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| 30 Apr 2013 11:40 AM |
| is it? IF I get the player without game.Players.LocalPlayer? |
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1WOOF1
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| Joined: 03 May 2009 |
| Total Posts: 20682 |
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| 30 Apr 2013 11:42 AM |
| I don't understand what you're trying to say... ._. |
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Ferki
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| Joined: 22 Jan 2013 |
| Total Posts: 968 |
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| 30 Apr 2013 11:43 AM |
do you mean something similar to: game.Players.PLAYERNAME ?????? |
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| 30 Apr 2013 11:44 AM |
| YES! Can I get the mouse of a specific player? |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 30 Apr 2013 11:45 AM |
| No, it wouldn't even make sense to try and get mouse with server script. |
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| 30 Apr 2013 11:47 AM |
| But how can I? I have a wand that requires the mouses position, I NEED to get it and a local script wont work. |
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1WOOF1
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| Joined: 03 May 2009 |
| Total Posts: 20682 |
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| 30 Apr 2013 11:48 AM |
@Cyber,
With a LocalScript. |
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| 30 Apr 2013 11:49 AM |
| As in I cant spawn bricks and stuff using local scripts. |
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velibor
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| Joined: 24 Nov 2009 |
| Total Posts: 1003 |
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| 30 Apr 2013 12:27 PM |
I would personally built a bridge between the LocalScript and a Workspace Spawn script.
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velibor
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| Joined: 24 Nov 2009 |
| Total Posts: 1003 |
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| 30 Apr 2013 12:41 PM |
Workspace - Script -- Value (Vector 3 (Position of Brick)) -- Value (Other property) -- Value (Other property) -- Value (Other property) -- Done (Boolean)
script.Parent.ValueName.Changed:connect(function() print("New position") end)
Or
Done = script.Parent.Done
Done.Changed:connect(function() if Done.Value == true then Done.Value = false SpawnBrick() else print("Done is false !") end end)
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| 30 Apr 2013 01:03 PM |
What do you mean you can't create parts from a LocalScript!? You can do it, easily! How do you think 90% of all weapons on ROBLOX work!?
Instance.new("Part",worksapce) --k done |
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| 30 Apr 2013 01:11 PM |
| You can? ill try but im cloning a part. |
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