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Re: How to remove ALL decals at once?

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thurston97 is not online. thurston97
Joined: 26 May 2008
Total Posts: 92
29 Apr 2013 08:01 PM
I want all the decals in my game removed because they are all over my game, is it possible to remove all decals at once? -Including the once in the lighting

Help is needed, thanks!
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ImmortalNightmares is not online. ImmortalNightmares
Joined: 08 Feb 2013
Total Posts: 956
29 Apr 2013 08:27 PM
Click on it and either click delete button on your keyboard or right click and click clear. If you have more than 1 decal on a brick then highlight it and delete it.
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69scott69 is not online. 69scott69
Joined: 30 Jan 2011
Total Posts: 6136
29 Apr 2013 09:37 PM
There is probably a way to do it in the Command Bar with a script, but I am not sure of that way.
You can also View > Explorer and click on all the bricks or parts with a + sign in front of them. Then you can click on all the decals one at a time by holding Ctrl and selecting the decals. Then hit delete with all the decals highlighted.
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blackshockwave is not online. blackshockwave
Joined: 16 Mar 2012
Total Posts: 1381
30 Apr 2013 06:56 AM
Use the command bar I think.
Something like this

game.Workspace.Decals:Remove()
Won't work but u can figure it out
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
30 Apr 2013 08:25 AM
I did some very quick testing, but this should work...

function Clean(Obj)
local Space = Obj:GetChildren()
for i = 1, #Space do
if Space[i].ClassName == "Decal" then
Space[i]:remove()
end
if Space[i].ClassName == "Model" then
Clean(Space[i])
end
local SpaceA = Space[i]:GetChildren()
if #SpaceA > 0 then
for p = 1, #SpaceA do
if SpaceA[p].ClassName == "Decal" then
SpaceA[p]:remove()
end
if SpaceA[p].ClassName == "Model" then
Clean(SpaceA[p])
end
end
end
end
end

Clean(game.Workspace)
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
30 Apr 2013 08:32 AM
Oh, and if you want to clean Lighting at the bottom add

Clean(game.Lighting)
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