cheated
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| Joined: 09 Nov 2010 |
| Total Posts: 7073 |
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| 06 May 2013 09:56 PM |
| If I remember correctly, it is a property of Local Player. I can not remember exactly what it is, but I do know it is there. With that information, you should be able to do something. |
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cheated
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| Joined: 09 Nov 2010 |
| Total Posts: 7073 |
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Captevyo
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| Joined: 09 Nov 2009 |
| Total Posts: 179 |
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| 06 May 2013 10:15 PM |
| Make a repeat with humanoid so when the script is notified the humanoid is 0 it resets the first person after a certain wait. |
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sordx
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| Joined: 14 Jan 2011 |
| Total Posts: 215 |
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| 07 May 2013 04:16 AM |
| Try a gui that says Zoom in too play |
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| 07 May 2013 06:45 AM |
| By my guess, you use the Player Added connection to players. You also need to have it so when they respawn, the script runs then, not just add them to the game. |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 07 May 2013 07:12 AM |
plr = game.Players.LocalPlayer
plr.CameraMode = "LockFirstPerson"
function lolCharacter() workspace.ChildAdded:connect(function(obj) if plr:GetPlayerFromCharacter(obj) then return true end end) end
while wait() do if lolCharacter() then plr.CameraMode = "LockFirstPerson" end end
-- idk |
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777MrEpic
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| Joined: 17 Oct 2012 |
| Total Posts: 3998 |
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| 07 May 2013 07:24 AM |
@getkoed
That is so much inefficiency.
Heres a simple way of doing it:
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) player.CameraMode = Enum.CameraMode.LockFirstPerson end) end) |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 07 May 2013 03:18 PM |
I completely forgot about CharacterAdded. Probably because I didn't have my daily portion of coffee yet.
Also, I'd say
player.CameraMode = "LockFirstPerson"
instead of
player.CameraMode = Enum.CameraMode.LockFirstPerson
It's shorter. :c |
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nate979o
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| Joined: 14 Mar 2011 |
| Total Posts: 1284 |
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