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| 26 Apr 2013 02:43 PM |
I just thought that it would be nice if I put out some tips that I think are helpful when using RCL weapons. You don't have to follow all my tips. These are just my personal preference, but I think that they are very useful.
1. Never stop jumping - With a Roblox update that came out just a little while ago, jumping is a lot faster. You can now jump right after you landed. If you hold down the spacebar, you can repeatedly jump without ever stoping. When you jump you are a lot harder to hit and it almost distracts the opponent. Always make sure you are not going in the same pattern though.
2. Aiming - When using RCL weapons, I always go in third person. The problem with doing this is that if you align your curser on the target, your bullets won't always go there because you are at a different angle than the gun is. To solve this problem, I always aim a little ahead from where the target is moving so the bullets hit the target instead of being off.
3. Kills don't matter - I know that in Bricktops, there is a script that makes it so the first person to hit the target gets the kill. I tend to ignore this because if the target dies without me getting the KO, I will still be happy because the person is dead. Please try to ignore this script.
4. Who to target - Most of the time, you will have a group of enemies attacking you instead of just one. In this situation you are left with a decision; which one do I target first, next, and last? What I do is usually target the most-healthed person to get them out of the way first. I keep making my way down until almost everyone has little health. Then I just mop up the work. Another reason why this works is because when someone has low health, they usually will retreat and go to cover, which leads you one less guy to worry about.
I know this is a little long, but if you read through it all, you will learn some very valuable tips. |
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| 26 Apr 2013 02:44 PM |
nice tips
[[ʜᴇxᴜs::ᴄʜᴀɪʀᴍᴀɴ::ʜᴀᴘᴘʏʀᴇᴅ3ᴄᴘ]] |
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| 26 Apr 2013 02:45 PM |
anyway the noobs might take this as a bit helpful, but nothing in here i didnt already know
apart from the jumping update, havent been on a game in ages |
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Leavis
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| Joined: 29 Jan 2012 |
| Total Posts: 185 |
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| 26 Apr 2013 02:47 PM |
| I know, it wasn't meant for advanced players, but only if you are new and need some guidance on what to do in battle. |
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| 26 Apr 2013 02:47 PM |
| you should add "dont stop and complain when you get killed" because thats what most people do and same with me too |
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| 26 Apr 2013 04:28 PM |
| Fairly good for those new to RCL. |
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| 26 Apr 2013 05:14 PM |
| Thank you all for the good replies and suggestive criticism. |
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GGGGG14
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| Joined: 29 Jan 2012 |
| Total Posts: 25344 |
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| 26 Apr 2013 05:17 PM |
Any tip is a good tip.
Anyway, I'm good with RCL guns. :) |
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Bulq
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| Joined: 02 Apr 2013 |
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| 26 Apr 2013 05:17 PM |
@GGGG, teach me. I am horrible with any gun.
_// :[IF-COM: Bulq]: |
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| 27 Apr 2013 10:15 AM |
Another thing that I forgot to put in there is:
5. Music - I usually listen to music when I do any type of fighting game. I think it helps a little to wither have my ipod playing or another tab with youtube on. This tip is completely optional, but you should try it out once or twice to see if it helps you at all. |
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| 27 Apr 2013 10:17 AM |
I'll be telling FWC members about this thread. :)
❖V O I D - 8 month Veteran❖ |
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ShadowSTR
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| Joined: 08 Jul 2010 |
| Total Posts: 24465 |
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| 27 Apr 2013 10:20 AM |
Last tip is off I belive If you target someone with high health it guve a chance for the lower healths to freely attack. Targeting the lower healths is getting rid of thrm faster than some one with high health. Other than targeting with health, it is a better idea to target whoever has the best aim |
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| 27 Apr 2013 10:22 AM |
Guys add this one.
6. Don't stop firing- When your gun is out of ammo, switch to the other. Once your second gun is out of ammo, the first one should be finished reloading. |
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| 27 Apr 2013 10:24 AM |
| Yes I know that the last tip is different for everyone, but I think that targeting the most-healthed one will lead the entire group in the end with little health, where you can then just pick them off easily. |
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| 27 Apr 2013 10:28 AM |
| @wreck Yes, that is also one that I forgot to put in. It is definitely one that everyone should do. |
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| 27 Apr 2013 10:30 AM |
| There's a way to disable the "first hit gets the KO" thing, a friend showed me a fix for it. |
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