| |
|
Usering
|
  |
| Joined: 18 Aug 2012 |
| Total Posts: 10281 |
|
|
| 04 May 2013 11:32 PM |
| No, just make a part where the position is and put that into the arguments for the humanoid's MoveTo method. |
|
|
| Report Abuse |
|
|
|
| 05 May 2013 03:44 AM |
local p = player local m = Instance.new("Part", Workspace) local h = Instance.new("Humanoid", m) m.CFrame = CFrame.new(math.random( x ), math.random( y ), math.random( z ))
p.Humanoid:MoveTo(h, m) -- Think that's right
Soup's on, everybody! ~LuaLearners Writer~ |
|
|
| Report Abuse |
|
|
|
| 05 May 2013 09:57 AM |
This good?
walk_to = Instance.new("Part", workspace) walk_to.Anchored = true walk_to.Transparency = 1 walk_to.CanCollide = false hum = game.Workspace.Something.Humanoid
while wait() do hum:MoveTo(walk_to.Position,walk_to) end
|
|
|
| Report Abuse |
|
|
|
| 05 May 2013 09:58 AM |
This good?
walk_to = Instance.new("Part", workspace) walk_to.Anchored = true walk_to.Transparency = 1 walk_to.CanCollide = false hum = game.Workspace.Something.Humanoid
while wait() do walk_to.CFrame = CFrame.new(math.random(0,100000),0,math.random(0,100000)) hum:MoveTo(walk_to.Position,walk_to) end
|
|
|
| Report Abuse |
|
|
| |
|