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Re: Map Changers

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904lego is not online. 904lego
Joined: 06 Jun 2010
Total Posts: 10087
07 May 2013 07:39 PM
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904lego is not online. 904lego
Joined: 06 Jun 2010
Total Posts: 10087
07 May 2013 07:40 PM
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904lego is not online. 904lego
Joined: 06 Jun 2010
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07 May 2013 07:45 PM
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
07 May 2013 07:47 PM
Well, this should go into scripting helpers...

But since you already posted, you'd need to use the clone instance on a model of the map and the place it into the game when the requirements are met.

Example:

Map1 = "BananaLand" -- Maps are almost always placed in lighting
Map2 = "OrangePeels"

if Goal1 == true then
game.Lighting.Map1:Clone().Parent = game.Workspace
end
if Goal2 == true then
game.Lighting.Map1:Clone().Parent = game.Workspace
end

And there would also be some sort of removal process...

I can't help unless I see the script.

http://wiki.roblox.com/index.php/API:Instance/Clone
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