posts: 1802 |
|
|
| 07 May 2013 07:47 PM |
Well, this should go into scripting helpers...
But since you already posted, you'd need to use the clone instance on a model of the map and the place it into the game when the requirements are met.
Example:
Map1 = "BananaLand" -- Maps are almost always placed in lighting Map2 = "OrangePeels"
if Goal1 == true then game.Lighting.Map1:Clone().Parent = game.Workspace end if Goal2 == true then game.Lighting.Map1:Clone().Parent = game.Workspace end
And there would also be some sort of removal process...
I can't help unless I see the script.
http://wiki.roblox.com/index.php/API:Instance/Clone |
|
|
| Report Abuse |
|
|