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| 07 May 2013 02:02 PM |
Not by crashing, but when the message comes up saying "This Game Has Shut Down".
How? |
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1waffle1
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| 07 May 2013 02:03 PM |
`Instance.new("StringValue",player.Backpack).Value=("..."):rep(3e6)`
Get out. |
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| 07 May 2013 02:08 PM |
| Umm, it's a valid question and that isn't the answer since there isn't a good way to do it. Stop being so judgmental. They did say in the blog post recently that they plan on adding a clean way to disconnect clients though. |
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1waffle1
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| 07 May 2013 02:10 PM |
| My answer is simple and it works. |
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Merely
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| Joined: 07 Dec 2010 |
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| 07 May 2013 02:13 PM |
| Except if the person's player is RobloxLocked. |
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| 07 May 2013 02:14 PM |
| Or if they disable the crash subroutine that instance runs, or if they disable the script, or if they remove their player... |
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1waffle1
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| 07 May 2013 02:14 PM |
| If they were RobloxLocked then having an official method wouldn't work any better. |
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| 07 May 2013 02:15 PM |
| Yes, it would. Server-side disconnection of a network socket would kill ANY connection to the client, regardless of anything you do locally. |
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1waffle1
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| 07 May 2013 02:16 PM |
| It wouldn't work if it were a method of the player, since you couldn't access it. |
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Merely
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| 07 May 2013 02:18 PM |
| NetworkServer is distinct from the Players service. |
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| 07 May 2013 02:18 PM |
Or if it was a member of NetworkReplicator, or if RobloxLocked didn't replicate. That isn't even the issue. The issue was you yelled at someone for asking a legitiment question, and gave them the wrong answer, not if a method that they haven't even tried to implement yet works like you think it will. |
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| 07 May 2013 02:31 PM |
| Waffle y r u always so mean to everyone ;( |
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1waffle1
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| 07 May 2013 02:52 PM |
| They asked a simple question and I gave a simple answer. Stop being so oversensitive. |
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| 07 May 2013 03:57 PM |
| Out of curiosity, why do you need to shut down people's clients? |
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| 07 May 2013 03:59 PM |
| ^We all disregarded this question... Yes, please enlighten us. |
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| 07 May 2013 04:00 PM |
This works as long as the player isn't RobloxLocked. In a localscript of the player you want to crash:
local p = game.Players.LocalPlayer p.Parent = nil p.Parent = game.Players |
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dbo12
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digpoe
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| 07 May 2013 04:01 PM |
| We need to disconnect the bad people. In effect acting as a filter between h4x0rz and the non h4x0rz. |
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Quenty
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| 07 May 2013 04:05 PM |
Because people hack games.
http://www.roblox.com/qProtection-Ultimate-Game-Protection-System-item?id=114052524
Yes. For some reason, scripters are able to help protect their games more than ROBLOX (With all it's fancy protection) can. For example, the script above, which is rather glitchy, pings the player every few seconds, and disconnects if the protection script we're using is disabled, which checks quite a few things.
Of course it's hacky. Of course it's horrible, but for some reason, all protection that we can use, such as the replication filter, has been locked, and we have been forced to use really, really, really hacky methods to protect our own games, versus ROBLOX doing it with a whole lot less code. |
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| 07 May 2013 04:06 PM |
@solar
It's not shutting down that we need, it's a way to disconnect the player from the server that we need. We need to disconnect people because, when you remove a player, the world is still being replicated to and from their client, which means they can still haxor our games. |
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| 07 May 2013 04:08 PM |
@Solar Control. Yes, we know, you don't want us to have control, at least, not all of it. Disconnecting clients is useful. Sometimes reporting a player for being nasty in-game won't do anything at all. That is when you show them your power. For now, we can do that with nasty hacks. All we ask is an easier way, because it's already possible. |
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| 07 May 2013 04:14 PM |
| Oh. I see your point... I should have known that because I used to do similar things -_-... |
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| 07 May 2013 07:45 PM |
Waffle, I don't want to crash them.
I want to be able to disconnect clients from a server simply because it's clean and effective. Crashing them is messy and unethical, and removing the player is rather useless. |
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1waffle1
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| 07 May 2013 10:17 PM |
| They are not crashed, the connection between their client and the server is crashed, resulting in a disconnection. It is the answer to your question. |
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booing
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| 08 May 2013 07:12 AM |
@Solar They're trying to stop exploiters. Right now, though, I can just join a game without a player so I wouldn't be suspected, but oh well. |
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