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Re: So I'm making a place where you do things for money

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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
04 May 2013 12:17 AM
http://www.roblox.com/I-dont-even-know-what-to-call-this-place?id=84247891

I'm planning on adding fishing to the game, along with cooking. Then mining, then crafting and smelting. I'm really inspired from RuneScape's skills.

Currently I only have woodcutting. However I think it's a great start. I'd love suggestions. A name for it would be nice too ;)
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
04 May 2013 01:07 AM
Bit more detail in the actual plot itself would help?
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
04 May 2013 01:28 AM
Simply put, it's a game where you practice skills (ranging from cutting trees, mining, cooking, fishing, etc.) and make money off of it. Not sure where I'll go from there though.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
04 May 2013 06:52 PM
bump
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Bomatic is not online. Bomatic
Joined: 01 Jan 2012
Total Posts: 20931
04 May 2013 06:53 PM
hi tenal

xx c&g
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
04 May 2013 07:11 PM
ih
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montanaontario2392 is not online. montanaontario2392
Joined: 24 Mar 2010
Total Posts: 545
04 May 2013 07:52 PM
ogm hi Tenal!
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TNTxERIC is not online. TNTxERIC
Joined: 20 Nov 2010
Total Posts: 2689
04 May 2013 08:29 PM
Honestly this game sounds boring.
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
04 May 2013 08:55 PM
TNT, Now that you stated it, a thing where you do the same things isn't any fun.

Try planning ahead before you start building.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
04 May 2013 09:25 PM
...really?
I only started this game yesterday and you guys criticize it.
I'm asking for ideas. I'm quite sure you guys have no idea how to create half the things in the game using scripting.

I'm less than 1% done with the game, too.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
04 May 2013 09:29 PM
Plus, I didn't even build a thing yet (unless if you want to include the trees) which consists of like five bricks...
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evev3 is not online. evev3
Joined: 04 Dec 2010
Total Posts: 4637
04 May 2013 09:33 PM
criticism is good

if it's constructive
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
04 May 2013 09:37 PM
@evev3
...and the two people above did not give constructive criticism.
there's a difference so you know

"Currently, there's no way to see the health of the trees. Try adding a health bar to the trees so it is possible to see how many more times it needs to be chopped."

versus:

"lol lelelel 9gag xDDD the game sucx btw & all u do is chop down le trees l0l0l0l"
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DesiredChaos is not online. DesiredChaos
Joined: 25 Mar 2013
Total Posts: 1236
04 May 2013 09:56 PM
You should like jump into peoples cars, and give them a vacuuming, then get like 1337 moneys. :3
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
04 May 2013 10:07 PM
@desired
:o I'm not planning on adding cars though. xD
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evev3 is not online. evev3
Joined: 04 Dec 2010
Total Posts: 4637
04 May 2013 10:23 PM
i know there's a difference

i'm not sure why i felt like posting that :x
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DesiredChaos is not online. DesiredChaos
Joined: 25 Mar 2013
Total Posts: 1236
04 May 2013 11:01 PM
xD, I wonder who is going to get what I said. xD
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TNTxERIC is not online. TNTxERIC
Joined: 20 Nov 2010
Total Posts: 2689
04 May 2013 11:01 PM
Jeez someone is a little over-reactive
"I only started this game yesterday and you guys criticize it."
But it's developed enough to make a thread on it?

"I'm asking for ideas."
Ideas for what? You're game is WAY too broad, maybe actually plan out your game a little better then ask for ideas? I mean like skills could lead to literally anything, an RPG, zombie survival, RTS, etc. Like it's not a game, it's not even an idea. Work in progress is an overstatement.

"I'm quite sure you guys have no idea how to create half the things in the game using scripting."
I visited your game, congrats on the horrible looking non operational GUI, an axe that doesn't work, and crappy looking tree, you want a medal? It's funny how you just assume our coding skills without even looking at our profiles. This is what you did today: Make yourself look like an arrogant jerk who has the illusion that he/she is talented and showed us that you can't even design a simple game.

"I'm less than 1% done with the game, too."
I can tell, but it's still enough to make a thread on right?

"Plus, I didn't even build a thing yet (unless if you want to include the trees) which consists of like five bricks..."
don't forget your sorry pathetic excuse an axe, and the baseplate. Why would you even show us this? It's sad really.

"...and the two people above did not give constructive criticism."
Well if you had half a brain you would think: "Hmm maybe I should add something to entertain the players"

"lol lelelel 9gag xDDD the game sucx btw & all u do is chop down le trees l0l0l0l"
Did I say that? No I didn't this is what you're saying:
OMGAWDGUIZ I MAKE PPPL DO BORING LABOURIN ST00FZ EN TH1S, GIMME IDEARS!
Ideas for what? If you're gonna make a thread about something at least have an outline of what the game is going to be.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
05 May 2013 12:06 AM
"But it's developed enough to make a thread on it?"
Did I say it was in beta? No, I only wanted suggestions. I clearly stated that I only have woodcutting AS OF NOW, and also stated that I would be adding much more features in the game. I didn't even start building the map, the store and bank isn't even scripted yet, and I only have an axe. Again, I only asked for suggestions. You can read the post again if you don't believe me.

"Ideas for what? You're game is WAY too broad, maybe actually plan out your game a little better then ask for ideas? I mean like skills could lead to literally anything, an RPG, zombie survival, RTS, etc. Like it's not a game, it's not even an idea. Work in progress is an overstatement. "
Totally, a game where you cut down trees can resemble an RTS. Yeah... no. I clearly stated that this is a game where you practice skills (like cutting trees and mining) and get money off it (hint hint, the very title of this thread)

Don't you tell me this isn't an idea because it clearly is. Sure, the game may be underdeveloped for me to post here. But even if it is, don't act like it's the final revision.

"I visited your game, congrats on the horrible looking non operational GUI, an axe that doesn't work, and crappy looking tree, you want a medal? It's funny how you just assume our coding skills without even looking at our profiles. This is what you did today: Make yourself look like an arrogant jerk who has the illusion that he/she is talented and showed us that you can't even design a simple game. "

Horrible looking GUI? Please, I'd like to see you do better. And how the hell is it non-operational?
Axe that doesn't work? Try again. Sure, it may have swinging problems but what matters that _on collision_ the axe works. No wonder why you think the GUI is not operational... you probably don't even know what the GUI was meant for, considering the fact that you thought this game was a freaking RTS

"I can tell, but it's still enough to make a thread on right?"
I don't see a sticky that says that a game needs to be fully developed to announce.

"don't forget your sorry pathetic excuse an axe, and the baseplate. Why would you even show us this? It's sad really."
An axe that is (almost) fully functional is a "sorry pathetic excuse"? Wow.
Do you know that the baseplate was AUTOMATICALLY CREATED when I made a new game?
I posted this game on this forum because I wanted some insight and suggestions which this forum is meant for. Sure, it's quite underdeveloped and I'll admit that, but if you read the original post again, I clearly stated that the game has only one skill FOR NOW. Honestly, I didn't even have to post the link to the place (I probably shouldn't have) but the link was there for people who wanted to see the very beginnings of my long project.

"Well if you had half a brain you would think: "Hmm maybe I should add something to entertain the players""
Well if you had half a brain you'd realize that this forum is not Look What I Made but is instead a forum where people exchange suggestions and get ideas.

"Did I say that? No I didn't this is what you're saying:
OMGAWDGUIZ I MAKE PPPL DO BORING LABOURIN ST00FZ EN TH1S, GIMME IDEARS!
Ideas for what? If you're gonna make a thread about something at least have an outline of what the game is going to be."
Perhaps it's "boring labourin st00fz" because I didn't program an experience system. Also, you obviously haven't read the text on the original post (and I'm saying this for the tenth time)

Do you want to know what the game is about? Fine, I'll tell you.
It's a game where players can do labor (which encompasses woodcutting, mining, fishing, etc.) in exchange for money. Mind blown.

I'd also like to ask you if you have any idea how to do half the things I currently did. Do you know how to construct global tables with data values regarding each item? Creating pseudo-humanoid-like attributes? Welding and regeneration? I'm pretty sure that'd be no.
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
05 May 2013 02:44 AM
Either will be happy or arguing

A game without a plot is going to end up boring. Besides, a game need not be realistic to be fun. How you replied to TNT seems to show that you want to have realism (TL;DR)

You may as well have developed the games a little further before asking for help ideas.
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TNTxERIC is not online. TNTxERIC
Joined: 20 Nov 2010
Total Posts: 2689
05 May 2013 09:59 AM
"Did I say it was in beta? No, I only wanted suggestions. I clearly stated that I only have woodcutting AS OF NOW, and also stated that I would be adding much more features in the game. I didn't even start building the map, the store and bank isn't even scripted yet, and I only have an axe. Again, I only asked for suggestions. You can read the post again if you don't believe me."
So more mechanics come into play, why exactly didn't you tell us your full plans?

"Totally, a game where you cut down trees can resemble an RTS."
Yeah it can... Getting supplies to build things, why are you even in this forum?

"game where you practice skills (like cutting trees and mining) and get money off it (hint hint, the very title of this thread)"
hint, hint, I said that sounds boring.

"Don't you tell me this isn't an idea because it clearly is. Sure, the game may be underdeveloped for me to post here."
No your idea is a mechanic, it is not an idea for a game, it's an idea for a mechanic for a game.

But even if it is, don't act like it's the final revision."
So your "idea" for your game isn't even the final revision? You mean it could change from doing stuff for money, to a zombie game?

"I don't see a sticky that says that a game needs to be fully developed to announce."
It doesn't but you need an actual game idea, not just a mechanic

"Well if you had half a brain you'd realize that this forum is not Look What I Made but is instead a forum where people exchange suggestions and get ideas."
Back to square one: this is GAME design, not MECHANIC design.

"Perhaps it's "boring labourin st00fz" because I didn't program an experience system. Also, you obviously haven't read the text on the original post (and I'm saying this for the tenth time)"
So another mechanic comes out, you know it does take more than 1 mechanic to make a game right?

"construct global tables with data values regarding each item?"
Yes.

"Creating pseudo-humanoid-like attributes?"
Da hell? Why do you need that in your "game" anyways?

"Welding and regeneration?"I'll admit that I do not mess with welds because they can get very messy very easily, but regeneration is like first time stuff, you're proud of that?

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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
05 May 2013 01:03 PM
@scrin
I described the basic structure of the game and asked for ideas based on it. You might has well ignored the link.

@tnt
"So more mechanics come into play, why exactly didn't you tell us your full plans?"
Durr. Read the post again.

"Yeah it can... Getting supplies to build things, why are you even in this forum?"
Alright, now you're just pulling random conclusions out from your rear end of which that wouldn't have been brought up at first thought. Let's look at my first post again;

>I'm planning on adding fishing to the game, along with cooking. Then mining,
>then crafting and smelting. I'm really inspired from RuneScape's skills.

And now the title:
>So I'm making a place where you do things for money

Why the heck would you think this would be an RTS? Fishing, woodcutting, and mining for salary is polar opposite from the basis of RTS.

"hint, hint, I said that sounds boring."
It's the idea of repetition that sounds boring, but if I were to explain tetris to you, you'd probably say the same thing until it's actually implemented as a video game and millions of Americans get hooked onto it.

"No your idea is a mechanic, it is not an idea for a game, it's an idea for a mechanic for a game."
wut
I clearly stated in the very title that "you do things for money" and in the body of the post I stated that there's woodcutting and more skills like mining and fishing to come. That's an idea for a game to me.

"It doesn't but you need an actual game idea, not just a mechanic"
Read the original post again

"Back to square one: this is GAME design, not MECHANIC design."
you REALLY like that word don't you

"So another mechanic comes out, you know it does take more than 1 mechanic to make a game right?"
I heard you like mechanics, so I put mechanics in your mechanic so you can play with mechanics while using mechanics

"Yes."
No you can't

"Da hell? Why do you need that in your "game" anyways?"
Perhaps because trees have health along with hundreds of other values which I need to keep track of

"I'll admit that I do not mess with welds because they can get very messy very easily, but regeneration is like first time stuff, you're proud of that?"
wut

Anyways, you're probably one of the least intelligible morons I've ever come across on this game. Leave me the hell alone because you clearly can't do crap nor have the reading comprehension prerequisites in order tread the original post nor the title. I'm probably going to ignore you for now and wait for actual CnC to arrive.
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TNTxERIC is not online. TNTxERIC
Joined: 20 Nov 2010
Total Posts: 2689
05 May 2013 02:00 PM
"Durr. Read the post again."
You said NOTHING about a store, bank, or an experince system.

"Alright, now you're just pulling random conclusions out from your rear end of which that wouldn't have been brought up at first thought. Let's look at my first post again;

>I'm planning on adding fishing to the game, along with cooking. Then mining,
>then crafting and smelting. I'm really inspired from RuneScape's skills.

And now the title:
>So I'm making a place where you do things for money

Why the heck would you think this would be an RTS? Fishing, woodcutting, and mining for salary is polar opposite from the basis of RTS."
You saif give me ideas, I could give you thee idea o making an RTS, where you can collect and sell supplies to make your kingdom bigger, that's exactly how broad your "game" is.

"It's the idea of repetition that sounds boring, but if I were to explain tetris to you, you'd probably say the same thing until it's actually implemented as a video game and millions of Americans get hooked onto it."
That's because it's randomly generated puzzle that requires thinking, your game is sitting down a few minutes with a fishing road, spam clicking trees, etc. Tell me when you play runescape do you enjoy doing this labour?

"you REALLY like that word don't you"
"I heard you like mechanics, so I put mechanics in your mechanic so you can play with mechanics while using mechanics"
those are good counter points.....

"No you can't"
So now you are the ultimate decider on what I can do with my knowledge of code and what I can't do? Gtfo.

"Perhaps because trees have health along with hundreds of other values which I need to keep track of"
Judging by what you are saying about your code, not by actually looking at it so this may be way off, but your method seems a little hackish, why don't you just use numValues inside the tree? Instead of pseudo character a kinda list like thing.

"wut"
I'll admit that I do not mess with welds because they can get very messy very easily, but regeneration is like first time stuff, you're proud of that?

"Anyways, you're probably one of the least intelligible morons I've ever come across on this game."
Technically you're on a site, not a game, but I can see how you made that mistake you intelligible moron.

"Leave me the hell alone because"
Was I one the one who lashed out? Who made accusations and assumptions, misphrased, and was an idiot in general? Didn't think so.

"you clearly can't do crap"
Here you are finally correct, I am curios though, how does one do crap?
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
05 May 2013 03:04 PM
Ugh my brain hurts.
I bet you have no idea what a metatable is
inb4googling
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GreenDay987 is not online. GreenDay987
Joined: 21 May 2011
Total Posts: 7027
05 May 2013 03:47 PM
holy crap


thats a lot of args

Disregard females, acquire currency.
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