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| 03 May 2013 09:38 PM |
http://youtu.be/IavDfDa9CIQ
Looking through the black brick, only the black entity can be seen, but looking through the white brick only the white entity can be seen. I won't divulge how to create these magic bricks quite yet. I want to ask what possible applications they could have. Would it be practical to use these for a puzzle game? How could they be implemented?
Do you have any other ideas? |
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| 03 May 2013 09:40 PM |
| Note: Just found a way to increase the visibility of the white entity through the white brick, so now it's about as visible as the black entity through the black brick. |
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DrHaximus
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| 03 May 2013 09:41 PM |
| It seems really cheap to create something like that, THEN try to think of an idea to use it. |
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| 03 May 2013 09:43 PM |
@Dr;
It was an accidental creation. |
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DrHaximus
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| 03 May 2013 09:45 PM |
I don't see how that changes anything.
The point is, you should have a good idea first, instead of trying to muscle a game into your feature. |
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| 03 May 2013 09:47 PM |
Oh, I thought you were talking about how I made it without having an idea for it.
I do have a good idea for it, but I want to see what other people think of. If you guys have really good ideas I'll give it out, but if not I'd like it to be a feature exclusive to my game that I could ship when I advertise it. |
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| 03 May 2013 10:09 PM |
Breaking news: This trick works with all opposites (blue v yellow, red v teal, green v magenta). Also, the white brick appears to act as a contraster, making the shadows very dark and making the highlights very light. I tried compounding multiple white bricks, but I kinda broke it when I got to 6.
So, no one has any ideas for this? |
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Quenty
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| 03 May 2013 10:18 PM |
Can someone explain *why* it works like this? Past that, a ninja game with can-collide false bricks and fighting would be cool..
Imagine some sort of "veil" where you'd have to strike the enemy from behind or something, er...
I'm not sure, but some strategy involving knowledge / hiding. |
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ENET
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| Joined: 01 Jan 2010 |
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| 03 May 2013 10:25 PM |
| You get the same effect with transparent mesh blocks. I used this as a cloaking device in BFR back when i played. |
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| 03 May 2013 10:26 PM |
Why is everyone now using YouTube videos and assuming that everyone will actually bother looking at them? I have other things to do than to watch your YouTube videos; if you want me to be interested, first explain what the thread is about, and then I'll decide whether I actually care about your video or not.
_________________________________________________________________________ Twitter: https://twitter.com/MarkOtaris |
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| 03 May 2013 10:39 PM |
@Colorful
It took you longer to type that post than it would've taken to watch the video. |
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DrHaximus
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| 03 May 2013 10:40 PM |
@Arceus Colorful has an iron will of freedom and the right not to use his bandwidth on videos. *salute* *single tear* |
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| 03 May 2013 10:42 PM |
@ENET
I'm not able to reproduce the effect with meshes. Strange. |
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dekkonot
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| 04 May 2013 01:12 AM |
| As fellow knight of Nye, I demand that thou gives me thy information. |
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digpoe
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| 04 May 2013 10:22 AM |
By any chance is this just a low transparency?
Something like .01
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digpoe
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| 04 May 2013 10:37 AM |
Must... Find... Out...
*is looking* |
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| 04 May 2013 10:59 AM |
| Some sort of fancy x-ray vision would be interesting. |
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lah30303
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| 04 May 2013 11:23 AM |
| @Dr, how would someone come up with an idea that would require this without knowing it was at all possible? |
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Tappier
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| 04 May 2013 12:34 PM |
@Tap
That would be just you. Of course, I can't have bunches of this stuff (I'd say max is 20) or you start to see some real drops. |
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| 04 May 2013 04:03 PM |
| Oh my Jesus how do you do this. |
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dekkonot
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| 04 May 2013 04:07 PM |
Inb4ModsStealYourIdeaAndCallItTheirOwn
~ Non simpliciter Latinam legere ~ |
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SN0X
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| 04 May 2013 04:23 PM |
Well Candy is working on a stealthy assassin game thing with a knife and blink teleports and stuff Maybe you could work with him and think of a way to use this haaax?
It will also use dynamic lighting |
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| 04 May 2013 08:13 PM |
Are you sure that's not just a rendering glitch?
At any rate - *that needs to be used in puzzle/adventure games*. FAAAAR to often users can just zoom out and look around to find where they need to go without exploring, and the current "fix" to this is to lock first-person mode (which I hate). This can be used to hide places/guidepoints/secrets/etc. until the user is standing in the EXACT spot he needs to be to see it.
Gosh. I can think of a million possibilities and practical applications for this. Even something as simple as radar would be insanely cool (red can only see red, blu onlu blu, etc).
Does it work on all brick colors, or just black and white? What about materials? Various levels of transparency? (Guessing this one is a no, but) Reflectance? |
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