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Re: Balance weapons in your games

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theMetasponge64 is not online. theMetasponge64
Joined: 12 Feb 2010
Total Posts: 18284
27 Apr 2013 12:53 PM
So many games I've played give a new user little to no chance of surviving against players who have much better weapons.

Each should have you do something good, for the cost of something.

For example, in TF2, the Family Business is a shotgun that has a 33% bigger clip size, but does 15% less damage.

Just my thoughts because it's basically impossible to win against a darkheart, illumina, and especially that ice dagger because they have no downsides so there's no point in the default sword anymore.

Here's an example of what I mean for nerfing an item:
Darkheart:
Steal the health of any enemy you kill
Reduces the users max health from 100 to 85
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evev3 is not online. evev3
Joined: 04 Dec 2010
Total Posts: 4637
27 Apr 2013 01:02 PM
all good games have weapons with cons
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theMetasponge64 is not online. theMetasponge64
Joined: 12 Feb 2010
Total Posts: 18284
27 Apr 2013 01:53 PM
I haven't seen many good games with weapon cons except for ones that are TF2 clones
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evev3 is not online. evev3
Joined: 04 Dec 2010
Total Posts: 4637
27 Apr 2013 06:27 PM
what i meant was weapon cons makes a game better if the con's balanced
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theMetasponge64 is not online. theMetasponge64
Joined: 12 Feb 2010
Total Posts: 18284
28 Apr 2013 09:49 AM
Ah, ok.

When I had nothing better to do, I decided to balance all the sfoth weapons.

Illumina:
+30% damage bonus
-20% slower swing speed

Dark heart:
Steal health of enemy on kill
-20 max health when picked up

Firebrand
Catches people on fire
Cannot be frozen
Fire is extinguished by health packs, force fields, and ice daggers
-15% slower move speed

Ice dagger:
Freezes once fully charged
When lit on fire: 2 second fire invulnerability
Extinguishes fire if equipped
Melts in fire
-50% shorter range

Windforce:
Push back on hit
-25% damage penalty

Venom shank:
Poison on hit
Longer range
+50% fire vulnerability while out

Teleport stone:
2 seconds of standing still before you can teleport

Shadow sphere:
1 second before becoming invisible
Illumina reveals cloaked enemies
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corbinthegeek90 is not online. corbinthegeek90
Joined: 27 Oct 2010
Total Posts: 671
28 Apr 2013 10:24 AM
You forgot to give venomshank a downside.
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theMetasponge64 is not online. theMetasponge64
Joined: 12 Feb 2010
Total Posts: 18284
28 Apr 2013 10:26 AM
"+50% fire vulnerability while out"
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TekkitGenius1 is not online. TekkitGenius1
Joined: 08 Dec 2012
Total Posts: 1315
28 Apr 2013 11:56 AM
I mean, look at Base Wars.
BWSR-1 Flame: Most OP gun on roblox.
Shield Armor: Too much

No way to balance it perfectly.
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evev3 is not online. evev3
Joined: 04 Dec 2010
Total Posts: 4637
28 Apr 2013 01:53 PM
well, bow eats armor in Base Wars: The Land
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theMetasponge64 is not online. theMetasponge64
Joined: 12 Feb 2010
Total Posts: 18284
28 Apr 2013 02:17 PM
You could balance the fire like this:

2 damage every second

4 damage every second with the venomshank out
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dribson is not online. dribson
Joined: 30 Jan 2010
Total Posts: 13635
28 Apr 2013 05:05 PM
Either give them some nerfs, or make them EXTREMELY situational.

For example, the Scottish Resistance in TF2:

6/7 pros

1 con: .8 second longer bomb detonation time thing.

You'd have to build your defences beforehand, whereas with the default sticky launcher, I've been killled by demos retreating and shooting stickies at their feet and detonating them when I walk over.
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