|
| 05 May 2013 08:47 PM |
Here I have this brick. (■) The front side is black (■) and the back side is white (□).
I have turned my brick 45 degrees to the right (♦)
I want to clone my brick (♦) and rotate my clone (♦) upside down (◊)
Now I have to fumble with the rotation tool GUI because it would be sideways (X) instead of parallel to the global grid (+).
Suggested solutions:
It would be useful if we had a tool that would mirror bricks for us and still maintain that brick's coordinates.
Or you, Roblox administrators, could add another pair of rotational axes to the rotation tool (☼). |
|
|
| Report Abuse |
|
|
|
| 05 May 2013 08:48 PM |
Forgot mah siggy.
~See a need, fill a need~ |
|
|
| Report Abuse |
|
|
Casey347
|
  |
| Joined: 05 Feb 2012 |
| Total Posts: 1043 |
|
| |
|
|
| 05 May 2013 08:52 PM |
Kind of confusing, but I get it, Support.
~I don't want to live on this planet anymore~ |
|
|
| Report Abuse |
|
|
|
| 05 May 2013 08:55 PM |
I've simplified it to the best of my abilities.
~See a need, fill a need~ |
|
|
| Report Abuse |
|
|
|
| 05 May 2013 08:57 PM |
Sometimes a more descriptive explanation makes it easier to understand.
~I don't want to live on this planet anymore~ |
|
|
| Report Abuse |
|
|
|
| 05 May 2013 08:59 PM |
| What isn't clearly stated? |
|
|
| Report Abuse |
|
|
|
| 05 May 2013 09:08 PM |
AH!!! BUMP! I need more supports!
~See a need, fill a need~ |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 07 May 2013 01:42 AM |
| http://www.roblox.com/Gen-mirror-image-Wingman8-v1-0-item?id=66675317 |
|
|
| Report Abuse |
|
|
|
| 07 May 2013 04:36 AM |
Dem bumps.
Support. I have no idea how many time's I've done that. |
|
|
| Report Abuse |
|
|
|
| 18 May 2013 10:43 AM |
| It would still be convenient if it were a tool. |
|
|
| Report Abuse |
|
|
SigmaTech
|
  |
| Joined: 28 Jan 2010 |
| Total Posts: 643 |
|
| |
|
bounty88
|
  |
| Joined: 23 Sep 2008 |
| Total Posts: 454 |
|
|
| 24 Nov 2013 01:09 AM |
| SUPPORT BEYOND IMAGINATION... |
|
|
| Report Abuse |
|
|
|
| 24 Nov 2013 01:11 AM |
Scriptable tho!
part.CFrame = part.CFrame:inverse() |
|
|
| Report Abuse |
|
|
SigmaTech
|
  |
| Joined: 28 Jan 2010 |
| Total Posts: 643 |
|
|
| 24 Nov 2013 01:15 AM |
| XD Support beyond imagination. And also, I wasn't aware of Cframe:inverse(). I'll try it next time. But it would be helpful if it were built into studio. Then again, you can make a plugin, but I'm not familiar with scripting studio itself. |
|
|
| Report Abuse |
|
|
|
| 24 Nov 2013 03:01 AM |
Mmm...I think this would be a good idea... Support ^^
~Tha Turkinator iz here~ |
|
|
| Report Abuse |
|
|
|
| 24 Nov 2013 03:29 AM |
Ermahgerd yesh support.
It should be called "Flip" and can be used with the Y key when selecting a brick or model, just as rotate and tilt can be used with R and T, respectively. |
|
|
| Report Abuse |
|
|