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Re: WIJ Skyscraper/Cityscape fort concept (with vehicles!)

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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
01 May 2013 08:18 AM
The following ideas come to mind when I thought about a cityscape fort for WIJ.

The place would be located around several tall skyscrapers in a WIJ megapolis, high in the sky. For reference check that one large city in Star Wars ep. 1-3 or Halo's New Alexandria but more Mass Effect-esque (more colorful). The buildings would be in close proximity of each other. Of course only a few levels of each building are accessable.

The WIJ controlled area of the map would be a WIJ city sec hq building. This would feature a hangar, a cargo area, the spawn, lots of hallways and open areas (lounges with large breakable windows) and a control room.

The WIJ building would be connected to other buildings via debris, holes in walls, and bridges, making it dynamic and less linear, giving players the option to flank or choose different paths.

In the middle of the map would be a large cargo transfer area with moving cargo containers and many different levels allowing for interesting gameplay (cargo boxes moving in front of target, cargo surfing, blocking paths you name it).

The raiders would start in a trade building of sorts with lots of open areas and holograms showing purchases. The trade center is connected to the cargo area through hallways.

Other important dynamics:
-Glass breaking (why not)
-Air vehicle availability for both sides (max vehicle cap per map)
-Ability to halt or alter events on the map (ie. Cargo container halt, cut off routes, etc)
-Dynamic background with moving transport vehicles and active cityscape - make it feel alive

let me know what you think - or come with new ideas!

-{===>SS
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thegalaxin is not online. thegalaxin
Joined: 04 Mar 2011
Total Posts: 16366
01 May 2013 08:19 AM

Sounds good

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Relictus is not online. Relictus
Joined: 01 Mar 2013
Total Posts: 5941
01 May 2013 08:19 AM
sounds freaking ossim possim

-Abandoned
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thegalaxin is not online. thegalaxin
Joined: 04 Mar 2011
Total Posts: 16366
01 May 2013 08:19 AM

"-Dynamic background with moving transport vehicles and active cityscape - make it feel alive"

I already cant wait to see it....

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GamesEater is not online. GamesEater
Joined: 23 Jul 2012
Total Posts: 20901
01 May 2013 08:20 AM
Cool clothing, SS.
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raapster is not online. raapster
Joined: 23 Nov 2009
Total Posts: 3024
01 May 2013 08:21 AM
add a hide name gui, alley ways and a map for the raiders/civis to find a way

[UAF] Captain Vyacheslv Pankratov
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thegalaxin is not online. thegalaxin
Joined: 04 Mar 2011
Total Posts: 16366
01 May 2013 08:21 AM

What about a sewer system?

just an idea
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scaperoblox is not online. scaperoblox
Joined: 01 Sep 2009
Total Posts: 686
01 May 2013 08:22 AM
sounds awesome
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
01 May 2013 08:23 AM
Oh and as for the vehicle I'm thinking a 2-seated hover air vehicle much like a battlefield 3 apache.

No helicopter though since that's outdated

-{===>SS
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fernak is not online. fernak
Joined: 23 Jan 2008
Total Posts: 18810
01 May 2013 08:24 AM
want now


hi im a horse
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
01 May 2013 08:24 AM
Guys you forget this is many km up in the sky, a sewer system would make no sense.

-{===>SS
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GamesEater is not online. GamesEater
Joined: 23 Jul 2012
Total Posts: 20901
01 May 2013 08:25 AM
make planes
for me
yay
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scaperoblox is not online. scaperoblox
Joined: 01 Sep 2009
Total Posts: 686
01 May 2013 08:26 AM
when will this be released?
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fernak is not online. fernak
Joined: 23 Jan 2008
Total Posts: 18810
01 May 2013 08:29 AM
tomorrow


hi im a horse
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waioo is not online. waioo
Joined: 14 Sep 2010
Total Posts: 3615
01 May 2013 08:30 AM
i still think jar-jar binks and underwater would be cool

[IF/TAS] Waioo
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scaperoblox is not online. scaperoblox
Joined: 01 Sep 2009
Total Posts: 686
01 May 2013 08:30 AM
i can already feel the lag
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Lucario1611 is not online. Lucario1611
Joined: 14 May 2009
Total Posts: 7973
01 May 2013 08:30 AM
can we have bows
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fernak is not online. fernak
Joined: 23 Jan 2008
Total Posts: 18810
01 May 2013 08:31 AM
SPACE JUICEEEEE


hi im a horse
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
01 May 2013 08:31 AM
do you want a bow luc

-{===>SS
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waioo is not online. waioo
Joined: 14 Sep 2010
Total Posts: 3615
01 May 2013 08:32 AM
bows are awesomeeee

[IF/TAS] Waioo
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Lucario1611 is not online. Lucario1611
Joined: 14 May 2009
Total Posts: 7973
01 May 2013 08:32 AM
i want 2 bows so i can be twice as awesome
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scaperoblox is not online. scaperoblox
Joined: 01 Sep 2009
Total Posts: 686
01 May 2013 08:33 AM
and there should be a spacejuice bar or something
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
01 May 2013 08:34 AM
btw I think I can pull it off so that there's still minimal lag.

Dynamic lighting would really make this look better.

I suppose I could add a bow if I feel like it I kinda have to rebalance current wArc guns too.

-{===>SS
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kungfuman32 is not online. kungfuman32
Joined: 12 Dec 2008
Total Posts: 9172
01 May 2013 08:35 AM
SilentSwords,

Yes and small bonus objectives would pop up every so often and winning them grats your team a small bonus.

I/E

Get so so many kills

Capture this thing.

Give kungfuman32 5mil robux.

You know something to keep the game moving and grooving.
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Browiebrownboy is not online. Browiebrownboy
Joined: 13 Dec 2009
Total Posts: 3131
01 May 2013 08:38 AM
This will be awesome!!

(ಠ_ರೃ)
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