austinnix
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| Joined: 17 Feb 2009 |
| Total Posts: 403 |
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| 24 Apr 2013 10:31 PM |
It should just enter a normal any color (prefferably a dark green, but color doesnt really matter) baseplate that is anchored. Thanks for your continious help, forumers!
~austinnix |
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| 24 Apr 2013 10:34 PM |
You want a blank Workspace with a Baseplate in it?
Place > Configure > Reset
Select the Baseplate map.
Change the color of the Baseplate
???
Profit. |
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austinnix
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| Joined: 17 Feb 2009 |
| Total Posts: 403 |
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| 24 Apr 2013 10:35 PM |
No, a script that inserts it. I recently found a 'sword' that can 'cut' bricks and accidentally annihilated my baseplate, so want a script that I can insert so I may have a baseplate. Thanks for trying to help me, but its not what I want.\
~austinnix |
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| 24 Apr 2013 10:38 PM |
Oh. This
Baseplate = Instance.new ("Part") Baseplate.Size = Vector3.new (#, #, #) -- You choose the size of your Baseplate Baseplate.Anchored = true Baseplate.BrickColor = BrickColor.new ("Dark green") Baseplate.Position = Vector3.new (0, 0, 0) --This can be edited Baseplate.Parent = Workspace
--I think I covered everything. Pop this into a script, Disable it, and Re-enable. |
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| 24 Apr 2013 10:40 PM |
If it's like the default one you get.
boop = Instance.new("Part",workspace) boop.Name = "BasePlate" boop.Size = Vector3.new(512,1.2,512) boop.CFrame = CFrame.new(0,-0.61,0) |
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| 24 Apr 2013 10:42 PM |
| Thats bad because with your script, the BasePlate will fall and delete. |
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| 24 Apr 2013 10:53 PM |
| Oh. whoops o-o. Das true :C |
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austinnix
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| Joined: 17 Feb 2009 |
| Total Posts: 403 |
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| 26 Apr 2013 09:20 PM |
| So I can run killer's script once and I get a BasePlate? |
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austinnix
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| Joined: 17 Feb 2009 |
| Total Posts: 403 |
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| 26 Apr 2013 09:21 PM |
This is what I edited it to
Baseplate = Instance.new ("Part") Baseplate.Size = Vector3.new (100, 1, 100) Baseplate.Anchored = true Baseplate.BrickColor = BrickColor.new ("Dark green") Baseplate.Position = Vector3.new (0, 0, 0) Baseplate.Parent = Workspace
This works..? |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 26 Apr 2013 09:21 PM |
Use Screws and add boop.Anchored = true To the bottom |
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Henderick
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| Joined: 10 Dec 2007 |
| Total Posts: 1523 |
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| 26 Apr 2013 09:22 PM |
| yes, austin. killer's script gives you an anchored baseplate. |
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| 26 Apr 2013 09:25 PM |
base = Instance.new("Part", Workspace) base.Name = ("BasePlate") base.BrickColor = ("Dark Green") base.Anchored = true base.CanCollide = true base.Transparency = 0 base.Reflectance = 0
print'Done!'
~Let's go! Down to the rides on East Parade by the lights of the palace arcade, And watch night coming down on the Sovereign Light Café~ |
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| 26 Apr 2013 09:26 PM |
Oh I meant this : base = Instance.new("Part", Workspace) base.Name = ("BasePlate") base.BrickColor = ("Dark Green") base.Anchored = true base.CanCollide = true base.Transparency = 0 base.Reflectance = 0 base.Size = Vector3.new(512, 1.2, 512) base.Position = Vector3.new(0, 0, 0) print'Done!'
~Let's go! Down to the rides on East Parade by the lights of the palace arcade, And watch night coming down on the Sovereign Light Café~ |
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| 26 Apr 2013 09:37 PM |
| With all due respect, My script work just fine. I don't see why you guys feel the need to make the exact same script, but more advanced and complicated. |
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austinnix
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| Joined: 17 Feb 2009 |
| Total Posts: 403 |
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| 27 Apr 2013 08:29 PM |
| @everyone Thanks for trying to help me, but as I said, killer's works just as I needed it. No bells and whistles needed. |
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